MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
#101
Posted 19 December 2008 - 10:02 AM
The PSI version however is full of bugs still, most of them i found are already mentioned. So i won't bother with that, most annoying one must be the elite apocalypse tank. Which loses AA ability and crawls...
I must say i liked your 2.0c version more. Mostly because it was more bug free. (what i know of) and some of the features. I dislike the robottank removal and the Killer whale ability to fight with other Killer whales.
I understand i sound like I moan especially as a newbie but i really like the mod. It's great fun to play over lan. and the computer is a real challenge so very good job.
Some suggestions tho. CPU Naval units rarely attack anything else then a shipyard and other naval units. Which is a shame cause they are a great part of the game.
I don't know if you played CannisRules Balance of power. It's a great mod however not finished. Some of the features like triggers for the cpu are great there. A combination of those would be great.
Well just wanted you to know... Good job nonetheless
#102
Posted 20 December 2008 - 08:13 AM
It's the enemy crush mechanic that's causing the crawling glitch. What happens is this: I'm watching the Apoc tank roll along, and then, out of the blue for no reason whatsoever, it's front end bounces up; the animation it (and the Battlefortress) use when it crushes enemy tanks. And then from there, it's starts it's slow crawl. No enemies or anything; it just crushes a nonexistent enemy and then starts to crawl.
Please fix it ASAP.
(BTW, what ever happened to the Nightmares?)
(BTW, The Allied Spy is still comparatively useless. After seeing that new James Bond flick Quantum of Solace, I was wondering if it would be a good idea to actually give the spy the ability to fight back? Nothing major, just a slower version of Flint Westwood's weapon/attack. A sort of last defense against dogs; of course, if he attacks his disguise is taken away. Whaddaya think? Gives him a competitive edge against against the Soviet and Espilon spies; the Allied spy doesn't have any special abilities. Besides, it just fits the 007 James Bond theme, eh?)
(...I'll shut up now. Just had to get that off my chest. xP)
Edited by LoofahBoy, 20 December 2008 - 08:29 AM.
#103
Posted 21 December 2008 - 07:02 PM
scorpion cell supposed to have veteran basic tank, they don't.
Grizzly tank cannot be mind controlled.
What is this crap about North Korea having veteran Infector tank? it cant even kill something?! unless you have it do a little damage to the tank it is attacking, which i advocate the idea of infector tanks doing damage. Not a freakishly large amount of damage, but a steady slow drain of the units health. This could help make sense of the fact that thay can be promoted. AND on top of all of this, I don't even think there is a benefit to having a veteran infector tank, HE ISN'T ANY BETTER AT ALL.... not that I can see any ways.
suggestion: the "scavenger" really sucks.
Tesla trooper cannot be damaged by kirov blue bombs (explosions)
enemy engineers sometimes cannot capture buildings.
i sometimes go under bridges with my units and they just dissappear. *poof*
I have been playing this freaking game for years, I'l been here since you started this whole fiasco.
and i have to say, the focus tank is still pitiful, he has no armor and is equivalent to the grizzly tank in strength. you neeeeeed to improve something about this tank to make it worth the boatload of cash it takes to make it. I suggest either making it cost less/ explode with a lot of damage, like increase it by 4fold/ increase it's attack rate.
And with the centurion, i'm just throwing this out there. >>>
With the centurion, could you apply the same infantry > unit logic that the IFV has to the centurion? but just have it take a full load of three of the same unit loaded up to yield a change in the units composure.
Dog > x3 very wide scouting ability
Conscript > x3 something simple. I connt decide.
Terrorist > x3 when the centurion dies he explodes like a nuclear missile, this is supposed to be very strong, practically kill everything around.
Engineer > x3 Option : I can't think of which would be better, armor, speed, self repair, repair drone. Or just something from the mind of speeder.
Desolator > x3 radiated cannon shells
Tesla trooper > x3 tesla cannon shells
Flak trooper > x3 I an still thinking about this, maybe akula missle firing ability, or great flak ability... IDK ; )
Terror Drone > x1 Gives centurion stealth seeking ability comparable to his attacking range.
anything under an arsenal of three in the centurion will not change it, you must have three of the same unit.
(2) Suggestion: I think that there should be another soviet side, that has [perk: infantry strength + 25%. or something that other countries don't have][ veteran: Terror Drone and or Halftrack, War miner, (terrorist/ or attack dog/ or flak trooper)
Edited by BlackWinter, 24 December 2008 - 12:10 AM.
#104
Posted 25 December 2008 - 10:57 AM
I think this mod needs a real counter to cloaked units. Something like the Mobile Sensor Array from the Tiberium era. A deployable unit that offers paper thin defenses yet, when deployed, offers a long line of sight that can detect cloaked units.
#105
Posted 25 December 2008 - 03:33 PM
2) i think this model of rhino tank is better than original game http://img.photobuck...rYR/mininf2.jpg
Edited by StormRider, 25 December 2008 - 07:16 PM.
#106
Posted 28 December 2008 - 02:11 AM
To make Paragraph 1 more simple.. I CAN'T PLAY THE MOD MISSIONS!!!!
When i tried loading old auto saves on soviet 7 I had new pictures for some units and when I relocated my mouse on the new picture demo truck it said GREECE.(I freed the allies and soviets by destroying the beacon)
and when a built a scud launcher it had same statistics and so did the flack/half track.
On skirmish I played America and I got the air control and radar and robot control and radar(that's normal) but I could never buy a barracuda or Abrahm tank. My units wouldn't get the veterency start and my seal didn't get AP bullets while the picture had the new one and the seal came out same speed(or I'm wrong). The USSR Map got messed up with the Iraq one and the epsilon forces weren't there.( In that case Headquarters, Scorpion cell, chaos, or psi corps weren't there. Not even the normal Yuri!! China wasn't there I think...
I didn't try anything else after that because it was messed up so please HELP!!!!
Edit=====
I downloaded 2.0 and npatch thing
Theres another bag load of stuff and the starter screen is good with the not buggied stuff don't worry its just with Mental omega sign.
Edit==== I got it fixed but now the psi forces are still not there along with scorp cell, headquarters, etc.. the yuri campaign isn't there and robot storm got mmixed up with it and i deleted robot storm....
--UberEggz--
Edited by UberEggz, 29 December 2008 - 07:18 PM.
#107
Posted 28 December 2008 - 09:06 AM
also I have a suggestion; it whold be cool if all Epsilon units, infantry, airunits, boats etc. whold be invonrable to mind control since the Epsilon use's mind control, or at least the Psicorp whold be imune to mind control.
Edited by Dude!!!, 29 December 2008 - 03:08 AM.
#108
Posted 28 December 2008 - 01:55 PM
allied spy infiltrating, be sure to get the patch for mo P:
as invulnerable, meh, only if they get weaker against other stuff
#109
Posted 29 December 2008 - 02:49 AM
#110
Posted 29 December 2008 - 04:36 AM
ow yea 1 more thing...
i rly like that music when u start the mod...
can any1 make a long version of that and give it to me?
There is a longer version. It's played on the final mission for each campaign.
Or, just PM me with your email address and I can send you the .wav file for it.
#111
Posted 01 January 2009 - 10:39 AM
Well, here are a few bugs I saw in the game:
1. In skirmish I can't build dolphins (the image doesn't appear in the building menu)
2. In skirmish the Backwarp and the Injection do not work (also here the images do not appear in the building menu)
3. Aeroblazes can attack hovering vehicles, I don't know if this is supposed to happen or if it is a bug.
4. Tesla troopers and Guardian GI's (and probably more units) can garisson buildings now, is this right?
5. The sniper can deploy now, is this right? and what boost he gets of it?
6. Terror Drones can detect spies, is this right?
7. When some vehicles get mind controlled and you kill the mind-controller, you command them again. But sometimes this vehicle crawls so slow that you can't do anything with it anymore. (It ONLY happends after mind control proces)
Also I have two questions:
1. In skirmish I could build three new units when I took control of all three nations ConYards, infiltrated all battle labs and built all buildings (I remember one was the apollo drone with mind control weapon) What are all the stats of these units?
2. The tesla Commando and The tesla adept seem to have no extra bonus compared to the tesla trooper and epsilon adept. So my question is: What are their bonusses?
Edited by Unforgiven Pretender, 01 January 2009 - 10:43 AM.
#112
Posted 01 January 2009 - 03:11 PM
2> this coincides with "1" but backwarp should work, injection doesn't.
3> this is entirly up to speeder, althought, it may as well be a bug.
4> this is legitimate.
5> this is legitimate.
6> this is also legitimate.
7> this is a bug, sometime the unit interference brings about a movement impediment to the unit, right, it's a bug.
Q.n.A. 1> These are special units.... i'd like to think of keeping this topic of them confidential. (it's a secret) but the only person who can answer the statistical Q. is speeder himself.
Q.n.A. 2> the secret tech units bonuses are the special abilities and resistances they own.
#113
Posted 01 January 2009 - 03:28 PM
#114
Posted 01 January 2009 - 04:30 PM
#115
Posted 02 January 2009 - 01:47 PM
I did install all programs and also the newest patches.
you installed more then one? -.-;
#116
Posted 02 January 2009 - 06:02 PM
#117
Posted 16 January 2009 - 03:10 AM
#118
Posted 16 January 2009 - 06:05 PM
#119
Posted 16 January 2009 - 10:37 PM
but maybe I got an idea, if I get it fixed, i'll immediatly inform you
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