Suggestions & Comments
#141
Posted 08 June 2010 - 04:58 AM
#142
Posted 08 June 2010 - 05:15 AM
- hero can shoot a yellow comet and behind the comet apear few yellow little stars. The come hits the enemy unit who is targheted . When the comet hits the unit alle the little stars sperad in a medium range and a light from the sky comes down.
- mystic energy : all your units acros the map are healed and an elven wood apears arount the hero who use this power.
- white blade : the sword (weapon) of the unit become white all the enemy unuts that are hit by the blade are pushed back.
Part 1 and part 2 are a little bit up .
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#143
Posted 14 June 2010 - 08:57 PM
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#144
Posted 23 June 2010 - 05:23 AM
The following heroes can be unlocked in the game by completing the indicated task.
Unlock Avatan:
Win 10 capture and hold games
Unlock Ohta:
Win 10 'Versus' games
Unlock Celebrim:
Win 10 'Resource Race' games
Unlock Felek:
Win 10 'Hero Versus Hero' games
Unlock Fhaleen:
Win 10 'king of the Hill' games
Unlock Hadhood:
Complete Level 1 of good campaign with ALL bonus objectives.
Unlock Krashnack:
Complete Level 1 of Bad campaign with ALL bonus objectives.
Unlock Olog:
Complete Level 8 of the bad campaign with ALL bonus objectives.
Unlock Idrial:
Complete Level 8 of good campaign with ALL bonus objectives.
Unlock Thrugg:
Complete Level 4 of the Bad campaigns with ALL bonus objectives.
Unlock Maur:
Complete Level 4 of the good campaign with ALL bonus objectives.
Unlock Brerthor:
Complete ALL of good campaign.
Unlock Tumna:
Complete ALL of Bad campaign.
Unlock Urulooke:
Complete Evil campaign with no heroes dying.
Unlock Mektar:
Complete good campaign with no heroes dying.
I don't know if this ting its true but this I saw on few web pages . If this its true the you can put the m in your mod ?
Just wondering ...
I almoust forget : i maked som elve hero powers for Valaquenta 10 , they are good or bad ? I want just to know if i need to change my style .
Edited by FogDragon, 23 June 2010 - 05:36 AM.
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#145
Posted 23 June 2010 - 08:16 AM
Yes I want a little change to the elven heroes powers . Make them more realistic , with a bit more normal names .
"Esti roman? Dc nu mi-ai spus ... "
Edited by Valaquenta10, 23 June 2010 - 08:30 AM.
#146
Posted 23 June 2010 - 08:55 AM
#147
Posted 23 June 2010 - 11:35 AM
Uite alta idee : acum cu schimbarea intre BFME 1 <-> Bfme 2 , in modu' BFME 1 la popoarele care au ziduri si porti principala cum ar fi gondor de exemplu cand fortareata si zidurile sunt upgradate si armura le este imbunatatita si poarta ar trebui sa sufere aceleasi schimbari .
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#148
Posted 23 June 2010 - 11:46 AM
Let's just speak in english here ,it's a public forum .
And my friend here says when you upgrade the bfme1 walls , the gate should be upgraded also . I think in the original Bfme1 , they have separate upgrades .
#149
Posted 23 June 2010 - 12:27 PM
#150
Posted 23 June 2010 - 01:08 PM
#151
Posted 23 June 2010 - 01:52 PM
#152
Posted 23 June 2010 - 08:04 PM
Edited by FogDragon, 23 June 2010 - 09:01 PM.
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#153
Posted 23 June 2010 - 08:36 PM
You are right dude , it's the best thing for the RC mod , I know you want Elves , everyone wants them , and even I can translate what you said there , no need for a dutch dude .
Google translate? And yes, i am really looking forward to the release of the mighty elves
#154
Posted 25 June 2010 - 03:54 AM
Thes could be some possible powers for "Strider"
lvl 1= Either Sword/Bow toggle or A cloaking ability (Elven Cloak FX)
lvl 2= Athelas
lvl 4= Elendil
lvl 6= Isildur's Heir (Leadership)
lvl 10= The Oathbreakers
Even Adding an ability to go to another commandset like in the Lone Wolf/ Edain mods would bring Aragorn even closer to what he should be.
Edited by Dunedain Ranger76, 25 June 2010 - 03:58 AM.
#155
Posted 25 June 2010 - 09:55 AM
#156
Posted 25 June 2010 - 04:38 PM
I also came up with another idea that Gondor could have a 25 pt spell called "The Return of the King" the superbuffs Aragorn's stats and gives him his Black Gate Armor but he then loses his bow ability.
He could also have skin change at level 5 that gives him his Elven cloak, Boromir's Bracers and possibly his Elven Knife.
#157
Posted 27 June 2010 - 05:36 AM
#158
Posted 27 June 2010 - 07:48 AM
How about a new power for Aragon : an atack that hits only a single enemy unit and if this unit is killed by the atack an oathbreaker will appear in the units place and the oathbreaker will be under your control
or
a passive power like this : 50% of aragon atacks will turn an enemy into an oathbreaker that is under your control but the oathbreaker has a time limit (preferable this pasive power will come with an upgrate , leadership ...)
Cine citeste mult stie putin si cine citeste putin nu stie nimic .
If life gives you many lemons make lemonade .
#159
Posted 27 June 2010 - 08:59 PM
Agreed! Maybe you could do something along the lines of Faramir bow animations but for his sword Animations he could just use the ones he already has. The only problem with that is you would need new animations for the Bow toggle.If you decide to go with giving him a bow, for the love of god please don't use Faramirs animations, they just looks so dumb, mostly the sword fighting animations.
#160
Posted 27 June 2010 - 11:28 PM
If anyone has played Third age total war or Medieval II Total War for that matter (Doesnt matter if it has Kingdoms or not), the bow anims from that would be amazing. For those that dont own M2TW I will try to find a vid of that.
Edited by drogoth232, 27 June 2010 - 11:28 PM.
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