Jump to content


Photo

JUS_SAURON Showcase


  • Please log in to reply
238 replies to this topic

#41 Ring o' Fate

Ring o' Fate

    The Ghost.

  • Project Team
  • 1,627 posts
  • Location:PA
  • Projects:Trying to find meaning...
  •  The guy that is just a ghost.

Posted 22 November 2009 - 07:33 PM

*Signs up to be a beta tester*
:crazed:
*Is agreed with the above*
A changed man is only the same man with a different outlook of life.

#42 Gfire

Gfire

    Nuju

  • Project Team
  • 2,173 posts
  • Location:I have returned from the depths
  • Projects:Finding My Way
  •  The Perfectionist

Posted 23 November 2009 - 05:59 AM

Already began coding, had nothing to do, decided it was a poor use of time and scrapped the whole idea. :p
Greetings, community.

#43 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 27 November 2009 - 10:53 AM

Just Uploaded the Latest ver of *** POWER OF THE RING***

Did some Balancing and BETA Testing ...
Added some new features for Galadriel and the Evil Hero
Made the Forests Grow AUTO when playing with Elves ...acts as camouflague evin on mini map
Added some Movie Lines for Witchking and Mouth of Sauron and Gandalf and Galadriel

Will upload Pictueres when I get a Chance ...


Always Download Latest ver :p

#44 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 03 January 2010 - 11:28 PM

So sorry to Double post but I have UPDATES :p
-----------------------------------------------------------------------------------

Gothmog now playable with warg mount ability

1 . has Crack the whip which gives orcs and Trolls More speed

2. Has summon orc warriors

Aragorn has mounted ability and uses arrows

Sharku has Crack the whip which gives warg riders more speed

3. I have put a new power for Faramir that is not apparent in the User Interface

play to find out

4. Re did Galadriels powers

5. Fixed alot of buggs from the previous ver .


-------------------------------------------------------------

You can find the mod at 3rdage or click on my SIGNATURE !

JUS_SAURON : POWER OF THE RING

#45 yams in a can

yams in a can

    Friend of the Right Side

  • Members
  • 391 posts
  • Location:Henrico,Virginia

Posted 04 January 2010 - 08:57 PM

Does this need the Collector's Edition?

Posted Image
To the professor, John Ronald Reuel Tolkien.


Posted Image
Posted Image

-yams in a can


#46 Ridder Blauw

Ridder Blauw

    title available

  • Project Team
  • 1,277 posts
  • Location:The Netherlands (AKA:Holland)
  •  Do not force yourself into modding it's bad for your health.

Posted 05 January 2010 - 04:08 PM

No it doesn't I tested it on bfme2 and it just worked fine ;)

#47 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 17 January 2010 - 05:21 AM

Here is a list of the new FUN powers
There are more stuff not mentioned in the list ...
I would have gotten flamed if I uploaded suach a LOONG post :)


Attached File  POWER_OF_THE_RING.txt   3.76KB   159 downloads

Get it at 3rd age or click on my Signature BELOW

#48 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 30 January 2010 - 02:10 PM

The men Statue

It has a power that protects all Surrounding Walls , Wall Hubs and Gates

for a limited time ...approx 30 sec

The compound is basically secure from ALL attack

Units nearby is invulnerable for the same time

But the power must be BOUGHT !!

COST - $1000



#49 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 24 April 2010 - 04:41 AM

Well its been some time since I have uploaded stuff for the mod ..
The main reason is upload space here is maxed out with my other SHOWCASE pics ...

But that does not mean that I have not been MODIING like CRAZY ! ;)

As you know my mod is mainly about NEW and UNIQUE powers so ...

I re-did Gandalf's , Saruman's , Mouth of Sauron's and the Witch King Powers
They now have unique powers not used before in-game !

The Nazgul go on Foot , Horse , Fellbeast and have ring-wraith form
I believe they have like 15 powers or so ... ;)


I also gave the Wild Faction some much needed attention

I don't have PICS of ALL the new stuff (upload space)
so enjoy this HERO for the WILD faction for now

beastmaster.jpg
Thanks to 3rd age for support !
Download at the3rdage.net ONLY !

#50 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 24 April 2010 - 05:54 AM

Hehe , dude I like your idea . Maybe I'll try your mod sometimes . ;)

#51 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 23 July 2010 - 01:14 AM

Been Busy

New Units / Buildings

Its my new Rohan Fortress with 8 Arrow Towers

It has Fire upgrades and can garrison units and build Archers and Rohirrim

Also in the pic my new Elite units for the Special Factions Building


The Numenorean Archers - Can use Fire Arrows for a Short duration , Strong against Heroes


The Numenorean Knghts - Can use 'Blademaster' for a Short duration , Strong against Heroes

That's right ..... a Horde style Blademaster !

Here's me talking about all the new additions to the MOD

Click for more Updates

I am pleased with the new powers and new Heroes ..

I recently re-did alot of Commandbuttons

I added TWO BFME1 Style maps and redid some CastlesandCamps for Dwarves / Goblins

The mod is 95% complete and I hope you all take time to play it someday

Edited by JUS_SAURON, 23 July 2010 - 01:15 AM.


#52 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 02 August 2010 - 05:01 AM

And still more Stuff ..
Just when you think I'm Done ..

----------------------------------------

Mordor Siege Transport

Click for Pic

I always wanted the Siege Tower to be able to GARRISON Troops as well

Now they Do , and they still have the Deploy Ability for those fortress Maps

And when its deployed on the wall they come out automatically ,

and then the Tower still acts like the old version allowing movement up the wall

I threw in an Armour upgrade as well ..

---------------------------------------------------------------------------

Now your weak Orc troops are protected on the march

And they can Fire when garrisoned !

Gothmog is somewhere in the tower :crazed:

Will upload this bit on 3rd age soon ... Testing a bit !

#53 CTLN7

CTLN7

    title available

  • Project Team
  • 1,210 posts
  • Location:Romania
  • Projects:Rogue Republic

Posted 02 August 2010 - 10:47 AM

awsome feature :crazed:

#54 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 02 August 2010 - 03:00 PM

Yeah ..I am willing to give it out to ANY MOD as I believe its a required ability

If you want just ASK ! :crazed:

Moving Garrisoned Towers that Deploy Enemies !

Kwen might want this for his BFME1 stuff ...

I just tested it and SWEET !

another look at it in battle :

Click to Pic

#55 CTLN7

CTLN7

    title available

  • Project Team
  • 1,210 posts
  • Location:Romania
  • Projects:Rogue Republic

Posted 02 August 2010 - 03:28 PM

too bad it isnt pulled by mountain trolls :crazed:

#56 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 02 August 2010 - 03:58 PM

Its pushed by them ... :crazed:
They are there in the Pic

Its a total HACK of the codes to get both Crew and passengers working properly

Edited by JUS_SAURON, 02 August 2010 - 03:59 PM.


#57 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 02 August 2010 - 04:44 PM

Those are cave trolls.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#58 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 02 August 2010 - 08:40 PM

Its pushed by them ... :crazed:
They are there in the Pic

Its a total HACK of the codes to get both Crew and passengers working properly

Really? All I had to do was change the number in "Slots = 0". And it looks perfectly like yours :ninja:


 

safsignature.png

 


#59 drogoth232

drogoth232

    What a shame

  • Members
  • 1,268 posts
  • Location:United States

Posted 03 August 2010 - 01:51 AM

From looking at the first pic of the siege tower, looks like you should either give it more life, or make is resistance stronger. Its going to die within seconds of coming in contact with a Fully Upraded unit.
Wait... what?

#60 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 03 August 2010 - 02:39 AM

Really? All I had to do was change the number in "Slots = 0". And it looks perfectly like yours :p


A few other lines or Else they still look empty ..but its not that hard :ninja:

Still have 2 problems with it but at least its a start :crazed:




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users