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Narnia in BFME


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#241 Jeth Calark

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Posted 09 October 2008 - 02:57 AM

i dont recall Gryphons in the book, but I need to read them again. :evgr:

Toggle Rock Drop? not bad.... :evgr:

I've known about the Narnia wiki, my knowledge is usually sufficient and better at the moment. :evgr:

The First Battle of Beruna was not invented for the movies. in the books, that same battle occurs at the Fords of Beruna.

#242 Gfire

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Posted 09 October 2008 - 07:35 PM

I know the battle of Beruna is real. It says that the Dwarf archers were just in the movie, and it didn't say that in the book.

Edit: Yes, it also says that the griffins were invented for the movies.

Edited by Gfire, 09 October 2008 - 07:36 PM.

Greetings, community.

#243 Jonasking

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Posted 09 October 2008 - 08:41 PM

Cool project,I've only seen the first movie and haven't read any book so I'm not a "fan" of Narnia but again:Cool project,like the HP mod.I like HP I have read all the boks and seen all films this far^_^

#244 Jeth Calark

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Posted 09 October 2008 - 10:46 PM

Gfire: oh, yeah, you're right! :p the books really don't give a list of species on Narnia's side, so I have to refer to the movies. The books do say that the Narnian dwarves were the best archers. ;)

thanks Jonasking! We hope to make this into a superb mod!

#245 Jeth Calark

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Posted 13 October 2008 - 06:29 PM

a little update: i have added boars to the beast horde. the boar comes from ingame files. I'm sorry, I dont have a pic, but it's really nothing special, you can see the exact same thing wondering around as a creature on the maps.

speaking of the beast horde, I'm looking for beaver and badger material. check out my topic here for that!

Edited by Jeth Calark, 13 October 2008 - 06:30 PM.


#246 mike_

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Posted 14 October 2008 - 12:36 AM

Hmm...maybe the Beast Horde's rank could be shown increasing (besides the Fox) by the animals included changing? Starting out with rabbits, foxes, etc but then updating to dogs and boars?

#247 Jeth Calark

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Posted 14 October 2008 - 12:56 AM

A possible idea. :rolleyes:

One, that might be beyond my coding skills. Off the top of my head, I can't think of a way to easily change out one unit for another. LUA maybe? :p

Two, I'm at a lack of animals. To do this, I'd want ten animals, five starter and five replacers. I honestly can't think of ten smallish animals that could fight (yeah, no rabbits. they're too cute. :xd: ) Although if you can just come up with a ton of them, then be my guest! :cool2:

#248 SmartDude1401

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Posted 14 October 2008 - 04:45 AM

this looks good

#249 Lauri

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Posted 14 October 2008 - 10:09 AM

You can have two animals in the same code :p
When upgraded (granted in the rank) you upgrade the model to USER_1, for example, which uses different anims and another model :cool2: Yeah, that's pretty easy, no LUA required ;)

But yeah, you should have animals that could be able to fight, and not rabbits :xd: Their to small to even notice enough in-game... :rolleyes: But you don't have to have 10 animals, do you? You could just have 2-3 animals that are random in the horde ;) (see Peasants for those codes... One main animal, that doesn't have any stats or anything, but just collects different objects to the unit... That way, you could make another four objects, for example, that contains different stats like damage, health, animations, and what happens with them when they upgrade ;))

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#250 Argeleb

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Posted 14 October 2008 - 01:51 PM

What about Rhinos? They could be something like "only 3 battalions in the game" I think white witch and narnia should have many units
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#251 Jeth Calark

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Posted 14 October 2008 - 07:39 PM

Thanks Lauri, I didn't know about the USER_1 upgrade! You usually are telling all sorts of new stuff.... :rolleyes: although I already knew about the Peasant style random unit coding. I've already used it for the beast horde! :xd: I'll also use it for the Witch's Brutes horde and a horde version on the Vanguards.

Rhinos are a summonable power that summons three individual units. Remember, this is a BFME I mod. for the BFME II version (a long way into the future) I will probably have to expand the factions somewhat.

additionally, I'm trying to represent the diversity of the Narnian creatures through random coding in as many places as possible.

#252 Gfire

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Posted 14 October 2008 - 07:42 PM

Thats good. Lots of different creatures will be perfect. Everything looks great.
Greetings, community.

#253 Jeth Calark

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Posted 14 October 2008 - 07:45 PM

Thanks! :rolleyes:

#254 Erucenindë

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Posted 22 October 2008 - 02:00 AM

just to let yall know i am still mapping, :) in fact texturing. going slow, but i am working... :p

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#255 Sgt. Angel

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Posted 01 November 2008 - 08:30 AM

Hey everybody, I just thought I'd pop in and comment on what an awesome mod this is. I have BFME and haven't played it for a year now since I got BFME II and then RotWK, so I'm gonna reinstall the old game onto my PC and put this mod onto it when it's finished just because it's so cool! :p

I'd like to ask if I could help out with the mapping side of the mod as well, Jeth, if you have any places open. I have the first film and a screen capture thing and am able to script maps reasonably well. I am also going to get one of the first copies of Prince Caspian when it comes out over here in New Zealand as well (on my birthday! :sad: )

I am now and officially a total fan of this mod!

Sgt. Angel

btw, Jeth, one question, though I hope that I'm not breaking any modding rules by asking since your mod is unique and you don't have to give any secrets about how it works away but how did you manage to get one of those Bear models from Worldbuilder and make it into a fully functional unit? I kinda wanna know so I can make Beorn functional for the good player on my TBoFA maps, if it's OK to ask! ;)
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#256 Jeth Calark

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Posted 01 November 2008 - 07:34 PM

If you want to map for the mod, then you'll have to install BFME I today! :p

Actually, most of the credit for the bear goes to Flameguard, all I did was some tweaking on the code.

As for Prince Caspian, I've already pre-ordered it! :p I didn't wait!

The bear is no secret because its excessively simple. In a nutshell, I created a new unit, and had it borrow EA's texture, model, anims, and some code. All but one of the skins is Flameguard's work. I'll PM you with technical details.

#257 Sgt. Angel

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Posted 01 November 2008 - 08:55 PM

Fantastic!

I pre-ordered Prince Caspian as well, it's coming to my door on the 9th November so I'll be able to wake up and have it right on my birthday! Yay! I loved that film myself, I think they did a much better job with it then the BBC did on their Narnia series way back in the times of old.

I'm just about to reinstall BFME 1, btw, so I'll be up and mapping for you soon! ^_^ What part of Narnia would you like me to map for you first? How about that beach area next to the ruins of Cair Paravel in Prince Caspian, that might be a good start?

So, is that all you have to do to make the bear work?!? Confound it, there was me thinking up all these technical little ideas on how to do it and it was something as simple as that under my nose the whole time! :p

Technical details would be great, I want to get down to making Beorn work in beta4.6 for BFME II and RotWK as soon as possible!

This is a job for... da da da! Coder man!

Thanks :p
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#258 Erucenindë

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Posted 01 November 2008 - 10:39 PM

dude, how are you getting Caspian by Nov 9th?? no fair! i cant get it till Dec 2 even though i pre-ordered.

me and Jeth will have to talk about what to map. i am already working on the Fords of Beruna, plan on doing Fords of Beruna 2, as well as the Lampost area. i suppose we will divide it up somehow. anyways, looking forward to mapping with you.

by the way how is your worldbuilder forum going?

Edited by Eruthiadwen, 02 November 2008 - 04:10 AM.

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#259 Jeth Calark

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Posted 01 November 2008 - 11:12 PM

Yeah, Disney may have pwned BBC on special effects, but BBC did do a good job for the tech of their time. (yep, I have the old BBC!)

1: I'll have to write up a list of locations to be mapped. ANYONE IS WELCOME TO SUGGEST PLACES! :p

2:My sister, Eruthiadwen, has her private "I so wanna do" list." She gets that right because she's head mapper, and yeah she is your boss, in a sense. :p

So hold tight, let me (and whoever else has suggestions) do some brainstorming, and you'll have a list you can pick and choose from! ^_^

Keep working on that Five Armies map! We don't want to see that suffer! ^_^

#260 Ring o' Fate

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Posted 02 November 2008 - 04:20 AM

Aslan's How? (With a Broken table in the How for lol)
Hm.... What else..... (Looks at books)
More later!
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