JUS_SAURON Showcase
#22
Posted 05 September 2009 - 04:44 PM
Currently working on getting it up to LATEST PATCH....SEE is made for Collectors edition... works on both, as it should..
unpatched on the other hand, won't get many plays..
I have Studies ...
#23
Posted 06 September 2009 - 06:20 PM
Fire Pillar :
You summon pillars of Fire that shoot fireballs
The pillars can be attacked ....
But just stay away from them as they are deadly ...
Its more for protection than anything ..
on 3rd age but still debugging ....
Edited by JUS_SAURON, 06 September 2009 - 07:15 PM.
#24
Posted 06 September 2009 - 06:31 PM
#25
Posted 06 September 2009 - 06:59 PM
One of his power is to Transform into Super SauronWow, that's a huge Sauron
Who has More Devastating Attacks
Can Even Transform into a Balrog ..
This Transformation is TIMED ..so you cant just switch forms every sec...
If he stays in SUPER Form for too long he Dies ...
Both Ring Heroes Have Tons of New UBER Powers so getting the Ring is a Tide Turner ...
Think God Of War - Zeus
Or Super Mario Bros
Edited by JUS_SAURON, 06 September 2009 - 07:04 PM.
#26
Posted 06 September 2009 - 09:44 PM
#27
Posted 06 September 2009 - 10:11 PM
#28
Posted 06 September 2009 - 10:53 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#29
Posted 06 September 2009 - 11:04 PM
I said i hate bfme2 vanilla and rotwk vanilla because there the worst games in the world. But there sometimes fun with mods and it looks like this mod is really fun.Cough, um, Spart, you do realize that this is stuff for BFME2, right?
#30
Posted 06 September 2009 - 11:21 PM
#32
Posted 07 September 2009 - 10:32 AM
WOW !!The man Himself !!Nice job on the powers and FX''s. They are very interesting and unique. Like others said, you need to make it for patch 1.06 though.
I am Humbled ...
Will be my next project to get up to patch 1.06
I try to get as much uniqueness in the mod as possible !
And I usually play for HOURS with the new FUN STUFF
#33
Posted 07 September 2009 - 03:54 PM
#34
Posted 14 November 2009 - 08:01 PM
CLICK FOR DOWNLOAD AT 3RD AGE
I finally got around to transforming Rise Of the Phoenix into ver 1.06 using the -mod command
- I even added new powers not in Rise of the Phoenix eg .
- Orb Transform : Play with Saruman and Elrond to find out ...I love the Fx on the Orbs
- Dwarves finally got new powers and Buildings
- I beefed up Wild Faction with the Playable balrog
- I tried to balance all the Remaining Factions
- Galadriel and Sauron RingPowers changed
- I removed 'the Phoenix' from men as I got bored of it !
- For now check in the worker's palintir (that's bottom left of screen) for the building
I want to ensure no crashes before I mess with the original build list
=========================================
Will work on new sound , Commandbuttons pics etc
This is just a beta - This is to check for balance and if I forgot any codes to copy over eg a new weapon etc
I left the original game balance except for the hero and building healths
I will leave the MOD as a small one for now as even a new Movie at startup is alot of SIZE MB
===========================================
Enjoy - JUS_SAURON
Edited by JUS_SAURON, 22 November 2009 - 01:27 AM.
#35
Posted 14 November 2009 - 08:17 PM
#36
Posted 14 November 2009 - 08:35 PM
Thanks !YAYS downloading right now Finely I get to try your mod out
I just realised I left start money at $100000
and Galdriel on the map starting with elves
but this is the BETA anyways !
Any balance issues please post here
Any faulty powers etc
====================================
1.Arwen and Tranduil power buttons need re-coding .1.06 out of sync
====================================
HERE is some new pics .....
This is the new Super Tower for the Dwarves
This is not Garrisonabble but has rapid fire technology !
Only one allowed , Its too powerful !
Also ..Saruman and Elrond now a New Power - Orb Transform
Each has different attack styles
Edited by JUS_SAURON, 16 November 2009 - 01:59 AM.
#37
Posted 22 November 2009 - 12:21 AM
New sounds and new commandbutton Pics for the New Powers
There are more new powers not listed here :
The mod is mainly about the new powers as I am good at INI coding ( not modelling )
I was able to get it to 1.06 and it uses the -mod command for easy install
This should be good for now
I JUST NEED SOME BETA TESTERS to balance and de-bug the final version
Download at 3RD age
Edited by JUS_SAURON, 22 November 2009 - 12:23 AM.
#38
Posted 22 November 2009 - 04:05 AM
I'm thinking of making a Special-Power based mod, kinda like this, lots of new abilities and things. Maybe a TC with some new factions that are filled with Mages, or something. It'd just be for fun, but maybe with a pretty high level of balance and stuff. I guess I'm this sharing this as I think of it. Probably for BFME1.
#39
Posted 22 November 2009 - 12:53 PM
#40
Posted 22 November 2009 - 03:38 PM
Yes do it for bfme1, it would be awesome. And if you ever need help with any coding I can help. Jus the buttons look awesome, especially the Elven Wizardy.Ooh, that looks cool.
I'm thinking of making a Special-Power based mod, kinda like this, lots of new abilities and things. Maybe a TC with some new factions that are filled with Mages, or something. It'd just be for fun, but maybe with a pretty high level of balance and stuff. I guess I'm this sharing this as I think of it. Probably for BFME1.
Edited by Spartan184, 22 November 2009 - 03:44 PM.
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