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Poll: SEE's Rohan faction!

Rohan as single faction in SEE?

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#61 ttandchotmail

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Posted 30 January 2009 - 05:21 AM

Ok, well, I'm happy with just 6 heroes any more is just a bonus in my books :wink_new:
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#62 Nazgûl

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Posted 30 January 2009 - 08:47 AM

I'm glad most of you like this idea, as it feels like a nescessary step for SEE. Gladly I seem o have Head Coder Sûl on my side too :good:
And with Rad as Coder, having that much xp from factions, it should be possible for Beta 4.8 ;)

Rohan heroes is the least of our problems.. Besides, I don't want SEE to be a hero based mod. You all know that I hope, so we don't need that many heroes added... but for the ones we'll have they will follow the revised and upcoming LS (leadership) system...

6 heroes is enough :p

- Theoden: Overall faction head with LS to all Rohan units!
- Theodred: NEW! LS to be decided...
- Eomer: Rohirrim leader with LS for all Rohirrm!
- Hama: NEW! Captain of the Royal Guard with LS to the same!
- Gamling: NEW! LS for Militia!
- Eowyn: Shield Maiden with LS to Peasants!

For both Hama and Gamling, we already have models on stand by. EA made a great Hama model that was scrapped and RJ uses a nice freeware model from ElvenAlliance. For Theodred, I'll ask our modelers to create him. Ed or Lauri - both experts on unit modeling ;)

Even if this is not up for construction atm, it's still nice to plan ahead =)

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#63 ttandchotmail

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Posted 30 January 2009 - 08:52 AM

G'day Nazgul

Sounds good :good: If everything goes to plan I think Rohan is going to be a heartstopper for 4.8 :p
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#64 zachdaddy_3000

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Posted 30 January 2009 - 11:21 AM

And this is how MotW ends. Not with a bang, but with a majority ruling......Wait, that's not right, I gotta look this movie reference up....
Do not come between a Zach and his........Zach?

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#65 witchkingshour

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Posted 30 January 2009 - 12:59 PM

Rohan sounds fun! They sound like very few units though. Rohirrim, Peasants, Yeoman archers. What else would they have? Maybe Citadel guards or something? And a power tree be interesting to see what they get.. Maybe summon ents or rohirrim.. Obviously draft and heal to make peasants better. Either way I think be a great addition to S.E.E.
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#66 Nazgûl

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Posted 30 January 2009 - 02:16 PM

@Zach: I beleive that's Star Wars and "so this is how liberty dies" :good:

@WKH: The Citadel Guard is with Gondor =p ou should check the Screen Shots topic. There you'll see the Rohan Royal Guard, o foot and as cavalry...

Rohan would have units such as:
- Peasants (spam/defence)
- Militia (infantry spearmen/anti cavalry)
- Yeoman (archers)
- Rohirrim (cavalry)
- Royal Guard (elite/anti hero)
- Royal Guard cavalry

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#67 Predi

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Posted 30 January 2009 - 04:50 PM

I like the idea of a separate Rohan faction, but it really needs some new horse-riding units... Splitting the rohirrim to lancers and archers would be a really positive thing (especially if the archers could shoot while moving). Maybe a spearthrowing ability to the lancers? Like in the movies, good aganst monsters... And for the siege: a fast moving cavalry unit with torches. They are traditionally the building-killers for horse riding nations such as the Huns, and the Mongols... Why not Rohan? They could move really fast to raid the enemy base, a great advantage against catapults :p They could be the Rohirrim Raiders, that's a good name I think. And because they should own every foot soldier, maybe some kind of research or passive spell to take half damage from spearmen. That would give the advantage and make them a really fearsome horseriding faction.
I know it's too soon to bombard you all with these suggestions, but I really like Rohan (mainly because we hungarians was a riding nation long time ago :good: ) and sadly I never used them to many times, because the gondorian infantry mass production was a better tactic, the horses was useless when it came to the siege... With a separate Rohan faction... now that's a different thing.
I'd love to play with Rohan right now, but that will be the future's story. Until then, I can't wait to play with Rhún (I Love them too ;))

#68 Jeth Calark

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Posted 30 January 2009 - 06:57 PM

Beacons are a very good idea, so are those Rohirrim Raiders for siege that Predi suggested. ;)

And this is how MotW ends. Not with a bang, but with a majority ruling......Wait, that's not right, I gotta look this movie reference up....

It's "So this is how liberty ends. With thunderous applause." :good: It is Star Wars; Episode III to be exact. The character who uttered it was Padme Amidala.


All of this is looking good! :p

#69 zachdaddy_3000

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Posted 30 January 2009 - 07:34 PM

:good: Actually guys, I was going more T.S. Elliot's The Hollow Men. But that's okay, we can go with...(sigh)....episode three.... :p
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#70 Jeth Calark

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Posted 30 January 2009 - 08:05 PM

:good:

#71 Grig

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Posted 30 January 2009 - 09:33 PM

Just out of curiosity, what farming units would Gondor have since those are Rohan's money-units? What catapults or trenchbuckets would Rohan have to destroy fortresses and walls (very needed considering how much development has been put into the health of buildings) since such things are Gondor's units?

People talk about how many 'units' Rohan and Gondor have and how much more 'overcrowded' than other factions it is when the Elves have way more units and way more hero's... yet the elves aren't being split. Gondor and Rohan, together, make a balanced faction... if you split them then your going to have to do a hell of a lot of work... a lot of uncannon work given how Rohan had no 'seen' siege units in the movie... which this mod is, supposedly, based on.

In the movies and books Gondor and Rohan were one 'faction' united by honor and the promise to protect each other in times of war. They were split for balance reasons in BFME I (an uncannon move to be sure) separating them would make this mod reflect BFME I rather than the movies which, I point out again, isn't the point of this mod.

I'm not trying to be rude or insult people... or argue the debates of cannon (a fruitless move on this board since people enjoy bashing anyone who starts one of those debates) and I do like Rohan... but if this is a MOVIE-based mod, then Rohan and Gondor (just like the MOTE, Elves and Dwarves) need to fight as one faction.

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#72 Nazgûl

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Posted 30 January 2009 - 09:35 PM

Zach, zach, zach, my dear friend... :good: Don't worry. I'm sure you're gonna love the Rohan faction when you see it. Even if "all other" mods have it too :p

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#73 Predi

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Posted 31 January 2009 - 09:09 AM

As Theoden said in the MOVIE: "Where was Gondor when the Westfold fell? Where was Gondor when the Enemy closed in around us? Where was.....? No, My lord Aragorn, we are alone!"
So I think this states that Rohan could fight without Gondor just as good. And Gondor has a very powerful infantry. As I stated before, I never really used the Rohirrim when I played with MoTW. Besides Gondor has its own rider, so Rohan is a bit redundant for them. But as a separate faction it can live to be useful again. So I'm all for a separate Rohan :xcahik_:

Edited by Predi, 31 January 2009 - 09:10 AM.


#74 Nazgûl

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Posted 31 January 2009 - 10:20 AM

Just out of curiosity, what farming units would Gondor have since those are Rohan's money-units? What catapults or trenchbuckets would Rohan have to destroy fortresses and walls (very needed considering how much development has been put into the health of buildings) since such things are Gondor's units?

- Gondor would have the Marketplace expanded into a resource giving structure, and some of its things might be moved into say Stoneworker perhaps. We'll also add a Hunter's Hut for both Gondor and Rohan equaling 2 resource structures in the end.
- Rohan would get a Battering Ram and maybe even a Ballista. Both pulled by horses.


People talk about how many 'units' Rohan and Gondor have and how much more 'overcrowded' than other factions it is when the Elves have way more units and way more hero's... yet the elves aren't being split. Gondor and Rohan, together, make a balanced faction... if you split them then your going to have to do a hell of a lot of work... a lot of uncannon work given how Rohan had no 'seen' siege units in the movie... which this mod is, supposedly, based on.

- MotW is most defenitely the most crowded faction. Elves doesn't even come close to that. I fail to see the comparison. The AI base for Men is REALLY cramped, which the elven is not. Elves have 1 cavalry. Men have 3. Elves are about archers, which Men is not. Still men have both Gondor, Rohan and Ithilien Archers =p They render eachother useless, some of them. A separation would come more close to the movies, as you can still have an ally as Rohan/Gondor.

In the movies and books Gondor and Rohan were one 'faction' united by honor and the promise to protect each other in times of war. They were split for balance reasons in BFME I (an uncannon move to be sure) separating them would make this mod reflect BFME I rather than the movies which, I point out again, isn't the point of this mod.

- Hehe I most defenitely disagree on that. Just see how reluctant Rohan was to help Gondor, as stated in the quotes above ^ from the movie. They are separate kingdoms even if they both belong to the race of men. I broght Rohan back into the game because I think Rohan belongs in the game. The reason for not giving them a faction of their own was simply because I didn't know how to :crazed:

I'm not trying to be rude or insult people... or argue the debates of cannon (a fruitless move on this board since people enjoy bashing anyone who starts one of those debates) and I do like Rohan... but if this is a MOVIE-based mod, then Rohan and Gondor (just like the MOTE, Elves and Dwarves) need to fight as one faction.

- In late game, yes. And we can still have that. But I admire your strong stand in this matter :xcahik_: I'm 90% sure we'll do this though. Sorry. But the percentages speak for themselves. The majority supports this, the team doesn't dislike it, and I strongly lean towards it. So yeah....


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#75 Grig

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Posted 31 January 2009 - 10:38 AM

*shrug* your choice, this mod is still the best out there... though it won't REALLY be a special extended edition anymore since you guys are teetering on the unstable grounds of 'possible given the circumstances' units just as EA did with the Dwarves and their units and the 'giant scorpions' used by the goblin riders. Never read or saw any reference to battering rams or Ballista's pulled by horses in the movies or the books... only thing even close to that would be Grond or the Mumakill or the trolls that drug the huge Mordor siege weapons into battle. This doesn't suit Rohan though... especially since Rohan's fighting style seems to go AGAINST long-term siege attacks preferring battle upon an open field but then, I'm not making this mod and everyone else around here seems to be big lone Rohan fans.

Seems a bit strange to have THREE Men factions in-game though... the MOTE, Gondor and Rohan while all the rest of the good factions, the Dwarves and the Elves are each represented as a 'united' race which, again, goes against established legerdemain but *shrug* Majority again ^^;

In any case, as I said, that was only my opinion which I've been stating since this argument was started. I'm still gonna play this mod, even if you add a Spider faction led by Arther the Scorpion king :xcahik_: j/k

Edited by Grig, 31 January 2009 - 10:41 AM.

The Dark is patient...

The Dark is generous...

And it always wins...

But in the heart of its power lies weakness...

It takes but a single candle to hold it back...

Love is more then a candle...

Love can ignite the stars.


#76 Uruk King

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Posted 31 January 2009 - 11:05 AM

I heartily agreee with the separation of Rohan and Gondor. :xcahik_: They were clearly sepeatate kingdoms and had different Military tactics, Rohan specializing in cavalry tactics with a few intanry so support their cavalry, and Gondor was practically vice versa. There are also enough heroes in both kingdoms challenge all nine of the Nazgul at once.

I also want put suggest that, while several on the forums have compared the separation of MotW to separating the two realms of men in MotE, I would rather imagine it as separating the Evil Men units from Mordor, as EA did. Obviously Mordor was strong enough to go without the support of it's mannish allies, just as Rohan and Gondor were strong enough to witstand attacks from Sauron by themselves, but would call for aid if it was nessecary. Just like in Minas Tirith, just as the Rohirrim arrived to sweep away the Mordor-Morgul host, the Haradrim, Easterlings and Variags were sent into the fray.

If this goes into another version of this mod, I wouldn't be able to thank Nazgul enough :crazed: I am overjoyed that you've come to this decision, Naz.
I will remember Rhovanion Alliance, RIP .

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#77 Baki

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Posted 31 January 2009 - 12:06 PM

And Gondor could have the Knights of Dol Amroth as their elite cavalry.
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#78 Nazgûl

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Posted 31 January 2009 - 12:08 PM

Only as summons though...

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#79 witchkingshour

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Posted 31 January 2009 - 01:14 PM

Ehh I don't like the whole idea of having battering rams and ballitas. As I sated before since like good factions are ok with each other, I think Rohan should get Ents. And like Mordor should get a power to summon Mumakil. They are seperate factions yes, but they are still allies.
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#80 Jeth Calark

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Posted 31 January 2009 - 01:25 PM

Please do not give Rohan ballistas! That would be the worst, most incorrect thing to do! :xcahik_:




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