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#41 FlyingDeath

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Posted 02 June 2008 - 09:34 AM

To all Guys who think, that Nukegen schouldn't have Defences............

Please explain me how I can Defend against 7 Insanee Bots on White-Mounten...........
I wont say that it is Impossible to Deafeat an Airforce-Gen on the Other side of the map
BEFORE He is able to build Planes, and a Plainwreck kills your Gattling-Tanks Chanceless......

#42 Crazykenny

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Posted 02 June 2008 - 09:40 AM

Tanks..... build more TANKS.

All nonesense aside, by taking away the defences they eliminate turtling for the most part. So the best thing to do is to spam armoured vehicles, mix them up, AA, AT and Anti Infantry. Garrison whichever buildings you can find and are on a tactical route to your base (Routes where the AI passes by)

And tech up to get Air units as soon as possible, then harass him from the skies. But whatever you do, dont turtle around your base area.

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#43 BigPapaSmurf

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Posted 02 June 2008 - 12:57 PM

All nonesense aside, by taking away the defences they eliminate turtling for the most part. So the best thing to do is to spam armoured vehicles, mix them up, AA, AT and Anti Infantry. Garrison whichever buildings you can find and are on a tactical route to your base (Routes where the AI passes by)

And tech up to get Air units as soon as possible, then harass him from the skies. But whatever you do, dont turtle around your base area.


Thats how you do it, even if you are going up against 7 Insane Generals, its a matter of using the general's strengths to your advantage, for example Robotics general has weak defences at the start, so counter this by building a solid troop of drones.

The same would apply for the Nuke general, now all you have to worry about is the radiation from destroyed tanks, I believe the Isotope Stabilizer upgrade is in the power plants now.

#44 Red Alpha

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Posted 02 June 2008 - 03:42 PM

and this is the reason why i am still searching for my generals keycodes :thumbsupsmiley: (i got 2 books and both of em are lost somewhere in my piles of manuals and school stuf) to install them on a computer that can play crysis on medium at playable speeds.
at my current speed i should find them at the completion of contra 006.

oh and creator, what will be done with fake buildings???
demo can keep the detonators but for other generals i was thinking they could get a better function:
chemical: medium/large contamination field (switchable) as a good way to terminate roaches lurking inside your bases
stealth: tunnel entrance/ gla hole serves as exit
assault: garrisonable for infantry but still low health (they'll never see it comming!)

i mean fake buildings are good an all but they lose their function in online play, for stealth it is a bit odd if you can see an uncloaked base and for the other generals it's technicly a waste of space because they don't realy stop the enemy from targeting your real buildings, it just slows them down for a couple seconds, a small time advantige only effectve with a large wall of fake buildings.

and where can i find some ifo for the GLA monile rig?
sorry i just haven't been on this forum for some time.

#45 joshy

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Posted 03 June 2008 - 02:20 AM

Wow this is the first time I've been on these forums for a while now.

Creator, this is all looking awesome. 0.06 is going to be epic, I can't wait. I'm still playing 0.05 and loving it. Keep up the good work. (I've noticed you've improved your modeling and texturing skills :p Your new models just look plain awesome.)

This is looking great and I'm really looking forward to playing this. Great work Creator, as always. ;)

#46 Guest_Rich_*

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Posted 04 June 2008 - 12:40 AM

Wow this is the first time I've been on these forums for a while now.

Creator, this is all looking awesome. 0.06 is going to be epic, I can't wait. I'm still playing 0.05 and loving it. Keep up the good work. (I've noticed you've improved your modeling and texturing skills :) Your new models just look plain awesome.)

This is looking great and I'm really looking forward to playing this. Great work Creator, as always. :shiftee:


Hey Creator when will we be seeing the download for C&C zero hour? Isn't the Contra 006 download already done?

#47 BigPapaSmurf

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Posted 04 June 2008 - 09:04 AM

Hey Creator when will we be seeing the download for C&C zero hour? Isn't the Contra 006 download already done?


Ok, I see where this is going, the Creator is still working on it, so leave him be, the mod will release when they're good and ready, which may seem to be quite a while yet.

#48 Guest_Guest_*

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Posted 04 June 2008 - 04:08 PM

Just quick observation.... based on all side chart i must say GLA is really screwed here and China become even overpowered and USA are at least balance.So i really hope that all side can be balanced.. :) :shiftee:

#49 Guest_Guest_*

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Posted 05 June 2008 - 05:20 AM

Hold on a minute ...Assault GLA had no airborne unit WTF....for the most advanced GLA general side on all GLA this really unacceptable, are GLA really not getting much attention as much other side? and I notice sand wraith is removed from stealth GLA ...WTF are you kidding me this really intolerable..GLA is really screwed bad time this time around. :) :p

#50 morsematten

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Posted 05 June 2008 - 05:23 PM

just a thought, wouldnt nuclear gen not having any defence system make players not want to use nuclear as much? with the exception of players who love challenges. if you pit nuclear gen and sw gen, chances are sw will win, because all sw needs to do is just wipe out nuke's attacking force with all the defences, and slowly bombard the base with superweapons and that bomber sw has.there wouldnt be any thing to defend nukes base.
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#51 Guest_Guest_defence master_*_*

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Posted 06 June 2008 - 04:44 PM

just a thought, wouldnt nuclear gen not having any defence system make players not want to use nuclear as much? with the exception of players who love challenges. if you pit nuclear gen and sw gen, chances are sw will win, because all sw needs to do is just wipe out nuke's attacking force with all the defences, and slowly bombard the base with superweapons and that bomber sw has.there wouldnt be any thing to defend nukes base.

I agree but defences or no the SWG will still kill the defences and attack force so whats the defrence

#52 olli

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Posted 06 June 2008 - 07:57 PM

Hold on a minute ...Assault GLA had no airborne unit WTF....for the most advanced GLA general side on all GLA this really unacceptable, are GLA really not getting much attention as much other side? and I notice sand wraith is removed from stealth GLA ...WTF are you kidding me this really intolerable..GLA is really screwed bad time this time around. :cool2: ;)


Look closer on the web site under "Stealth GLA".
You may find it. At rank 5, under a different name. I thought the same cameo and picture would be a give away
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#53 morsematten

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Posted 07 June 2008 - 06:03 AM

yes, but defence can at least stall SWG while nuke rebuilds the attacking force.
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#54 Guest_Embargo_*

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Posted 07 June 2008 - 02:29 PM

If you really want defenses that bad, put some of those mini-Nuke Launchers into listening posts.

Besides, your Nuke Gen. Your Artillery is Über.

#55 Kossumies6

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Posted 08 June 2008 - 07:56 AM

To those who think it is really a bad idea to remove the retaliator from nuke general, you should think what the retaliators led to. On third rank the nuke generals combined defenses of retaliators and nuke cannons were nearly impenetrable and on top of that his superartillery, artillery and nuke made him even worse of a superweapon general than the superweapon general.
He is supposed to be the mastermind of offence, not the chinese superweapon general who just builds an impenetrable defence and then shoots superweapons from behind it. And just like Embargo said, use listening outposts filled with nucreal crushers to defend and support them with nuke cannons and gattlers and perhaps even with migs for aeral targets (that's if you can't destroy your enemys airfields in time).

And to those who say that pitting SW against Nuke is no battle thats result is hard to guess: The most important thing when playing with nuke is that whatever you do, don't turtle. If indeed you play against SW, you need to be 1.quick enough, 2.use artillery effectively and 3.discrupt your enemys production with radiation. That way you will gain the upper hand easily.
Maby a small challegne, but not so difficult as pitting Stealth against Nuke. Right? :p

#56 Guest_Guest_*

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Posted 08 June 2008 - 09:16 AM

To those who think it is really a bad idea to remove the retaliator from nuke general, you should think what the retaliators led to. On third rank the nuke generals combined defenses of retaliators and nuke cannons were nearly impenetrable and on top of that his superartillery, artillery and nuke made him even worse of a superweapon general than the superweapon general.
He is supposed to be the mastermind of offence, not the chinese superweapon general who just builds an impenetrable defence and then shoots superweapons from behind it. And just like Embargo said, use listening outposts filled with nucreal crushers to defend and support them with nuke cannons and gattlers and perhaps even with migs for aeral targets (that's if you can't destroy your enemys airfields in time).

And to those who say that pitting SW against Nuke is no battle thats result is hard to guess: The most important thing when playing with nuke is that whatever you do, don't turtle. If indeed you play against SW, you need to be 1.quick enough, 2.use artillery effectively and 3.discrupt your enemys production with radiation. That way you will gain the upper hand easily.
Maby a small challegne, but not so difficult as pitting Stealth against Nuke. Right? :p



So this is just what I mean that "retaliators should be weaker"... In fact, I think the Gauss Gun of Kwai is also too strong...
Tao's units are strong at fire power, but too weak at defence. How many units do you think I should leave to stop a sneak attack from the enemy? Planes are not so reliable you know, they are very expensive, have to fly back, hard to build a lot and there is too many anti-airs in a wave. If we are fighting Death Strike or other China generals, your units will be easyly tear apart by their artillery...

BTW, if there is not any defence system for Tao, how about the Challenge Mode? I believe someone has told us there will be Challenge Mode in Contra 006...
And...WHAT'S WRONG WITH TAO'S PHOTO? HE IS A BULL? WHY, WHY, WHY, WHY, WHY...?!

#57 FlyingDeath

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Posted 08 June 2008 - 10:59 AM

He isn't a Bull........ He is a Devil with a VERY BIG SMILE :)
I think this Pic Rock's Like Contra Hisself :xcahik_:
BTW...... Youre Right^^ Nuke's Rettaliators are Incredible Strong^^
I have Played Against my Bro with King Nuke and he was Stealth.......
He had No Chance against my Ratalliator-Listening Outpost Combination,
Especial when I had Nuke-Cannons and Berthas^^

When you think, that Nuke Shouldn't have Defenses, its your Idea^^
I didn't made the Mod, did I?
although I only want to Play The Mod^^
PLs Realise it Soon :p

And Excuse me for ANY mistakes............
Im German and doesn't speak/write much in English^^

#58 morsematten

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Posted 09 June 2008 - 02:35 PM

let the nuke guy have some form of defence. or you could have a heavily armoured vehicle that sprays bullets, that could fit in the whole theme of the nuke guy wouldnt it?
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#59 joshy

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Posted 09 June 2008 - 11:21 PM

I think it's an awesome idea that the retaliators are being removed and that Nuke has no defense. :mellow: I mean honestly Nuke is all about attack, but what I see when I play against my friends is a big turtler. Especially at Rank 3 and above.

#60 Guest_Guest_*

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Posted 10 June 2008 - 01:18 AM

Will there be any beta versions coming out for contra 006 soon b/cc it seems practically almost complete.




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