MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
#121
Posted 01 February 2009 - 07:30 PM
#123
Posted 09 February 2009 - 03:34 PM
Cost: 1750$
Prerequisite: Soviet War Factory, Soviet Battle Lab
Weapon: Dual 120mm Depleted Uranium Cannon, Mammoth Missiles
Armor: Heavy
Purpose: Heavy Assault
>insert whole story here<
Graphical Enhancement: Now uses new shiny look and red trailers for missiles when elite.
Version Enhancement: Can no longer target air units.
oi, there you got your apocalypse reason
#124
Posted 13 February 2009 - 06:57 AM
#125
Posted 13 February 2009 - 01:50 PM
and colonel cross, to much rockman perhaps?
#126
Posted 14 February 2009 - 01:07 AM
Okay, so I downloaded the mod and I read on you site "Requires NPSE0022 and contains full campaign for each side." I downloaded that and tried to install the patch and it said that I needed the 1.0.0.1 patch for Yuri's Revenge. Now I downloaded that patch and I tried to repatch and it said that the file already existed and that the old file no longer existed; therefor I completely removed all of my command and conquer files from my registry and reinstalled the game. It happened again, and again.
Now, the bug/problem: When I try and play a game against A.I. They construct their bases, etc., but when they build the war factory (whatever) police vans come out rather than the special vehicles which came with the mod. I've tried fixing this in many ways, but it just keeps happening. And seeing as there are kinda two problems (the NPSE0022 Patch and the overwhelming police vans) I was just really wondering if anyone knew anything as to why this would happen. I know very little about this but I know I followed directions correctly. I got the theme music to work fine. I could post with more details if you're interested in helping me. FDHKJKDFHAJHDFA.
#127
Posted 14 February 2009 - 12:06 PM
you also got to reinstall the patch 1.001
AND, place the MOD LAUNCHER IN YOUR RA II directory aswell
and make sure you also got the second part of MO in there
#128
Posted 17 February 2009 - 08:01 AM
What do you mean?and colonel cross, to much rockman perhaps?
#129
Posted 17 February 2009 - 07:40 PM
It's from ze Megaman series xD
#130
Posted 19 February 2009 - 04:15 AM
Cross = you mean the system in MMBN6?
Actually I only used Colonel as the name from the MM but I forgot that Cross I used.
#131
Posted 19 February 2009 - 09:45 AM
but now, back on topic, hmmkay?
#132
Posted 19 February 2009 - 05:35 PM
#135
Posted 21 February 2009 - 08:29 PM
I seriously want to get to go online soon to test some more
#137
Posted 22 February 2009 - 12:41 PM
Time zones, since my friggin parents kinda, made a new rule till I am allowed on the comp, untill I've got to shut it down
#138
Posted 28 February 2009 - 02:14 AM
P.S. can you please fix the Apocalypse bug that makes em very slow, that makes the apocalypse almost useless
#140
Posted 01 March 2009 - 08:00 PM
btw maybe you should make the Supply truck avaliable after building a Service Depot or something since it seems to me that half the time my ally during muiltiplay has like 200x more money than me and I got like 10 credits, and choosing a map with a police station (which there are very few) and capturing/protecting it seems a little much just for that. While that may reduce the use of a police station, maybe you should give it a unit that can deploy into a little outpost to build off of.
EDIT: Forgot to point out that the Guardian Gi has some red pixels in its idle frames, maybe in others
EDIT2: Also the Assault Mappacks don't show up properly, it may be a naming thing as explained in this topic
Edited by Darkstorm, 03 March 2009 - 11:30 PM.
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