Narnia in BFME
#121
Posted 02 August 2008 - 01:35 AM
#122
Posted 03 August 2008 - 07:59 PM
if you have Lion, Witch, Wardrobe, watch it.
if you dont, you can probably rent it and refresh your memory
you'll just have to wait for Prince Caspian
Edited by Jeth Calark, 03 August 2008 - 08:02 PM.
#123
Posted 03 August 2008 - 11:01 PM
HEROES:
Prince Caspian
Weapon: Sword
Abilities:
Level 1- Mount- mounts a horse
Level ?- Leadership- nearby units gain +50% armor and +25% damage*
Level ? (possibly 5 or 10)- Horn of Queen Susan- summons Peter, Susan, Edmund, and Lucy to battle (permanent, only use once)
Trumpkin
Weapon: Bow
Abilities:
Reepicheep
Weapon: Sword
Abilities:
Peter Pevensie
Weapon: Sword and Shield
Abilities:
Level 1- Leadership- nearby units gain +50% damage and +25% armor*
Level ?- For Narnia!- nearby heroes gain 150% damage and 50% speed
Susan Pevensie
Weapon: Bow
Abilities:
Edmund Pevensie
Weapon: Two Swords
Abilities:
definately something to do with the flashlight
Lucy Pevensie
Weapon: Dagger
Abilities:
Level ?- Juice of the Fireflower- selected units get healed completely
*Caspian and Peter's Leadership's support either armor(caspian) or damage(peter) more than the other, signifying the disagreements of Peter and Caspian on whether to attack Miraz or remain in Aslan's How
Possible Other Heroes:
Glenstorm (the centaur)
Weapon: i forget, sword i think
Abilities:
Asterius (the minotaur who holds the gate at Miraz's castle)
Weapon: Axe
Abilities:
some kind of sacrifice of course
UNITS:
Mice
Batt Size: 6
Basic Stealth Swordsmen
Faun Swordsmen
Batt Size: 8
Basic Swordsmen (possible a jump power)
Red Dwarves
Batt Size: 8
Basic Archers
Faun Spearmen
Batt Size: 5
Basic Pikemen
Centaurs
Batt Size: 8
Basic Cavalry
Centaur Archers
Batt Size: 6
Cavalry Archer
Bulgy Bears
Batt Size: 3
Elite Infantry(& Siege?)
Mintoaurs
Batt Size: 3
Elite Swordsmen (can trample?)
Gryphons (carrying archers)
Batt Size: 1
Elite Archers
Glenstorm's 3 Sons
Batt Size: 3
Elite Cavalry (only one battalion allowed at a time)
^ about these battalion sizes, I know this mod is for BFME1 but what exactly are you doing with the battalion sizes. I'd really prefer larger battalions (like in BFME2) but if you are planning to keep the battalions small (like 5 for basic infantry) then I'll change my battalions to match what you want
POWERS:
last power on the tree:
Summon Aslan- summons Aslan to battle etc. etc.
Abilities:
Summon River God
Awaken the Trees
perhaps a heal (like fixing reepicheep's tail)
^ also I think it would be great to have Dr. Cornelius and Nikabrik in this as well but I'm not sure where they could fit in. Dr. Cornelius could either be forced to serve Miraz in the Telmarine faction, or could be a support hero in the Caspian/Narnians faction. Nikabrik, however, does not fit in anywhere at all.
^ (last note I promise ) about what I'm calling the factions:
Lion,Witch,&Wardrobe: Narnia=good............Witch=evil
Prince Caspian: Caspian/Narnians=good...........Telmarines=evil
I am referring to Narnia and the Narnians as different factions
more to come...
Edited by Captain Beremir, 03 August 2008 - 11:03 PM.
#124
Posted 04 August 2008 - 01:39 AM
also, note, the pevensies are not heroes for Caspian faction. the heroes (so far) are Caspian, Glenstorm, Reepicheep, and Trumpkin. Trufflehunter and Asterius (thanks for the name, didn't know that) are possibles.
#125
Posted 11 August 2008 - 01:23 AM
I am pleased to see that much work and socializing has been going on while I've been fighting Vista. Captain Beremir, I just want to say that your ideas are spectacular, so please keep them coming. Jeth and I will certainly be using them.
Here's my share of ideas, and to anyone who sees this thread, please tell us any ideas you have. The one thing I ask right now is please keep them for BFME 1.
About the Heroes of Caspian's faction, I thank Beremir for his idea at making Asterius and Trufflehunter heroes. Trufflehunter might have a few basic but useful skills making him a good early game hero, and maybe Asterius could have a skill that disables gates for a time. Heres what I had in mind.
Trufflehunter-
Level 1-Bite-Basic double damage attack.
Level 3-Pathfinder-Trufflehunter and nearby units are stealthed when moving
Level 6-Contacts-Summons a small group of allies, maybe Badgers or Mice.
Asterius-
Level 1-Headbutt-Meta-attack
Level 4-Cleave-Area-of-effect axe attack
Level 5-Hold the Gate(yes, i need a better name for it)-opens and disables enemy gate.
Level 9-Sacrifice-Destroys target structure and enemy units in a certain distance, but destroys Asterius
Caspian's faction will have a tier 4 power which summons Peter, Susan, Edmund, and Lucy to the game, but perhaps permanently to balance it with The Balrog, Army of the Dead, Aslan, and the Honor-Bound power of the Telmarines.
Caspian's units, I had in mind to be something like this
Beasts-Basic Infantry
Narnians-Mix of Fauns and Satyrs-Basic Pikemen
Dwarves-Basic Archers-Mix of Red and Black dwarves, since both fought for Caspian
Bears-Siege
Minotaurs-Elite Infantry
Centaur Warriors-Basic Cavalry
Centaur Archers-Basic Cavalry Archers
Gryphons-Special Unit, similar to eagles.
I like the idea of Glenstorm's Sons as an elite unit.
I have to go. I'll add the rest of my ideas later.
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
"http://www.majhost.c...pics/co_sig.jpg[/img
#126
Posted 11 August 2008 - 01:31 AM
BTW, I like the ideas!
#127
Posted 11 August 2008 - 03:27 AM
TIME TO PARTY!
okay, on the serious side, im glad to have you back, Folca! and your ever-impressive ideas.....
*gets back to the tech trees for some major work using everyone's suggestions*
Edited by Jeth Calark, 11 August 2008 - 03:34 AM.
#128
Posted 14 August 2008 - 09:25 PM
ah, a new horde of orcs! oh, oops, wrong line. been playing way too much mordor...
a tech tree for the White Witch is now here. need some help in the hero power, spell, and building category. so suggest away!
I know you posted this a while back, but I have been watching this mod for about a week. I think the wolves should get stealth while in trees like elves in BFME.
Also, might I suggest updating the front page of this thread with the first 2 complete tech trees and the semi complete witch one?
Edited by Theliah, 14 August 2008 - 09:27 PM.
#129
Posted 14 August 2008 - 10:13 PM
ah, a new horde of orcs! oh, oops, wrong line. been playing way too much mordor...
a tech tree for the White Witch is now here. need some help in the hero power, spell, and building category. so suggest away!
I know you posted this a while back, but I have been watching this mod for about a week. I think the wolves should get stealth while in trees like elves in BFME.
Also, might I suggest updating the front page of this thread with the first 2 complete tech trees and the semi complete witch one?
Stealthy wolves...that's not a bad idea. It kind of fits with thier role as the Secret Police of The White Witch in "peace".
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
"http://www.majhost.c...pics/co_sig.jpg[/img
#130
Posted 16 August 2008 - 06:23 AM
#131
Posted 16 August 2008 - 11:15 PM
as for screens, sorry, don't have any at the moment. i'm having trouble with the bases, so haven't gotten into coding new units. but I do have a screen from Flameguard showing Aslan and some centaurs. (he donated some work to the mod) yes, i realize that Aslan needs to be resized.
Folca, do you have any renders of that faun pikeman you were working on? You know, the one you claimed looked like half an orc?
also, got myself busy and did some major work on the Witch and Caspian faction tech trees. read them, everyone, and tell me your comments!
Edited by Jeth Calark, 31 August 2009 - 09:56 PM.
#132
Posted 17 August 2008 - 12:09 AM
Now, that's the wrong turn... "Don't have one, so I'll add one.."should wolves be stealthed? Hmmm, the Witch faction doesn't exactly have a stealthed unit. I'm all for it.
Remember what Nertea (I think) said about individuality.. Just because it's not there, doesn't mean it has to (Don't know if any other factions have stealthy ones, but that doesn't matter)..
I don't know about wolves being stealthy... I mean, the can sneak up on you for sure, but they run to fast, and I'd bet you'd hear them coming, so I'd say no to that...
The 4th Age version 0.8 has been released: Link
#133
Posted 17 August 2008 - 03:39 AM
Maybe I should start a poll on the issue. Think that's a good idea?
and as Folca pointed out, they were the secret police. you have to have some secrecy to be secret.
Edited by Jeth Calark, 17 August 2008 - 03:41 AM.
#134
Posted 17 August 2008 - 04:52 AM
For Heroes, I recommend that Caspian's Horn power does not summon the children permanently, because that gives the Caspian faction ten heroes, which is a bit excessive. Instead, I suggest that they are summoned for a duration of time that gradually increases as Caspian's level increases, and make it 1 use per level. For example:
At level 6, they are around for 1 minute
At level 7, they are around for 1 minute, 30 seconds,
At level 8, they are around for 2 minutes
At level 9, they are around for 3 minutes
At level 10, they are around for 5 minutes
This prevents the faction from becoming overpowered, and also symbolizes the existing rivalry between the Pevensies and Caspian, by making them not always available.
For Trumpkin, I also advise a melee possibility, since he is seen with a sword as well as a bow.
Powerwise, I suggest that the Cave-in power only damage units, and since powers can't be used in enemy bases, it kinda is pointless to have it damage buildings. And only have it in a small area, and not summon reinforcements. Because all those powers combined in one not even a third tier power, much less a second tier.
In addition, rename the Summon Gryphons to Aerial Allies, and call the other one River God's Flood, and have it flood a certain area.
I suggest that Bears are not stealthed. If they are siege units, thier strategy wouldn't work to just quietly sneak to the gate, and it is awfully hard to miss a bear in the open. When in trees, stealthed is fine. Out in the open, a big NO.
In addition, since not all units will weild swords, make the upgrade "Ancient's Swords" into "Ancient's Blades", since all these weapons are blades, but not all are swords. Similar note with Flaming Arrows. Since most of the battles would have been fought in a forest, it is highly doubtful that the Narnians would want to accidentally start a forest fire with a stray arrow. Therefore, Maybe have Ancient's Arrows, and have them use a blue aura like the elves arrows in BFME2.
For Centaur recruitment, I suggest a grove of trees called "Glenstorm's Grove" since, in the book, he is recruited at his grove. In addition, since he seems a leaderly type, chances are other Centaurs would rally to him when the time was ripe for war. Maybe recruit Centaurs at level 1, Centaur Archers at level 2, and Glenstorm's Sons at level 3. Glenstorm's Grove certainly suits THEM. However, since Glenstorm is a commander, he would be at the citadel with the others, and thus should be recruited there.
The Treasure Room I think should be an old ruin with a doorway, and be renamed The Ancient's Trove, since that's the name of the three main upgrades. I want it to be ruins, because I find them fascinating (I really want to be an Archaeologist).
Perhaps a resourse building would be a Dwarven Forge, since Caspian, Nikabrik, Trumpkin, and Trufflehunter visited a few of them when they were gathering the Narnians. Perhaps that is where the banner carriers should be researched, since banners in a thousand year old trove would have been entirely eaten by moths by now, and perhaps a weak Dwarven Rebels unit to use as meatshields where needed. Just a thought.
I noticed that they didn't have a statue unit, but then I thought "What about an Ancient, Gnarled Tree?" An Ancient Tree might be cool to have, and it could have a similar, if slightly lesser, effect that a regular statue would have.
As for the Half orc faun pikeman, it has been corrupted into the upper half of a half orc pikeman. And then my computer crashed when I attempted to upload it. As soon as i make a new one, I'll give it to you.
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
"http://www.majhost.c...pics/co_sig.jpg[/img
#135
Posted 17 August 2008 - 02:36 PM
#136
Posted 17 August 2008 - 11:07 PM
#137
Posted 17 August 2008 - 11:39 PM
Wow I really like those tech trees. And I also like Folca's idea about summoning the Pevensies with a timer (are they going to have any powers ?) Also, I'll try to find ideas to fill in the small gaps with other heroes powers.
The Pevensies will definately have powers, and maybe even be slightly different from the Narnia Pevensies. I know already that Susan will definately need a new skin because her later garments for Prince Caspian are much different than her later garments in Wardrobe.
If you want, we could really use ideas for Trumkin and Glenstorm's powers.
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
"http://www.majhost.c...pics/co_sig.jpg[/img
#138
Posted 18 August 2008 - 12:12 AM
For Heroes, Space out Jadis's powers a bit more. After All, if she starts at 5, she has 4 powers and doesn't get any more till level 10. I suggest something like this.
Level 1:Leadership
Level 3:Blademaster
Level 4:Wand Stab
Level 7:Wand's Power
Level 10:Winter Fury
For General Otmin, I suggest this to balance him a bit.
Level 1:Toggle
Level 2:Witch's General
Level 4:Axe Smash
Level 4:Sword Cleave
Level 7:Charge
Ginarrbruk:
Level 1:Whip Strike
Level 3:Witch's Herald=Appearance Change
Level 3:Toggle weapon
Level 4:Fellshot
Maugrim:
Level 1:Police Captain
Level 3:Leap
Level 6:Doubtful Words
Powerwise, for a Tier Three Power, make a Witch's Ambush power, which turns a selected group of units to stone. Another possibility would be Snowed Over, which starts snowing and Cancels out leadership, like Isengard's Freezing Rain power.
Witch's Winter could Freeze over the entire map in snow, then perhaps stop all unfriendly units from moving for a certain time. They can, however, still fight. Enemy Resourse buildings stop producing, and the enemy cannot produce units. Heroes are excluded since many of them appeared During the Witch's Winter. This could really make for some interesting Tactical Situations and perhaps even stall such powers like AOTD, Aslan, and Balrog.
For Units, make Minotaurs basic infantry because there seem to be far more Minotaurs than Cyclopes in the Witch's army. Make Cyclopes Elite, and Minotaurs Basic.
Keep Hags strictly to Buffing and Debuffing, since they don't seem to play an extremely militant role in the battle.
For Buildings, The Witch's Favored currently rule the country, so they wouldn't be hiding in caves. They would be building forts and castles. Make the Ice Cave into a Hall of War, to perhaps go along with the more hostile nature of the Dwarves, Minotaurs, Ankle Slicers, and Cyclopes who are recruited there. Dwarves and Minotaurs at 1, Ankle Slicers at 2, and Cyclopes at 3.
I suggest renaming the Hag's house into something like the Favored Fane, which sounds a bit more arcane and evil.
How likely is it that a prison, especially like the one the Witch used for Tumnus and Edmund, would generate resourses? Besides, she has no interest in them as slaves, she said so herself before the battle. As I suggested a while ago, Why not have a Mine, since the Black Dwarves would likely not be as conservative as thier hiding brethren.
As is also seen in the movie, it is primarily the Dwarves who are forging weapons, the cyclopes and minotaurs are just touching up thier own. How about renaming the structure the Hall of Steel?
Chew over my ideas. If you like them, we can implement them. If you don't, we can argue some more. Sound good?
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
"http://www.majhost.c...pics/co_sig.jpg[/img
#139
Posted 18 August 2008 - 04:13 AM
Trumpkin now toggles between bow and sword.
Cave-in now no longer destroys buildings. i think it should still summon a few reinforcements. remember in the movie that after they make the caverns cave-in, a whole bunch of troops pop up out of nowhere to help Caspian?
renamed the two powers.
note on the Bears and on the definition of "stealthed." When I say "stealthed," that means they are stealthed if they are standing still near trees. If I say "stealthed at all times," that means that they are stealthed when standing still no matter where they are. the Bears will remain stealthed, but not stealthed at all times. same goes for the wolves of the Witch faction. i think this fits into what you were thinking, Folca.
changed to Ancient's Blades. I don't like the term Ancient's Arrows. perhaps Barbed Arrows? and no blue aura.
Glenstorm's Grove. I like that, it's the perfect term.
Treasure Room. that names stays. your description of it is excellent, however.
Dwarven Forge. your memory serves you well, that is what they did in the books. therefore, that is what it should be. No Dwarven Rebels. the Narnian Vanguard (which i renamed to Narnian Rebels) is your principle cheap, spammable, meatshields. the Banner Carriers stay at the Treasure Room, having only one upgrade to research at the only resource building which will be all over the map is not good, in my opinion. Or we could do what was done for Mordor, have the upgrade researched at both the Cave-under-tree and Glenstorm's Grove.
No Ancient Tree. I hate Heroic Statues for the most part, and it just doesn't fit quite right. Besides, most of the trees of the forest would have been ancient, since the Telmarines didn't mess with it for the most part.
I'm sad to hear about the half-orc faun pikeman. I was really looking forward to seeing it!
Captain Beremir, thanks for all the ideas you have given, and yes we are interested in hearing more!
On the summoned Pevensies of Caspian's Horn: they probably wont have as many powers as their Narnian versions, and most of those powers will be new to reflect the second movie. There will also be reskins. I'll add the summoned Pevensies to the hero list for Caspian faction.
Witch hero powers changed accordingly. Good job spacing them out, I was having trouble deciding on that! What is General Otmin's Sword Cleave?
added Ambush and Snowed power. Snowed renamed to Blizzard. i'm going to fine tune Witch's Winter in my head, but you have definitely given a basic description.
disagree on the Minotaurs and cyclopes. the cyclopes, to me, appeared brutish and not too smart. the minotaurs, on the other hand, appeared to be the tougher and smarter warriors.
I so agree on the Hags. that was my intention all along.
disagree on forts and castles. Neither in the books nor in the movies did any species appear to build forts or castles. at the Witch's time, the only castle in Narnia was hers. the animals, good or evil, lived in caves and huts and under trees and stuff like that. I do see your point that Ice Cave might not be the best thing. let's think of something else.
What in the world is a Fane???
Her line was, "I have no interest in prisoners." She didn't want to bother with vast amounts of prisoners, but over the course of her rule, she did have some prisoners. On second thought, the Ice Prison still doesn't sound right. maybe some sort of meat rack place or a place to collect taxes from her subjects. or a mine, perhaps.
could rename it, but Hall of Steel is not the right name. as i said above, they weren't in the process of building proper buildings.
lolChew over my ideas. If you like them, we can implement them. If you don't, we can argue some more. Sound good?
#140
Posted 18 August 2008 - 06:42 AM
Caspian's Horn power: moved to Level 8. Pevensie's not sumoned permanently. the timer for the children will not increase with rank. timer will probably be set to 2 and a half minutes. recharge time will be really long.
Trumpkin now toggles between bow and sword.
Cave-in now no longer destroys buildings. i think it should still summon a few reinforcements. remember in the movie that after they make the caverns cave-in, a whole bunch of troops pop up out of nowhere to help Caspian?
renamed the two powers.
note on the Bears and on the definition of "stealthed." When I say "stealthed," that means they are stealthed if they are standing still near trees. If I say "stealthed at all times," that means that they are stealthed when standing still no matter where they are. the Bears will remain stealthed, but not stealthed at all times. same goes for the wolves of the Witch faction. i think this fits into what you were thinking, Folca.
changed to Ancient's Blades. I don't like the term Ancient's Arrows. perhaps Barbed Arrows? and no blue aura.
Glenstorm's Grove. I like that, it's the perfect term.
Treasure Room. that names stays. your description of it is excellent, however.
Dwarven Forge. your memory serves you well, that is what they did in the books. therefore, that is what it should be. No Dwarven Rebels. the Narnian Vanguard (which i renamed to Narnian Rebels) is your principle cheap, spammable, meatshields. the Banner Carriers stay at the Treasure Room, having only one upgrade to research at the only resource building which will be all over the map is not good, in my opinion. Or we could do what was done for Mordor, have the upgrade researched at both the Cave-under-tree and Glenstorm's Grove.
No Ancient Tree. I hate Heroic Statues for the most part, and it just doesn't fit quite right. Besides, most of the trees of the forest would have been ancient, since the Telmarines didn't mess with it for the most part.
I'm sad to hear about the half-orc faun pikeman. I was really looking forward to seeing it!
Captain Beremir, thanks for all the ideas you have given, and yes we are interested in hearing more!
On the summoned Pevensies of Caspian's Horn: they probably wont have as many powers as their Narnian versions, and most of those powers will be new to reflect the second movie. There will also be reskins. I'll add the summoned Pevensies to the hero list for Caspian faction.
Witch hero powers changed accordingly. Good job spacing them out, I was having trouble deciding on that! What is General Otmin's Sword Cleave?
added Ambush and Snowed power. Snowed renamed to Blizzard. i'm going to fine tune Witch's Winter in my head, but you have definitely given a basic description.
disagree on the Minotaurs and cyclopes. the cyclopes, to me, appeared brutish and not too smart. the minotaurs, on the other hand, appeared to be the tougher and smarter warriors.
I so agree on the Hags. that was my intention all along.
disagree on forts and castles. Neither in the books nor in the movies did any species appear to build forts or castles. at the Witch's time, the only castle in Narnia was hers. the animals, good or evil, lived in caves and huts and under trees and stuff like that. I do see your point that Ice Cave might not be the best thing. let's think of something else.
What in the world is a Fane???
Her line was, "I have no interest in prisoners." She didn't want to bother with vast amounts of prisoners, but over the course of her rule, she did have some prisoners. On second thought, the Ice Prison still doesn't sound right. maybe some sort of meat rack place or a place to collect taxes from her subjects. or a mine, perhaps.
could rename it, but Hall of Steel is not the right name. as i said above, they weren't in the process of building proper buildings.lolChew over my ideas. If you like them, we can implement them. If you don't, we can argue some more. Sound good?
Like I said, if you disagree, we can argue some more. So here goes...
Cave in should either only summon a couple lower level battalions, or if you are intent on more, change it to a third tier power. The way I see it, its just too powerful for a second tier power.
At least rename the Treasure Room the Treasure House (which, unless my memory fails me, is what the book referred to it as.) Treasure room just sounds too...castleish in my opinion. It sounds a bit too dependent on being attached to something.
Otmin's Sword Cleave is pretty much the same as his axe attack, designed to allow him a special attack with both.
As for Minotaurs and Cyclopes, keep in mind that Trolls are mordor's elite infantryish units, and they are even dimmer than cyclopes. In addition, if cyclopes were dimmer than minotaurs, they certainly wouldn't be using forges, they would be using club and loincloths. In addition, as i said before, in the movie, I saw maybe 3 cyclopes to 10 minotaurs. The witch's army doesn't seem to care for beautiful tactics or excellent skill, they seem to care more about brute force. To me, it just doesn't make sense to have them as Basic Infantry.
A Fane is like a Sorceror's Temple. The Favored Fane implies that this is a magical temple to those who serve the witch. I like the sound of it, and my idea of how it looks (imposing, regal, very threatening) as opposed to the idea of a house.
As for my modding skills, I'm not that bad in terms of modelling and animating, which I thought that I would be horrible at. However, skinning is something I can't do to save my soul, and unfortunately, my old profeciency in INI coding has abandoned me.
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
"http://www.majhost.c...pics/co_sig.jpg[/img
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