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#141 khamulrulz

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Posted 08 June 2010 - 04:58 AM

umm.. if it's any help, if you guys are looking for hero powers i did a full tech tree for s.e.e. in the development section, called "final beta tech trees" or smth like that. you should be able to find powers (and other useful suggestions) there. of course, it was done with s.e.e. in mind, but i'm sure some of it could apply to rc.
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#142 FogDragon

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Posted 08 June 2010 - 05:15 AM

Valaquenta 10 , your elven hero powers are ready . Here it is part 3 :
- hero can shoot a yellow comet and behind the comet apear few yellow little stars. The come hits the enemy unit who is targheted . When the comet hits the unit alle the little stars sperad in a medium range and a light from the sky comes down.
- mystic energy : all your units acros the map are healed and an elven wood apears arount the hero who use this power.
- white blade : the sword (weapon) of the unit become white all the enemy unuts that are hit by the blade are pushed back.
Part 1 and part 2 are a little bit up .
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Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade . 

#143 FogDragon

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Posted 14 June 2010 - 08:57 PM

How about Shelob the spider hero have a new power : the ability to climb on mountains and the heroes can swim .
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Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade . 

#144 FogDragon

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Posted 23 June 2010 - 05:23 AM

...Did you guys know that the original BFME 2 has Unlockable Heroes :
The following heroes can be unlocked in the game by completing the indicated task.

Unlock Avatan:
Win 10 capture and hold games

Unlock Ohta:
Win 10 'Versus' games

Unlock Celebrim:
Win 10 'Resource Race' games

Unlock Felek:
Win 10 'Hero Versus Hero' games

Unlock Fhaleen:
Win 10 'king of the Hill' games

Unlock Hadhood:
Complete Level 1 of good campaign with ALL bonus objectives.

Unlock Krashnack:
Complete Level 1 of Bad campaign with ALL bonus objectives.

Unlock Olog:
Complete Level 8 of the bad campaign with ALL bonus objectives.

Unlock Idrial:
Complete Level 8 of good campaign with ALL bonus objectives.

Unlock Thrugg:
Complete Level 4 of the Bad campaigns with ALL bonus objectives.

Unlock Maur:
Complete Level 4 of the good campaign with ALL bonus objectives.

Unlock Brerthor:
Complete ALL of good campaign.

Unlock Tumna:
Complete ALL of Bad campaign.

Unlock Urulooke:
Complete Evil campaign with no heroes dying.

Unlock Mektar:
Complete good campaign with no heroes dying.

I don't know if this ting its true but this I saw on few web pages . If this its true the you can put the m in your mod ?
Just wondering ...
I almoust forget : i maked som elve hero powers for Valaquenta 10 , they are good or bad ? I want just to know if i need to change my style .

Edited by FogDragon, 23 June 2010 - 05:36 AM.

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Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade . 

#145 NewErr

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Posted 23 June 2010 - 08:16 AM

Unlockable heroes ? sounds very nice but I think those thingies are false .

Yes I want a little change to the elven heroes powers . Make them more realistic , with a bit more normal names .


"Esti roman? :D Dc nu mi-ai spus ... :p "

Edited by Valaquenta10, 23 June 2010 - 08:30 AM.


#146 CTLN7

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Posted 23 June 2010 - 08:55 AM

cool another one

#147 FogDragon

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Posted 23 June 2010 - 11:35 AM

Da , sunt roman Val ! De , ce ma intrebi aceasta ? Si tu esti ?

Uite alta idee : acum cu schimbarea intre BFME 1 <-> Bfme 2 , in modu' BFME 1 la popoarele care au ziduri si porti principala cum ar fi gondor de exemplu cand fortareata si zidurile sunt upgradate si armura le este imbunatatita si poarta ar trebui sa sufere aceleasi schimbari .
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Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade . 

#148 NewErr

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Posted 23 June 2010 - 11:46 AM

Hehe , nice !

Let's just speak in english here ,it's a public forum :D .

And my friend here says when you upgrade the bfme1 walls , the gate should be upgraded also . I think in the original Bfme1 , they have separate upgrades .

#149 man_of_gondor

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Posted 23 June 2010 - 12:27 PM

Val, als ik jouw was zal ik inderdaad houden dat de poorten en muren aparte upgrades hebben. Dat lijkt mij het beste voor dit. RC mod is echt zeker een goede mod en ga ermee door jongens! Verwacht er nog veel van, net zoals Val´s elven. Als er hier nog een nederlander komt mag hij het vertalen. Ik ben daar nu te lui voor.

#150 NewErr

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Posted 23 June 2010 - 01:08 PM

You are right dude , it's the best thing for the RC mod , I know you want Elves , everyone wants them , and even I can translate what you said there , no need for a dutch dude . :D

#151 Ridder Geel

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Posted 23 June 2010 - 01:52 PM

Right... but lets keep it english :D
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#152 FogDragon

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Posted 23 June 2010 - 08:04 PM

I think that the unlockable heroes are the heroes made by EA in Create A hereo option because some of their names are the same .

Edited by FogDragon, 23 June 2010 - 09:01 PM.

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Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade . 

#153 man_of_gondor

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Posted 23 June 2010 - 08:36 PM

You are right dude , it's the best thing for the RC mod , I know you want Elves , everyone wants them , and even I can translate what you said there , no need for a dutch dude . :p


Google translate? And yes, i am really looking forward to the release of the mighty elves :D

#154 Dúnedain76

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Posted 25 June 2010 - 03:54 AM

The one thing in mods that I really hate is how Aragorn is portrayed. Throughout most of the Lord of the Rings, he was a Ranger. Most mods give him his Black Gate armor that he only wore once throughout the whole trilogy. The only mod that really did show Aragorn how he should be was the Rhovanion Alliance. Aragorn should have his Ranger/Elven Cloak and his leather Duster and jerkin that he had in the Fellowship of the Ring. Along with this he should have his Quiver and Bedroll that he carried with him (in the movies) until he fell off the cliff in the battle between the Warg Riders during the Two Towers. Having his bow could also be a possibility.

Thes could be some possible powers for "Strider"
lvl 1= Either Sword/Bow toggle or A cloaking ability (Elven Cloak FX)
lvl 2= Athelas
lvl 4= Elendil
lvl 6= Isildur's Heir (Leadership)
lvl 10= The Oathbreakers

Even Adding an ability to go to another commandset like in the Lone Wolf/ Edain mods would bring Aragorn even closer to what he should be.

Edited by Dunedain Ranger76, 25 June 2010 - 03:58 AM.


#155 Ridder Geel

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Posted 25 June 2010 - 09:55 AM

Interesting... Perhaps we will make aragorn change throughout the game.
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#156 Dúnedain76

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Posted 25 June 2010 - 04:38 PM

A new model could justify but then he would still seem kinda bland without any good special Abilities. :p

I also came up with another idea that Gondor could have a 25 pt spell called "The Return of the King" the superbuffs Aragorn's stats and gives him his Black Gate Armor but he then loses his bow ability.

He could also have skin change at level 5 that gives him his Elven cloak, Boromir's Bracers and possibly his Elven Knife. :p

#157 Spartan184

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Posted 27 June 2010 - 05:36 AM

If you decide to go with giving him a bow, for the love of god please don't use Faramirs animations, they just looks so dumb, mostly the sword fighting animations.


 

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#158 FogDragon

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Posted 27 June 2010 - 07:48 AM

Oh , if all of you talk about Aragon .... I have an idea too :
How about a new power for Aragon : an atack that hits only a single enemy unit and if this unit is killed by the atack an oathbreaker will appear in the units place and the oathbreaker will be under your control
or
a passive power like this : 50% of aragon atacks will turn an enemy into an oathbreaker that is under your control but the oathbreaker has a time limit (preferable this pasive power will come with an upgrate , leadership ...)
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Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade . 

#159 Dúnedain76

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Posted 27 June 2010 - 08:59 PM

If you decide to go with giving him a bow, for the love of god please don't use Faramirs animations, they just looks so dumb, mostly the sword fighting animations.

Agreed! Maybe you could do something along the lines of Faramir bow animations but for his sword Animations he could just use the ones he already has. The only problem with that is you would need new animations for the Bow toggle.

#160 drogoth232

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Posted 27 June 2010 - 11:28 PM

Maybe the anims could be like the Rohan Elven Warrior type (similar to) seeing as they kinda seem more stealthish than Faramirs: "Hey, teacher can you see my hand! I need to go to the bathroom!" and then fitting the arrow into the bow.

If anyone has played Third age total war or Medieval II Total War for that matter (Doesnt matter if it has Kingdoms or not), the bow anims from that would be amazing. For those that dont own M2TW I will try to find a vid of that.

Edited by drogoth232, 27 June 2010 - 11:28 PM.

Wait... what?




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