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Poll: CaH's future

What should be the future of CaH?

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#161 Guest_KP_*

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Posted 22 June 2009 - 11:39 PM

That is very true. Wait,... ? ? ?

Yep. Sallow Skin does not mean oriental, it means pale. Here's an example (and I don't care that it has nothing to do with LotR):

Pale skin. WOW. How do those Easterlings get to be as sallow as THIS guy???

And, by dark skinned Haradrim, I know what you mean.

As always,

KP

#162 Lord Aragorn

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Posted 28 June 2009 - 06:57 AM

keep it!it is very nice to crete my own heroes;i create one for each faction and i can give to a troll wizard powers,or to an orc elven powers etc....i like this very much
Pay attention,scum!

#163 Excuse_me_princess

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Posted 28 June 2009 - 06:09 PM

keep it!it is very nice to crete my own heroes;i create one for each faction and i can give to a troll wizard powers,or to an orc elven powers etc....i like this very much


What he said is spot on... better do what the king says :p
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#164 Emperor of the East

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Posted 07 August 2009 - 01:38 AM

Don't remove Create-a-Hero. It will detract from the creativity being equal with the lore and make the modding team look like, as agressive and offensive as this may sound, faith-in-lore supremacists. ^_^ . After all, Create-a-Hero is an enjoyable thing for making new people. I always like to:

1. Make my character

2. Give him/her a name off this URL: www.darkshire.net/jhkim/rpg/lordoftherings/names.pdf

3. Decide which faction he/she would be best for.

If anything, make do with the CaH changes being this:

Arnor: CreateaHero=No

Rohan: CreateaHero=Yes

Angmar: CreateaHero=No

EvilMen: CreateaHero=Yes

"I will say no more"


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#165 MirkwoodArcher

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Posted 07 August 2009 - 02:55 AM

I would have to say trim it down. If you have ideas for new powers, go right ahead and take out some of the lesser used ones. New stuff makes things more interesting. ^_^
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#166 Dalf32

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Posted 07 August 2009 - 02:55 PM

i dont want anyone to get the wrong idea. if we do take cah out, it wont be because we dont like it, or dont think it belongs in the game. it will be because it takes up quite a few 'upgrades' of which there are a limited number available. this reduces our ability to expand the mod because with fewer available upgrades comes fewer things that rob can add.

if it gets taken away at all, it will be a last resort

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#167 Emperor of the East

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Posted 07 August 2009 - 10:52 PM

Which upgrades does it overtake????

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#168 Devon

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Posted 08 August 2009 - 03:08 AM

Any upgrades. The game just has an overall limit on upgrades before it breaks :p

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#169 Emperor of the East

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Posted 08 August 2009 - 03:45 AM

That doesn't happen with my copy of the mod. :p

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

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Yes, I do live by this advice to the best of my ability.


#170 Dalf32

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Posted 09 August 2009 - 02:20 AM

its not the number of units you upgrade, its the number of different upgrades that can be added to the mod. these upgrades include things like new powers for heros, new as well as the actual upgrades for units.

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#171 Excuse_me_princess

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Posted 09 August 2009 - 07:12 AM

Then why don't we cut the cah powers back, and combine them with similar ones, as I said before as of now we have about eleven different skill trees for cah's!?
If we make cah as such that we can combine all classes and add some features like select race, gender and affinitie, we can expand cah while cutting down on some features.
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"Fear...fear is the mind killer!"

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#172 Berethin

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Posted 11 August 2009 - 01:05 AM

If I may revive a past suggestion of mine, if worse comes to worse, how about this; cut down CAH to three main groups - Good, Evil, and Wizard - with all of the respective sub-groups lumped together in thier respective main groups. For instance, instead of having Elves, Dwarves, or Servants of Sauron, and the four others, you'd have just Good, Evil, and Wizard. (Maybe you could have "Free Peoples" and "Servants of Sauron".) So, the Good group would include all six of the sub-groups for the Men, Elves, and Dwarves, but would have just one power set to choose from.

I think, if it came down to it, that this would be a way to resolve the whole issue, though obviously it would take some work to choose which powers to keep and the like. The only question that remains is if this is actually a possibility; can it even be done?

I can understand the team's problem with not having enough upgrades; hopefully it won't come down to having to remove CAH! You guys have done a fantastic job, though, so there's more than enough to compensate if it actually comes down to such a decision. Good luck! :grin:

#173 Devon

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Posted 11 August 2009 - 04:09 AM

The issue is in all the powers each class has, not the actual classes :grin:

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#174 Emperor of the East

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Posted 11 August 2009 - 05:43 PM

Then why don't we cut the cah powers back, and combine them with similar ones, as I said before as of now we have about eleven different skill trees for cah's!?
If we make cah as such that we can combine all classes and add some features like select race, gender and affinitie, we can expand cah while cutting down on some features.

Nice one :grin:

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

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Yes, I do live by this advice to the best of my ability.


#175 Davidtwi

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Posted 11 August 2009 - 06:18 PM

I want it to say too.... But it would be more benefit the mod to get rid of it. And that is why we should have a hero contest.........
We can just have a comp online to see whose hero is the best and who ever wins gets there hero in for 1 till next update for for a month i dont know all im saying is that its a good idea. We can make background story's for then... But i do think CAH is a big reason ppl play this game....
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#176 Excuse_me_princess

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Posted 12 August 2009 - 02:44 PM

I want it to say too.... But it would be more benefit the mod to get rid of it. And that is why we should have a hero contest.........
We can just have a comp online to see whose hero is the best and who ever wins gets there hero in for 1 till next update for for a month i dont know all im saying is that its a good idea. We can make background story's for then... But i do think CAH is a big reason ppl play this game....


Well, it was the reason I bought it... at least one of the big reasons I did anyway.
CAH is an important part of the game, picking a hero that fully fits you has much strategic value.
It adds some flavour to the game if you play online, you never know what you could expect because there's always that hero differing from whatever else the faction has to offer.
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"Is that all there is? ... no challenge? ... no resistance?"

"Fear...fear is the mind killer!"

"Don't see it as an obstacle, see it as an chalange!"

#177 Emperor of the East

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Posted 26 August 2009 - 07:03 AM

KEEP IT AS IS OR TRIM IT WITHOUT REMOVING IT!!! Lore-faith and Creativity are EQUAL. And just so you know, when I go to film and I don't have something I can create a random, tiny-roll person with (like Gate-Guard or some other minor character reffered to by anything but a real name), my vids tend to suck ass. That's right, I use CaH not only for adding mystery-flavor to actual gameplay, but I use it for machinima as well. Creativity is important in such matter. Adding upgrades to the mod is not something that interferes with create-a-hero. Look at other modders, they add new upgrades and they have create-a-hero and those mods work FINE. That is, if you can download them in the first place (I look for links and can't find any).

And Davidtwi, why the hell would you want to have a HERO CONTEST??? What makes contests any enjoyable, besides that you're socializing with people on the internet about it? Oh. NOTHING.

But anyway, I do have ideas for faction heroes that could be given to each faction, using darkshire PDF names. No, that does NOT give you the right to remove it completely.

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#178 Anri1

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Posted 08 October 2009 - 07:39 AM

Can we(who'd like the cahs to be extended or just not removed) expect the cahs being extended if some modding space is not used after the skirmish and campeigns are finished? I mean can it be like seccondary staff? I'd like to see for example dunadain ranger cah with some new powers or the orc cah mounted on warg, or undead cah(alike to Kharsh in Angmar) and such improvements. If some modding space is not used after the final version goes out can we wait for "cah special edition" or something?
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#179 Bereneth Túrien

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Posted 08 October 2009 - 01:04 PM

I can't believe this poll has "Remove Completely" as the most wanted option. Definitely keep or trim down CaH. A note about the results: There are more people that want CaH kept in some form than people who want it removed.

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#180 Dalf32

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Posted 08 October 2009 - 04:53 PM

@anri: i dont think we can expect anything about the future of this mod until we know more about its present, but the chances of cah being extended as a part of this mod are not very good.

@Manveru: please keep in mind that cah will only be removed if and only if it is necessary for the further development of other features of the mod.

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