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MO 2.0 - Psi P2: bug report, feedback, and suggestions thread


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#101 pykenike

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Posted 19 December 2008 - 10:02 AM

First of all, great mod. Really liked it and because of it i started to enjoy YR A lot more.

The PSI version however is full of bugs still, most of them i found are already mentioned. So i won't bother with that, most annoying one must be the elite apocalypse tank. Which loses AA ability and crawls...

I must say i liked your 2.0c version more. Mostly because it was more bug free. (what i know of) and some of the features. I dislike the robottank removal and the Killer whale ability to fight with other Killer whales.

I understand i sound like I moan especially as a newbie but i really like the mod. It's great fun to play over lan. and the computer is a real challenge so very good job.

Some suggestions tho. CPU Naval units rarely attack anything else then a shipyard and other naval units. Which is a shame cause they are a great part of the game.

I don't know if you played CannisRules Balance of power. It's a great mod however not finished. Some of the features like triggers for the cpu are great there. A combination of those would be great.

Well just wanted you to know... Good job nonetheless

#102 LoofahBoy

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Posted 20 December 2008 - 08:13 AM

The Apocalypse Tank crawl remains a problem. I notice the same problem with the Battle Fortresses.

It's the enemy crush mechanic that's causing the crawling glitch. What happens is this: I'm watching the Apoc tank roll along, and then, out of the blue for no reason whatsoever, it's front end bounces up; the animation it (and the Battlefortress) use when it crushes enemy tanks. And then from there, it's starts it's slow crawl. No enemies or anything; it just crushes a nonexistent enemy and then starts to crawl.

Please fix it ASAP.

(BTW, what ever happened to the Nightmares?)

(BTW, The Allied Spy is still comparatively useless. After seeing that new James Bond flick Quantum of Solace, I was wondering if it would be a good idea to actually give the spy the ability to fight back? Nothing major, just a slower version of Flint Westwood's weapon/attack. A sort of last defense against dogs; of course, if he attacks his disguise is taken away. Whaddaya think? Gives him a competitive edge against against the Soviet and Espilon spies; the Allied spy doesn't have any special abilities. Besides, it just fits the 007 James Bond theme, eh?)

(...I'll shut up now. Just had to get that off my chest. xP)

Edited by LoofahBoy, 20 December 2008 - 08:29 AM.


#103 BlackWinter

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Posted 21 December 2008 - 07:02 PM

Hey speeder, bugs

scorpion cell supposed to have veteran basic tank, they don't.

Grizzly tank cannot be mind controlled.

What is this crap about North Korea having veteran Infector tank? it cant even kill something?! unless you have it do a little damage to the tank it is attacking, which i advocate the idea of infector tanks doing damage. Not a freakishly large amount of damage, but a steady slow drain of the units health. This could help make sense of the fact that thay can be promoted. AND on top of all of this, I don't even think there is a benefit to having a veteran infector tank, HE ISN'T ANY BETTER AT ALL.... not that I can see any ways.

suggestion: the "scavenger" really sucks.

Tesla trooper cannot be damaged by kirov blue bombs (explosions)

enemy engineers sometimes cannot capture buildings.

i sometimes go under bridges with my units and they just dissappear. *poof*

I have been playing this freaking game for years, I'l been here since you started this whole fiasco.
and i have to say, the focus tank is still pitiful, he has no armor and is equivalent to the grizzly tank in strength. you neeeeeed to improve something about this tank to make it worth the boatload of cash it takes to make it. I suggest either making it cost less/ explode with a lot of damage, like increase it by 4fold/ increase it's attack rate.

And with the centurion, i'm just throwing this out there. >>>

With the centurion, could you apply the same infantry > unit logic that the IFV has to the centurion? but just have it take a full load of three of the same unit loaded up to yield a change in the units composure.

Dog > x3 very wide scouting ability

Conscript > x3 something simple. I connt decide.

Terrorist > x3 when the centurion dies he explodes like a nuclear missile, this is supposed to be very strong, practically kill everything around.

Engineer > x3 Option : I can't think of which would be better, armor, speed, self repair, repair drone. Or just something from the mind of speeder.

Desolator > x3 radiated cannon shells

Tesla trooper > x3 tesla cannon shells

Flak trooper > x3 I an still thinking about this, maybe akula missle firing ability, or great flak ability... IDK ; )

Terror Drone > x1 Gives centurion stealth seeking ability comparable to his attacking range.

anything under an arsenal of three in the centurion will not change it, you must have three of the same unit.

(2) Suggestion: I think that there should be another soviet side, that has [perk: infantry strength + 25%. or something that other countries don't have][ veteran: Terror Drone and or Halftrack, War miner, (terrorist/ or attack dog/ or flak trooper)

Edited by BlackWinter, 24 December 2008 - 12:10 AM.


#104 H-Dog

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Posted 25 December 2008 - 10:57 AM

Suggestion:
I think this mod needs a real counter to cloaked units. Something like the Mobile Sensor Array from the Tiberium era. A deployable unit that offers paper thin defenses yet, when deployed, offers a long line of sight that can detect cloaked units.

#105 StormRider

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Posted 25 December 2008 - 03:33 PM

1) I suggest to add trains and railroads on maps and missions. In RA2 engine it is possible.
2) i think this model of rhino tank is better than original game http://img.photobuck...rYR/mininf2.jpg

Edited by StormRider, 25 December 2008 - 07:16 PM.

One Vision! One Purpose!

#106 UberEggz

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Posted 28 December 2008 - 02:11 AM

I put in Yuri's revenge disk and went to documents and turned on the mod but when I played I could only play original yuri's revenge campaign with allies and soviets and when i went to load option it said (Yuri's revenge MO Allied 1) and The location on loading screen said Washington DC and when I played it had same allied 1.:p :mad2:

To make Paragraph 1 more simple.. I CAN'T PLAY THE MOD MISSIONS!!!!
:evgr:
When i tried loading old auto saves on soviet 7 I had new pictures for some units and when I relocated my mouse on the new picture demo truck it said GREECE.(I freed the allies and soviets by destroying the beacon)
and when a built a scud launcher it had same statistics and so did the flack/half track.;)
:mad2:
On skirmish I played America and I got the air control and radar and robot control and radar(that's normal) but I could never buy a barracuda or Abrahm tank. My units wouldn't get the veterency start and my seal didn't get AP bullets while the picture had the new one and the seal came out same speed(or I'm wrong). The USSR Map got messed up with the Iraq one and the epsilon forces weren't there.( In that case Headquarters, Scorpion cell, chaos, or psi corps weren't there. Not even the normal Yuri!! China wasn't there I think... :p

I didn't try anything else after that because it was messed up so please HELP!!!!:blink: :mad2:

Edit=====
I downloaded 2.0 and npatch thing

Theres another bag load of stuff and the starter screen is good with the not buggied stuff don't worry its just with Mental omega sign.

Edit==== I got it fixed but now the psi forces are still not there along with scorp cell, headquarters, etc.. the yuri campaign isn't there and robot storm got mmixed up with it and i deleted robot storm....
--UberEggz--

Edited by UberEggz, 29 December 2008 - 07:18 PM.


#107 Dude!!!

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Posted 28 December 2008 - 09:06 AM

I have some bugs to report only two though; ok so the allied spy in MO Build PSI can not infiltrate buildings along with the allied grizzly tank can not being able to be mind controled.
also I have a suggestion; it whold be cool if all Epsilon units, infantry, airunits, boats etc. whold be invonrable to mind control since the Epsilon use's mind control, or at least the Psicorp whold be imune to mind control. :p

Edited by Dude!!!, 29 December 2008 - 03:08 AM.


#108 wcvechten

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Posted 28 December 2008 - 01:55 PM

the Not mindcontrolable Grizzly is SUPPOSED to be that way since the removal of the robot tank
allied spy infiltrating, be sure to get the patch for mo P:

as invulnerable, meh, only if they get weaker against other stuff

#109 Dude!!!

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Posted 29 December 2008 - 02:49 AM

ohh I hve a Idea for the allies like a Mobile Cronosphere that can warp 1 vehicle at a time or maybe a prism boat and airunit and for the soviets something like a tesla shark or something and for the epsilon something like a Buildable Mental omega device that works like the pycic dominator but it has a larger range and not as strong as the pycic dominator but still pretty strong. :p

#110 videogmer314

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Posted 29 December 2008 - 04:36 AM

ow yea 1 more thing...
i rly like that music when u start the mod...
can any1 make a long version of that and give it to me?


There is a longer version. It's played on the final mission for each campaign.

Or, just PM me with your email address and I can send you the .wav file for it.

#111 Unforgiven Pretender

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Posted 01 January 2009 - 10:39 AM

First I want to say: Very nice mod!

Well, here are a few bugs I saw in the game:

1. In skirmish I can't build dolphins (the image doesn't appear in the building menu)
2. In skirmish the Backwarp and the Injection do not work (also here the images do not appear in the building menu)
3. Aeroblazes can attack hovering vehicles, I don't know if this is supposed to happen or if it is a bug.
4. Tesla troopers and Guardian GI's (and probably more units) can garisson buildings now, is this right?
5. The sniper can deploy now, is this right? and what boost he gets of it?
6. Terror Drones can detect spies, is this right?
7. When some vehicles get mind controlled and you kill the mind-controller, you command them again. But sometimes this vehicle crawls so slow that you can't do anything with it anymore. (It ONLY happends after mind control proces)

Also I have two questions:
1. In skirmish I could build three new units when I took control of all three nations ConYards, infiltrated all battle labs and built all buildings (I remember one was the apollo drone with mind control weapon) What are all the stats of these units?
2. The tesla Commando and The tesla adept seem to have no extra bonus compared to the tesla trooper and epsilon adept. So my question is: What are their bonusses?

Edited by Unforgiven Pretender, 01 January 2009 - 10:43 AM.

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#112 BlackWinter

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Posted 01 January 2009 - 03:11 PM

1> make sure you have all of the programs installed the way speeder says to on his website.
2> this coincides with "1" but backwarp should work, injection doesn't.
3> this is entirly up to speeder, althought, it may as well be a bug.
4> this is legitimate.
5> this is legitimate.
6> this is also legitimate.
7> this is a bug, sometime the unit interference brings about a movement impediment to the unit, right, it's a bug.

Q.n.A. 1> These are special units.... i'd like to think of keeping this topic of them confidential. (it's a secret) but the only person who can answer the statistical Q. is speeder himself.

Q.n.A. 2> the secret tech units bonuses are the special abilities and resistances they own.

#113 wcvechten

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Posted 01 January 2009 - 03:28 PM

Aeroblaze first was able to attack ground forces ya know

#114 Unforgiven Pretender

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Posted 01 January 2009 - 04:30 PM

I did install all programs and also the newest patches.
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#115 wcvechten

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Posted 02 January 2009 - 01:47 PM

I did install all programs and also the newest patches.


you installed more then one? -.-;

#116 Unforgiven Pretender

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Posted 02 January 2009 - 06:02 PM

I installed the NPatch and the newest MO patch (no other MO patches)
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#117 GAMMA47

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Posted 16 January 2009 - 03:10 AM

No the lag is actually AI's fault like you know how they send some units and leave some behind to defend the base well the AI leaves an ASS load behind causing jams which results in no fights and it lags the shit out of the game.second, On the no base mode with fighting with tanks you get jumped by them no joke they dont even recognize and shoot each other while moving until there the last ones left.third, i try to change to tech level but it keeps popping the error up and shuts off the game.fourth wth cant lan work because my brother owns this game and everytime i click the lan thing it switches then super quickly switches back.back to first, maybe you should make ai send alot of them so lag does not occur and i can play with more than 4 people. The campaign i dreadful all it is is a bunch of special forces things where you get only a few stuff, where are the base missions or a mission where you START off with a base or mcv. i actually like the defences you guys did but you should give one of the yuri factions a new defence like a drone thing that instead of shooting it spawns a bunch of kinda weak drones that are good against tank or infatry(depending on which drone factory you choose) but of course they cant go to far away from the factory and you dont control them. other then that this game is FUCKIN AWSOME. you guys should put this stuff on red alert 3 which had happened to suck ass as it gets boring and the online play is shit because EA got shitty servers but your game never gets boring, theres so much to do and so much to build it keeps you occupied and if this were on red alert 3 well.......it would kick all of the command and conquers asses. anywho have fun and have a good day ii hope to see this get through as it can solve those important problems. Bye

#118 BlackWinter

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Posted 16 January 2009 - 06:05 PM

why don't you play with me online, if you contact me I think I can help you fix all of your problems, but first read this ( http://forums.revora...showtopic=67462 )

#119 wcvechten

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Posted 16 January 2009 - 10:37 PM

Black, I told you before

but maybe I got an idea, if I get it fixed, i'll immediatly inform you

#120 woodman

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Posted 01 February 2009 - 12:24 PM

why does weather storm has such a weak effect on conyards?

Edited by woodman, 01 February 2009 - 12:29 PM.

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