Narnia in BFME
#81
Posted 06 July 2008 - 07:36 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#83
Posted 06 July 2008 - 07:51 PM
#84
Posted 06 July 2008 - 09:14 PM
Edited by mike_, 06 July 2008 - 09:14 PM.
#85
Posted 06 July 2008 - 10:23 PM
If it's still for BFME1, I could rig them
Ok, then you'd be doing me a favour . This is in max8 format, though I included a w3d to import if you can't open that.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#86
Posted 06 July 2008 - 11:45 PM
edit: Done with the swordman, and will continue working today\tomorrow, depening on where you live... Monday Now, sleep...
edit2: Done with the crossbow dude... 4 men to go... 2 of them are banner carriers
Edited by Lauri, 07 July 2008 - 12:05 PM.
The 4th Age version 0.8 has been released: Link
#87
Posted 07 July 2008 - 12:43 PM
and what can I say to Nertea and Lauri? Because thanks is not enough.......i mean, guys, did you just do my (almost) entire Telmarine army for me? do you want to see them that bad? So, thank you. *adds Lauri, Nertea, and Mike to credits*
when youre done rigging them, Lauri, could you give them to me please? just upload them here, i guess.
if you could upload your stuff that you created please, Flameguard, that would be great too!
Edited by Jeth Calark, 07 July 2008 - 12:49 PM.
#89
Posted 07 July 2008 - 03:27 PM
As for the mod ideas, I was thinking that perhaps the masks of the Telmarine soldiers could have an effect similar to the effect of the Black Numenoreans from ROTWK. I do see the point in that they don't really need exceptional cavalry now. However, I was thinking maybe we could have a unit called the Telmarine Phalanx. They could possibly have 2 settings, one that offers almost impenetrable defense, and is absolutely lethal against cavalry, but is slow and just about useless otherwise, as well as a faster, more powerful attack dangerous to infantry, but weak in defensive value, and weak to cavalry. Chew it over.
I was kind of thinking that Telmar's army could strike a unique balance between individual strength and a united army. Some standard units that function well together, as well as a few tough individual units like the Captain or the Phalanx who present a real challenge.
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
"http://www.majhost.c...pics/co_sig.jpg[/img
#90
Posted 07 July 2008 - 03:33 PM
I'll put some thought to it today, and see what I can come up with.
#91
Posted 09 July 2008 - 03:43 AM
the "War-Masks" will be part of the heavy armor upgrade is what i have decided for now. it's a nice visual change to indicate it. Do keep up the good work and come up with more ideas! and while you're thinking, check out the newest (though uncomplete) version of the Telmarine tech tree!
once again, i thank all of you who have contributed to this mod.
btw, nice sig, Folca
Edited by Jeth Calark, 09 July 2008 - 03:44 AM.
#92
Posted 10 July 2008 - 04:58 AM
Just so you know, I will be gone from July 10th to july 24th. Hope to see some good things when i come back. And thanks for the compliment on my signature.
The greatest of wealth can come from the smallest of men. From the smallest of wealth can come the greatest of men.
"http://www.majhost.c...pics/co_sig.jpg[/img
#93
Posted 11 July 2008 - 02:09 AM
alright, spruced up the Tel tech tree some, but need more input from you guys. Heroes still lack some good powers, but i do know that every one of them will have a leadership power. the Tels will need it. Miraz especially should have this huge leadership.
also, two different ideas on siege. Folca brought this up a while back, that if the Tel trebuchet fired as fast as it did in the movie, it would way too easily pawn all the other factions. i have an idea. Tel trebuchets will fire three times as fast as other trebs, but each missile has 1/3 the strength of other trebs missiles. so you see it comes out fair.
but then other trebs get Fire. how will Tel trebs compete?
(1) an engineering upgrade that further increases the firing rate to equalize it again (preferred, in my opinion), or
(2) some sort of Metal Ball upgrade. instead of stone, they use heavier metals in their balls
give me your input.
#95
Posted 11 July 2008 - 07:30 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#96
Posted 12 July 2008 - 03:31 AM
wall trebs are debatable for Telmar, but they need something to protect their walls. the movie only had night guards walking around (not very effective toward gryphons though). could cut the trebs, but they will need at least the arrow tower. im out of ideas on that (working to hard on the heroes). do you have some perhaps, Nertea (or anybody else)?
#97
Posted 13 July 2008 - 02:51 AM
better work on those Tel hero powers too, come to think of it.
#98
Posted 13 July 2008 - 06:11 PM
If I may make a suggestion...have it be two factions in the main release. The Narnians and the Telmarines. The Narnians could have both the Pevensies and Caspian for heroes. Perhaps units such as the Minotaurs and Giants could be unlocked with a third-tier power?
#99
Posted 13 July 2008 - 07:33 PM
same goes for beta's. one faction at a time.
but i do appreciate your ideas and suggestions. still having trouble with hero powers for Telmar. maybe you could help out on that?
#100
Posted 13 July 2008 - 07:58 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users