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MO 2.0 - Psi P2: bug report, feedback, and suggestions thread


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#161 o8ao

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Posted 23 April 2009 - 09:39 AM

@ o8ao: im pretty sure Speed didn't add the reveal in that mission, because if you go up north you can find a tech satillite hack center (driller transport or hover need) reveals the whole map so no to the reveal. :thumbsupsmiley:

its ok thanks alot i scout the whole map with my shadow tank provided. i have finish allied, soviet and yuri mission except the last mission, destroy the mental omega. i just can't get to build my base peacefully.....

#162 eagle-0

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Posted 03 May 2009 - 06:05 AM

I have a bug: starflare can't target prism tanks; suggestions:
1)it would be useful to describe approximate system requirements (at least RAM and videocard), because MO is heavy in performance (I have geForce 5500, 512 RAM, athlon 3000).
2)make a possibility to see each player's country's specialities during the battle.
3)hotkey for "move & attack".

Edited by eagle-0, 03 May 2009 - 07:51 PM.


#163 Razzer

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Posted 05 May 2009 - 07:15 AM

Epsilon could have crazy ivan or something of the way kamikaze to "power turbine" is a good thing .......... allies bunker of Tank esilon would be likely to have the new harvester benefit slowly and initially causing hardships :thumbsupdrool: :D

#164 Dud3man

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Posted 08 May 2009 - 09:55 PM

In the infantry only mode the allied spy can't infiltrate buildings. It's only happened to me once and I don't know how to reproduce it, but it's an incredibly annoying bug.

#165 Razzer

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Posted 10 May 2009 - 06:26 AM

pls new mod download not link ???

#166 Excuse_me_princess

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Posted 10 May 2009 - 05:10 PM

Just a quick question, why was the pshycic attack of the pshycic towers replaced by a offensive one?
(maybe this was answered before, but I'm new to this forum)
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#167 o8ao

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Posted 15 May 2009 - 01:25 PM

speeder would u make the brutal AI a bit harder in the upcoming newest version of mental omega with new yuri units like gaia platform? :p

#168 Darkstorm

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Posted 16 May 2009 - 02:11 AM

Seeing AG's mod get new online campaigns makes me think that if that mod gets them then why not MO? It would be a thrill to see campaigns work for online (and LAN :xd: ) with MO in the mix.

#169 Speeder

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Posted 16 May 2009 - 11:36 AM

We've just finished testing them with mevitar yesterday. :xd:

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#170 Von

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Posted 16 May 2009 - 06:15 PM

Internal Error occurred while playing Epsilon campaign (offline)
APYR v2.0PSI with patch, I want to upload my 3 types of Except.txt
here but I don't know how or where? pls. help.
My machine : Intel Pentium D 3GHz, 1GB DDR2667, built in video
i82945G chipset only, Yuri CD in ISO loaded in virtual drive Daemon
Tools lite. Thanks!
P.S. : No Error occurred while playing my Custom Map for for
18 Hours (offline), so many Thanks to U Speeder and to your
comrades! :xd:

#171 Speeder

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Posted 16 May 2009 - 11:59 PM

You can upload the except file into your post or PM it to me or just mail it.. speederyr@hotmail.com

Which mission was it? When did this happen?

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#172 Speeder

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Posted 05 June 2009 - 03:32 PM

From now, please post 2.5 bugs in beta board, thanks. :shiftee2:

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#173 the person

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Posted 06 June 2009 - 12:58 AM

The mission "frozen candle"'s problem is still there. The gate isn't getting destroied and the loading screen is still screwed up. FIX IT PLZ, I CAN'T GET PAST THE GATES WITHOUT GETTING MY SHADOW TANKS KILLED!!!

#174 Darkstorm

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Posted 06 June 2009 - 03:38 AM

I'm half certain this was fixed, what version you using?

#175 wcvechten

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Posted 06 June 2009 - 12:48 PM

he doesn't have the patch installed
that's what

#176 Darkstorm

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Posted 09 June 2009 - 07:16 PM

oh, yeah, he really should read patch notes before complaining, because people who have the patch won't need to worry

@the person, get the patch and put it with the mod installer

@excuse_me_princess, yeah way up there, the reason is to make Epsilon (formerly Yuri) closer to the Allied and Soviets to make it more balanced

Edited by Darkstorm, 09 June 2009 - 07:21 PM.


#177 Von

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Posted 11 June 2009 - 04:58 PM

Hi Speeder did you get my email for U with attachment of
4 types of except.txt coz I didn't get any reply from U?
Anyway Thanks.

#178 Korpsman

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Posted 18 June 2009 - 09:21 PM

I've been trying to play a LAN game with my friend via Hamachi. For the first few times, we both were at my house playing. Connection was slow, but it worked. Then we began playing at our seperate houses. It worked the first time; map was Canyon Fodder, enemy was Scorpion Cell, I was France and he was South Korea. We were allied against Scorpion Cell. We have installed NPatch 0022 and the latest update for MO (20psi).

However, every match since then has given us the same reconnection error. At first, it appeared to do with the number of bots in each game. While doing a 2v2 match, the game would get the RE about as soon as the Refinery was built. After trying some 2v1 matches, it seemed to occur about 5 minutes into the game.

I have no idea what the problem is, as it seems to be only effecting us now.

#179 Darkstorm

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Posted 19 June 2009 - 02:12 AM

Was it on an MO map? I have the same problem, I can't play MO on new maps only YR maps.

#180 Unforgiven Pretender

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Posted 22 June 2009 - 05:30 PM

I found two bugs, maybe they can be fixed in the new version.

1. Infiltrators can't enter a IFV (However the IFV combos page says it can, to form a machinegun IFV)
2. Saboteurs are not on the page of IFV combos, however you get a Demolition IFV (So it should be next to Terrorist in the list)

And also some suggestions:

1. I don't know if you can put mind-controlled civilians inside an IFV, but I guess you would get a machinegun IFV.
If this is the case, then you can also put civilians in the page of IFV Combos.

2. In the second allied mission in RA2 you can find Rocketeers standing on the ground.
This brought to me the idea to give rocketeers a deploy ability.
This means land (Not able to move until they go in the air again)
And then fire from the ground.

The advantages would be that they are safe from anti-air units, and that they can deploy in an IFV/APC/Hover Transport/Nighthawk/Flak Track/Battle Fortress
The disadvantage would be that ground units can attack them, and that they can't attack air units.

It might then be nice, if you click X while selecting them (Scatter) that they will undeploy, and go to air then again to avoid being driven over.

3. It might be nice to let Flak Troopers and Enforcers be able to garisson buildings. (Flak Trooper since GGI can also do it, Enforcer since Tesla Trooper can also do it)

4. Virus and Sniper can attack air units (Rocketeers, airborned units)
I think they should only be able to attack ground units (They are no anti-air units)

5. I think Harpoon's gun should get less firepower (It has more firepower then the first lvl of a Gattling tank!)
Since it also has the advantage to attack air-units, I think he should have just as much firepower as the first lvl of Gattling Tank. (It's quite overpowered right now)

6. And last but not least, I think Flak IFV and Harpoon IFV should be able to attack Air and Ground units.
This due to that the GGI IFV can do this also, and that they can do it from Battle Fortress.
Also because Harpoon and GGI can fire both from Garissoned Buildings.

Edited by Unforgiven Pretender, 22 June 2009 - 06:16 PM.

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