Narnia in BFME
#101
Posted 13 July 2008 - 08:14 PM
Congrats, Mike! you have made the 100th post to this thread!
#102 Guest_shahbaz four_*
Posted 13 July 2008 - 08:23 PM
I've...put thought to it, yes. But nothing really stands out for them.
I've got one for Miraz, "Respite", it replenishes 25-50 % of his health. Whichever you prefer. Also, as an idea for Sopespian (if you put him in the mod), you could give him some coercing powers, sort of like Saruman or Wormtongue, also a "Backstab" power, which does high damage to heroes.
#103
Posted 13 July 2008 - 08:40 PM
"Respite" where did you get that one?
#104
Posted 13 July 2008 - 11:13 PM
#105
Posted 14 July 2008 - 07:32 AM
Sopespian
Personal Loyalties: one use only, boosts Sopespian and a target units's defence and attack considerably for the whole game.
Lord of Telmar: Leadership to troops
Mount/Dismount
Glozelle
Telmarine General: Leadership to troops
Right-Hand Man: Miraz gains defence when near Glozelle
Miraz
Telmarine Tyrant: Leadership
Crowning: Improve leadeship
Web of Lies: Places one enemy unit under your control
Shield Smash: Stuns target
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#106
Posted 14 July 2008 - 11:10 PM
To Nertea's Suggestions, I disagree that we should adapt BFME to Narnia. If we made the factions based on the books and movies alone, the factions would be rather bland. In addition, It would call for strengthening certain units unnaturally to Balance the factions. Your hero power ideas are very cool however, especially Sopespian's Personal Loyalties and Miraz's Web of Lies.
Shahbaz Four, Your ideas are also good. The Respite one is not bad.
To Grizzlez, I like the idea of less accuracy. It may reduce thier effectivity against buildings, but it could make the trebuchet a good weapon against massed attacks.
To Jeth, I think the Telmarine Barracks should recruit Captains at level 3. A level 2 barracks just seems a bit low for such a useful unit. I also just want to say I'm not back yet. I don't know how often I will be able to use a computer, but I'll try to stay active on the forum.
Edited by Folca the Hunter, 14 July 2008 - 11:15 PM.
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
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#107
Posted 15 July 2008 - 12:33 AM
Man, everyone has some cool ideas for hero powers! keep up the good work! i am definitely using some of these.
the lvl 2 captains is a typo. will be corrected.
#108
Posted 18 July 2008 - 03:20 AM
Edited by Jeth Calark, 18 July 2008 - 03:41 AM.
#109
Posted 18 July 2008 - 03:33 AM
#110
Posted 18 July 2008 - 03:43 AM
fixed this typo for the second time. new version still in above post
#111
Posted 18 July 2008 - 03:50 AM
#112
Posted 19 July 2008 - 01:20 AM
dont go away, modders, i'll soon have a rough tech tree for the White Witch out!
#113
Posted 20 July 2008 - 03:54 AM
a tech tree for the White Witch is now here. need some help in the hero power, spell, and building category. so suggest away!
Edited by Jeth Calark, 20 July 2008 - 03:56 AM.
#114
Posted 21 July 2008 - 02:48 AM
#115 Guest_Guest_*
Posted 26 July 2008 - 01:42 AM
Weeeeeeeeellllllll, about the the Telmarine Tech Tree... it's great!
DAMMIT THREAD, DON'T DIE
#116
Posted 30 July 2008 - 02:38 AM
*wishes Folca was back and knows that when he does come back, he'll spout a giant slew of incredible ideas and corrections*
#117
Posted 30 July 2008 - 08:18 PM
Since the Witch's tech tree is not finished, I'll give some of those ideas first:
For Ginarrbrik:
Arrow of Misery- a powerful arrow attack; bonus vs. Narnian creatures (like the arrow he shoots Peter's unicorn with)
Axe/Bow Toggle- he has both
Maugrim:
Doubtful Words- lowers selected enemies' damage and armor (like he does to Peter in the movie)
Wolf Jump- a jump attack (once again, like he does to Peter)
General Otmin:
Charge- nearby units gain a boost to speed, damage, and armor
Blade Smash- smashes his blade (axe??) into a selected enemy, sending them flying backwards
Now for the Witch I had this cool idea, but it's probably impossible(or near impossible), which gives her a toggle between he knife or dual swords, and her wand. Her swords do normal damage, but her wand, instead of killing a units, turns them into stone instead(or just freezes them). It would be a really cool effect, and there would only be one way to "revive" these units: Aslan (see lower).
Now I know the Narnia tech tree is done, but here are just a few ideas (sorry if some are repetitive of yours):
Oreius:
Dual Strike- sticks his swords into an enemy severely wounding them (as performed on Otmin)
Edmund:
Traitor- turns Edmund invisible for 30 seconds (to "slip away")
Arrow Volley- summons a barrage of arrows onto a selected location (he commands the archers in the movie)
...hmmmmmm you already have a shattering strike/wandcleaver.....
Susan:
Horn of Narnia- summons "help" to her side (1 or 2 battalions maybe)
Kick- a basic kick aimed at one enemy
Aimed Shot- a pwerful arrow attack (like used on Ginarrbrik)
Mr. Tumnus:
Flute- slows down enemy units and lowers their armor (they are "falling asleep" shhhhhhhh)
Rapid-Punches- gains a boost to damage
Faun Kindness- takes control of selected enemies (lures them in)
Mr. Beaver:
Level 5- Bow Toggle- allows Mr. Beaver to use a bow
and for the Centaur Archers: Phoenix Arrow- a poerful flaming arrow attack
I'll add more later
Edited by Captain Beremir, 30 July 2008 - 08:18 PM.
#118
Posted 01 August 2008 - 03:36 AM
im glad to know that you are excited about it! currently, nothing much is going on, because i am at a friends house, and Folca is "on vacation." but i have done quite a bit a coding, though. thanks for the ideas, although yes Narnia is pretty much set in stone. still, if in beta testing the need for additional material is needed, your ideas would be quite handy. and of course, anything for the Witchs faction is appreciated. if you have any ideas on the Caspian faction, i would like to hear them.
and that invite for ideas is open to anyone!!!
#119
Posted 01 August 2008 - 03:28 PM
#120
Posted 02 August 2008 - 12:23 AM
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