its ok thanks alot i scout the whole map with my shadow tank provided. i have finish allied, soviet and yuri mission except the last mission, destroy the mental omega. i just can't get to build my base peacefully.....@ o8ao: im pretty sure Speed didn't add the reveal in that mission, because if you go up north you can find a tech satillite hack center (driller transport or hover need) reveals the whole map so no to the reveal.
MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
#161
Posted 23 April 2009 - 09:39 AM
#162
Posted 03 May 2009 - 06:05 AM
1)it would be useful to describe approximate system requirements (at least RAM and videocard), because MO is heavy in performance (I have geForce 5500, 512 RAM, athlon 3000).
2)make a possibility to see each player's country's specialities during the battle.
3)hotkey for "move & attack".
Edited by eagle-0, 03 May 2009 - 07:51 PM.
#163
Posted 05 May 2009 - 07:15 AM
#164
Posted 08 May 2009 - 09:55 PM
#165
Posted 10 May 2009 - 06:26 AM
#166
Posted 10 May 2009 - 05:10 PM
(maybe this was answered before, but I'm new to this forum)
"Is that all there is? ... no challenge? ... no resistance?"
"Fear...fear is the mind killer!"
"Don't see it as an obstacle, see it as an chalange!"
#167
Posted 15 May 2009 - 01:25 PM
#168
Posted 16 May 2009 - 02:11 AM
#170
Posted 16 May 2009 - 06:15 PM
APYR v2.0PSI with patch, I want to upload my 3 types of Except.txt
here but I don't know how or where? pls. help.
My machine : Intel Pentium D 3GHz, 1GB DDR2667, built in video
i82945G chipset only, Yuri CD in ISO loaded in virtual drive Daemon
Tools lite. Thanks!
P.S. : No Error occurred while playing my Custom Map for for
18 Hours (offline), so many Thanks to U Speeder and to your
comrades!
#173
Posted 06 June 2009 - 12:58 AM
#174
Posted 06 June 2009 - 03:38 AM
#175
Posted 06 June 2009 - 12:48 PM
that's what
#176
Posted 09 June 2009 - 07:16 PM
@the person, get the patch and put it with the mod installer
@excuse_me_princess, yeah way up there, the reason is to make Epsilon (formerly Yuri) closer to the Allied and Soviets to make it more balanced
Edited by Darkstorm, 09 June 2009 - 07:21 PM.
#177
Posted 11 June 2009 - 04:58 PM
4 types of except.txt coz I didn't get any reply from U?
Anyway Thanks.
#178
Posted 18 June 2009 - 09:21 PM
However, every match since then has given us the same reconnection error. At first, it appeared to do with the number of bots in each game. While doing a 2v2 match, the game would get the RE about as soon as the Refinery was built. After trying some 2v1 matches, it seemed to occur about 5 minutes into the game.
I have no idea what the problem is, as it seems to be only effecting us now.
#179
Posted 19 June 2009 - 02:12 AM
#180
Posted 22 June 2009 - 05:30 PM
1. Infiltrators can't enter a IFV (However the IFV combos page says it can, to form a machinegun IFV)
2. Saboteurs are not on the page of IFV combos, however you get a Demolition IFV (So it should be next to Terrorist in the list)
And also some suggestions:
1. I don't know if you can put mind-controlled civilians inside an IFV, but I guess you would get a machinegun IFV.
If this is the case, then you can also put civilians in the page of IFV Combos.
2. In the second allied mission in RA2 you can find Rocketeers standing on the ground.
This brought to me the idea to give rocketeers a deploy ability.
This means land (Not able to move until they go in the air again)
And then fire from the ground.
The advantages would be that they are safe from anti-air units, and that they can deploy in an IFV/APC/Hover Transport/Nighthawk/Flak Track/Battle Fortress
The disadvantage would be that ground units can attack them, and that they can't attack air units.
It might then be nice, if you click X while selecting them (Scatter) that they will undeploy, and go to air then again to avoid being driven over.
3. It might be nice to let Flak Troopers and Enforcers be able to garisson buildings. (Flak Trooper since GGI can also do it, Enforcer since Tesla Trooper can also do it)
4. Virus and Sniper can attack air units (Rocketeers, airborned units)
I think they should only be able to attack ground units (They are no anti-air units)
5. I think Harpoon's gun should get less firepower (It has more firepower then the first lvl of a Gattling tank!)
Since it also has the advantage to attack air-units, I think he should have just as much firepower as the first lvl of Gattling Tank. (It's quite overpowered right now)
6. And last but not least, I think Flak IFV and Harpoon IFV should be able to attack Air and Ground units.
This due to that the GGI IFV can do this also, and that they can do it from Battle Fortress.
Also because Harpoon and GGI can fire both from Garissoned Buildings.
Edited by Unforgiven Pretender, 22 June 2009 - 06:16 PM.
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