General Discussion
#41
Posted 09 June 2009 - 08:54 PM
#42
Posted 10 June 2009 - 05:01 PM
Hi I am new in this Forums but followed this mod since its beginning on this site and on mod db and as I said in an other post it seems to be great.
But I have one question on the Minas Tirith map.
So, can you dreamer eventually tell me (us) how you made the top of the minas tirith map, that the units can go up there without going through a wall cause for me the top looks like it is done with the height tool whatever its name is because of the groundtexture, but that wouldnt work as much as i know and the units couldnt o throught the mountain and so you must have found an other way..???
I made a big map of minas tirith for bfme1 some time ago with some walls under the top of minas tirith but if I want to make the top bigger it is not compatible with the rings and so on if you want you can look at it here: http://mevault.ign.c...age.php?id=9596
there you can see that the top is out of place to the rest of the map...
and since some time I work on an bigger version too but have no Ideas how to make the top.
It would be really really nice if you could help me with an answer about this??
thank you very much.
and keep on the great work on this mod I couldnt await its release and to send sauron in the Battle
Freeedy,
The access to the top of my Minas Tirith is done via scripting and it will work only because it's a singleplayer map. For a skirmish map you'll need to think up something new - try to play with the postern gates, I heard it worked...
#43
Posted 10 June 2009 - 05:08 PM
#44
Posted 10 June 2009 - 05:23 PM
#45
Posted 10 June 2009 - 08:22 PM
Freeedy,
The access to the top of my Minas Tirith is done via scripting and it will work only because it's a singleplayer map. For a skirmish map you'll need to think up something new - try to play with the postern gates, I heard it worked...
[/quote]
ok thank you very very much Dre@mer but one little question eventually
so is the top made with the high-tool whatever its name is with which you make hills or a higher plane or so on or is the whole top an extra model or is something like other models under the top? I dont think so but i am not sure:)
that would be cool to know thanks thanks thanks...
and good luck futhermore with this awesome mod.
Edited by Freeedy, 10 June 2009 - 08:43 PM.
#47
Posted 28 June 2009 - 08:38 AM
And all the Dark Lord's generals, Saruman, the Witch-King, and others who fell in The War of the Ring?
#48
Posted 28 June 2009 - 12:24 PM
do not know how's the storyline goes for Dre@mer.
#49
Posted 28 June 2009 - 12:53 PM
#50
Posted 28 June 2009 - 09:19 PM
Rise of Sauron campaign levels
...
Prologue Video
Showcases the desperate battle at the Black Gate, the death of Frodo and the regaining of the One Ring. With Sauron on the battlefield, the forces of Good have to retreat back to Minas Tirith. Eomer, Merry and Pippin die. Sauron's march across Middle-Earth can now begin ...---Mission 1: Minas Tirith
As the remaining members of the Fellowship set out to defend their realms, Aragorn stays in Minas Tirith to face approaching Mordor army, led by the Dark Lord himself. Player must finnish the destruction of the White City and slay Aragorn before the eyes of his well-beloved Arwen.
Boss: Aragorn, Arwen (won't get killed, will be imprisoned in the White tower)
........
#51
Posted 28 June 2009 - 11:07 PM
GASP!
Sam will destroy Mordor! SINGLEHANDEDLY!
Edited by Ring of Fate, 28 June 2009 - 11:08 PM.
#53
Posted 29 June 2009 - 05:42 AM
#54
Posted 29 June 2009 - 05:11 PM
Poor Arwen I have a cool idea: let her be at every level, guarded by lots of NPC dudes, to see how Middle-Earth falls Would be quite fun at Rivendell, not?
And Eowyn and Faramir? Don't they die at Minas Tirith, since they both actually were there?
Edited by Florisz, 29 June 2009 - 05:12 PM.
#55
Posted 29 June 2009 - 05:51 PM
#56
Posted 29 June 2009 - 07:55 PM
anyway, I'm sure Dre@mer thought of everything and needs no suggestions, right?
please take note that, until further notice, I don't care, so get lost.
#58 Guest_KP_*
Posted 12 July 2009 - 10:40 PM
KP
Edit(Dre@mer): regular font
Edited by Dre@mer, 13 July 2009 - 04:36 PM.
#59
Posted 13 July 2009 - 01:02 AM
#60
Posted 13 July 2009 - 04:13 PM
please take note that, until further notice, I don't care, so get lost.
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