JUS_SAURON Showcase
#41
Posted 22 November 2009 - 07:33 PM
*Is agreed with the above*
#42
Posted 23 November 2009 - 05:59 AM
#43
Posted 27 November 2009 - 10:53 AM
Did some Balancing and BETA Testing ...
Added some new features for Galadriel and the Evil Hero
Made the Forests Grow AUTO when playing with Elves ...acts as camouflague evin on mini map
Added some Movie Lines for Witchking and Mouth of Sauron and Gandalf and Galadriel
Will upload Pictueres when I get a Chance ...
Always Download Latest ver
#44
Posted 03 January 2010 - 11:28 PM
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Gothmog now playable with warg mount ability
1 . has Crack the whip which gives orcs and Trolls More speed
2. Has summon orc warriors
Aragorn has mounted ability and uses arrows
Sharku has Crack the whip which gives warg riders more speed
3. I have put a new power for Faramir that is not apparent in the User Interface
play to find out
4. Re did Galadriels powers
5. Fixed alot of buggs from the previous ver .
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You can find the mod at 3rdage or click on my SIGNATURE !
JUS_SAURON : POWER OF THE RING
#45
Posted 04 January 2010 - 08:57 PM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#46
Posted 05 January 2010 - 04:08 PM
The Nazgûl's Watch
#47
Posted 17 January 2010 - 05:21 AM
There are more stuff not mentioned in the list ...
I would have gotten flamed if I uploaded suach a LOONG post
POWER_OF_THE_RING.txt 3.76KB 159 downloads
Get it at 3rd age or click on my Signature BELOW
#48
Posted 30 January 2010 - 02:10 PM
It has a power that protects all Surrounding Walls , Wall Hubs and Gates
for a limited time ...approx 30 sec
The compound is basically secure from ALL attack
Units nearby is invulnerable for the same time
But the power must be BOUGHT !!
COST - $1000
#49
Posted 24 April 2010 - 04:41 AM
The main reason is upload space here is maxed out with my other SHOWCASE pics ...
But that does not mean that I have not been MODIING like CRAZY !
As you know my mod is mainly about NEW and UNIQUE powers so ...
I re-did Gandalf's , Saruman's , Mouth of Sauron's and the Witch King Powers
They now have unique powers not used before in-game !
The Nazgul go on Foot , Horse , Fellbeast and have ring-wraith form
I believe they have like 15 powers or so ...
I also gave the Wild Faction some much needed attention
I don't have PICS of ALL the new stuff (upload space)
so enjoy this HERO for the WILD faction for now
Thanks to 3rd age for support !
Download at the3rdage.net ONLY !
#50
Posted 24 April 2010 - 05:54 AM
#51
Posted 23 July 2010 - 01:14 AM
New Units / Buildings
Its my new Rohan Fortress with 8 Arrow Towers
It has Fire upgrades and can garrison units and build Archers and Rohirrim
Also in the pic my new Elite units for the Special Factions Building
The Numenorean Archers - Can use Fire Arrows for a Short duration , Strong against Heroes
The Numenorean Knghts - Can use 'Blademaster' for a Short duration , Strong against Heroes
That's right ..... a Horde style Blademaster !
Here's me talking about all the new additions to the MOD
Click for more Updates
I am pleased with the new powers and new Heroes ..
I recently re-did alot of Commandbuttons
I added TWO BFME1 Style maps and redid some CastlesandCamps for Dwarves / Goblins
The mod is 95% complete and I hope you all take time to play it someday
Edited by JUS_SAURON, 23 July 2010 - 01:15 AM.
#52
Posted 02 August 2010 - 05:01 AM
Just when you think I'm Done ..
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Mordor Siege Transport
Click for Pic
I always wanted the Siege Tower to be able to GARRISON Troops as well
Now they Do , and they still have the Deploy Ability for those fortress Maps
And when its deployed on the wall they come out automatically ,
and then the Tower still acts like the old version allowing movement up the wall
I threw in an Armour upgrade as well ..
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Now your weak Orc troops are protected on the march
And they can Fire when garrisoned !
Gothmog is somewhere in the tower
Will upload this bit on 3rd age soon ... Testing a bit !
#53
Posted 02 August 2010 - 10:47 AM
#54
Posted 02 August 2010 - 03:00 PM
If you want just ASK !
Moving Garrisoned Towers that Deploy Enemies !
Kwen might want this for his BFME1 stuff ...
I just tested it and SWEET !
another look at it in battle :
Click to Pic
#55
Posted 02 August 2010 - 03:28 PM
#56
Posted 02 August 2010 - 03:58 PM
They are there in the Pic
Its a total HACK of the codes to get both Crew and passengers working properly
Edited by JUS_SAURON, 02 August 2010 - 03:59 PM.
#57
Posted 02 August 2010 - 04:44 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#58
Posted 02 August 2010 - 08:40 PM
Really? All I had to do was change the number in "Slots = 0". And it looks perfectly like yoursIts pushed by them ...
They are there in the Pic
Its a total HACK of the codes to get both Crew and passengers working properly
#59
Posted 03 August 2010 - 01:51 AM
#60
Posted 03 August 2010 - 02:39 AM
Really? All I had to do was change the number in "Slots = 0". And it looks perfectly like yours
A few other lines or Else they still look empty ..but its not that hard
Still have 2 problems with it but at least its a start
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