Rohan
#101
Posted 02 February 2009 - 08:45 AM
End of messege.
#102
Posted 02 February 2009 - 09:46 AM
1) While the idea of the Raiders sounds very cool, I don't think it's possible to have them throwing torches while moving, for the same reason the horse archers can't shoot while moving. Don't ask me any details (because I don't know any), one of our coders can explain.
2) Restricting the Ents to a summon wouldn't be a very wise idea: it's true that we're planning to make all summons permanent, but once they're dead, you'd have to wait quite a long time for the power to reload and to finish of your work.
I'm all in favour of adding the Ents as some kind of summon, but I think we need to consider a 'what if' scenario. Rohan never actually besieged a fortress, and they certainly couldn't control the Ents or ask them to join them, so what if they had to destroy a strong enemy base? They'd probably gather some infantry/levies/yeomans to batter it down.
#103
Posted 02 February 2009 - 10:13 AM
Two problems there:
1) While the idea of the Raiders sounds very cool, I don't think it's possible to have them throwing torches while moving, for the same reason the horse archers can't shoot while moving. Don't ask me any details (because I don't know any), one of our coders can explain.
True, but maybe it would be enough a fire arrows upgrade for mounted and infantry archers. It could be specially destructive against catapults, wall doors and so on (we can assume they throw arrows with oil globes first and then they use the fire arrows).
About Rohan siege, I think fire arrows could take out wall catapults and burn the door (and then a massive cavalry charge, of course). As complements, an ent summon, stairs and battering rams. However, for taking down stone buildings, catapults should be included (unless we have a special infantry elite unit able to plunder buldings and cause them great damage).
Edited by Arthadan, 02 February 2009 - 10:18 AM.
#104
Posted 02 February 2009 - 11:45 PM
#105
Posted 02 February 2009 - 11:49 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#106
Posted 03 February 2009 - 01:52 AM
The mongols were cavalry based and yet they conducted siege using rams and catapults like any other civilization. Even though their trademark was archers on horseback.
#107
Posted 03 February 2009 - 02:01 AM
And the Rohirrim were forced to besiege Orthanc at one point when it was overrun by Dunlendings - however, they did not have any siege equipment, and Gondor was too far way to be of use, so they were forced to starve them out. Which succeeded
#108
Posted 03 February 2009 - 02:03 AM
Sorry for the OT-ness.
Anyways... yes, Mike, as nearly always, is correct.
Edited by Elrond of Imladris, 03 February 2009 - 02:04 AM.
#109
Posted 03 February 2009 - 02:08 AM
#110
Posted 03 February 2009 - 02:21 AM
Actually the Mongols used captured Chinese engineers
And the Rohirrim were forced to besiege Orthanc at one point when it was overrun by Dunlendings - however, they did not have any siege equipment, and Gondor was too far way to be of use, so they were forced to starve them out. Which succeeded
Already i am bending my mind around the starvation idea. Current economy mechanics don't allow much in that department. But that may change...
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#111
Posted 03 February 2009 - 02:23 AM
The only point to this discussion was to prove that nomadic and horseback faring civilizations used conventional siege engines to break fortresses.
#113
Posted 03 February 2009 - 09:05 AM
Taking in account they had been neighbours of Gondor since 2510 Third Age (the War of the Ring begins in the 3018 Third Age), they have had plenty of time to learn how to build siege machines (and battering rams don't use advanced technology anyway).
Edited by Arthadan, 03 February 2009 - 09:13 AM.
#114
Posted 03 February 2009 - 09:08 AM
As far as the Ents are concerned they have no allegiance to Rohan they attacked for the sake of their forest only. Had pippen not tricked treebeard to go south, the ents and huorns never would have got involved, least of all to help Rohan and its people.
That was my point to removing them from the Elven faction (in fact both races fought together only in the First Age!!), but it didn't work... so, if it is fair for the Elves, it can be also fair for the Rohirrim.
#115
Posted 03 February 2009 - 03:24 PM
#116
Posted 03 February 2009 - 03:35 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#117
Posted 03 February 2009 - 05:59 PM
Just my two cents but didn't battle for middle earth 1 have a battering ram for rohan? Why don't we just use that as the seige?
BFME I did NOT have a Rohan battering ram, unless you were playing some mod. In the vanilla BFME I, the only siege Rohan possessed was Ents.
#118
Posted 03 February 2009 - 08:27 PM
To Súlherokhh: there were 7 tribes (Nyék, Megyer, Kürtgyarmat, Tarján, Jenő, Kér, Keszi), but no harm done, most people doesn't now what's Hungary and what Europe can thank us for
Thanks for everyone who read this short history lesson
And I still think that the Raiders and Ent Summoning is the best way....
#119
Posted 03 February 2009 - 09:46 PM
drogoth232
PS I cant check the game if someone says "but this is already in the game" i have to get the complete anthology i loset cd 2 so see you guys!
Edited by drogoth232, 03 February 2009 - 09:47 PM.
#120
Posted 04 February 2009 - 01:25 AM
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