Finally, there's some version
For me, the most important balance issue is still the initial veteran units.
I've removed initial veterancy of tanks. Isn't that enough?
Posted 22 September 2008 - 08:26 PM
Posted 22 September 2008 - 10:25 PM
Posted 23 September 2008 - 12:02 AM
this happens sometimes and the same thing happens to prism tanks 1 minute they do damage and the next they dont.the bombs of the Kirov did not damage buildings
Posted 23 September 2008 - 05:02 AM
Posted 23 September 2008 - 08:52 PM
Posted 24 September 2008 - 07:04 AM
Posted 24 September 2008 - 04:57 PM
Posted 25 September 2008 - 01:33 AM
Edited by RedFoxxie, 25 September 2008 - 07:22 PM.
Posted 25 September 2008 - 03:22 AM
Hello everyone. I am back.
Posted 25 September 2008 - 08:40 AM
Posted 26 September 2008 - 01:33 AM
Hello everyone. I am back.
Posted 26 September 2008 - 01:57 PM
Posted 26 September 2008 - 10:40 PM
Posted 27 September 2008 - 03:14 AM
I've got TFD, with everything pre-updated.update your DAMN gamez P:
Hello everyone. I am back.
Posted 29 September 2008 - 05:15 AM
Posted 29 September 2008 - 05:51 PM
So the new mod fixed the Prism Tower issue. Good. But, I do have a question regarding the Black Eagles: That piddly little gun on it is useless when attacking air targets like Kirovs, Discs, and other Jets. Is this intentional?
If the Black Eagles should be the "elite fighter jets" then shouldn't they be able to take down a MiG one-on-one at least?
ALSO: For the skirmish map Meteoropolis, I found a glitch with the four frankensteined bridges on the map. (It seems you shoved two bridges together.) When you get around to damaging a bridge tile, the entire ROAD on the land tile becomes literally replaced with some other impassible glitchy tile. It's probably more of a problem with the map itself.
And THANK YOU for bringing back the allied dolphins!! That being said, I still wouldn't mind seeing the sonar pulse return; I found it really handy in skirmish.
And what the hell is the Espilon "Injection"? It doesn't do anything as far as I can tell...
And now that I've downloaded the new mod, I've had it crash on me twice in the last three hours so far...
So from what I understand, the old Kaamos platform has pretty much been taken up by the scavenger. But that new Kaamos... I could easily see that thing making the game unbalanced by zerging over water like the Robot Tank. But now the robot tank is gone, so there isn't a very effective counter to it...
Edited by Abrams Tank, 03 October 2008 - 10:21 PM.
"you want to leave when!?"
Posted 02 October 2008 - 10:16 PM
Posted 04 October 2008 - 04:17 PM
Posted 05 October 2008 - 09:45 PM
0 members, 1 guests, 0 anonymous users