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Announcing The Dwarf Holds


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#41 Lauri

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Posted 08 July 2009 - 06:09 PM

Wanna know a secret?

The outpost also contains defensive plots :tongevil:

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The 4th Age version 0.8 has been released: Link


#42 Spartan184

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Posted 08 July 2009 - 06:54 PM

Cool :tongevil: any other secrets?


 

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#43 Lauri

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Posted 08 July 2009 - 07:16 PM

Hm, shortcuts are in for buildings :tongevil:

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#44 mike_

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Posted 08 July 2009 - 07:19 PM

There's a giant deformed Gondorian in the middle of the camp FOR NO REASON

#45 Gfire

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Posted 08 July 2009 - 07:57 PM

Oh, I've thought of having defense plots on the outposts... Very cool. Can't wait to try it out.
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#46 Jeth Calark

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Posted 08 July 2009 - 08:40 PM

There's a giant deformed Gondorian in the middle of the camp FOR NO REASON


YES! What I've always wanted. FINALLY someone has the brilliance to put that in! :tongevil:











just kidding, obviously. :shiftee2:

#47 Taralom

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Posted 09 July 2009 - 07:43 AM

Yay, I thought of a question :p

What's the CP limit?
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#48 Spartan184

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Posted 09 July 2009 - 04:08 PM

I hope its high but not to high cause then it lags like hell.


 

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#49 Gfire

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Posted 09 July 2009 - 06:56 PM

I like around 250 myself, for good. If it's too high the game gets pretty boring for me, and laggy.
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#50 Nertea

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Posted 09 July 2009 - 06:58 PM

Highly encouraging. I must admit that Dale was my most anticipated factions for RA, but the Dwarves were a close second, especially since their architecture was inspired by the Dwarves. Perhaps my head will be removed for this, but what was/is Dain's stance on this new plan (since I noticed he is no longer a team member)? Anyways, it's good news, and good luck.

-Ken

Dain was part of our decision making process defining the mod, and I show him the ingame stuff sometimes, but he's not active in the project anymore. I have all of his art though.

A few details on the camp, since there seems to be some discussion - it has fewer plots than the other factions' camps, its defensive upgrades are distributed instead of concentrated (meaning you need to defend it with units). The walls and gate are weaker than average, so once you get a quick siege unit out you'll be able to get in quite easily. They won't be able to turtle well wih the camp because of the low plot count, so they'll have to maintain map control to offset their reasonably high unit and upgrade costs. And their units are slow. I'm hoping it will balance out reasonably well.

With regards to arrows and buildings, all dwarf plot buildings have (naturally) higher HP and slightly better armour (especially to fire damage) than their Gondor/Rohan counterparts. If I can solve the shooting-over walls issue that would be nice, but I'm not too hopeful about it now. Of course, if the enemy's archers are sitting right beside the wall shooting over you might be doing something wrong in the first place :p

CP limit is going to be higher than stock, but how much higher I'm not sure yet. Probably just double.

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#51 Uruk King

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Posted 10 July 2009 - 11:58 PM

Would dwarven resource structures produce more resources and/or have a high resource production rate in order to cover the expensive structures and limited building plot number?
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#52 Nertea

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Posted 11 July 2009 - 01:41 AM

If they did, what would be the point of having pricey units? the effective production rate would be the same.

So they don't get that much of a gathering bonus, but they do get a couple of very useful discounts with buildings.

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#53 Taralom

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Posted 11 July 2009 - 09:52 AM

Is there a link to a Tech Tree for the Dwarves?
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#54 m@tt

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Posted 11 July 2009 - 11:26 AM

Yes :p That doesn't mean you'll get it though :dry:
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#55 Taralom

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Posted 11 July 2009 - 07:48 PM

[insert emoticon "dying from sadness" here]

Okay, then I'll do it the other way :p
How many different buildings do the dwarves have? And if you want to say, what are the names and functions of each building? :p
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#56 Nertea

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Posted 11 July 2009 - 08:11 PM

Be a detective! Look at the screenshots, old sneak peeks, and start counting! :p I'll give you a hint; there is a barracks.

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#57 {IRS}Athos

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Posted 11 July 2009 - 08:13 PM

Ehwhat? A barracks, did you say? I never would have guessed there was one of those... after all, dwarves simply spring up out of holes in the ground! :p

Will there be descriptions for all the Khuzdul-named units? I'm not sure I'd be able to figure out which was which otherwise...

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#58 Nertea

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Posted 11 July 2009 - 08:26 PM

Yeah, of course. The English equivalent (not direct translation, Orc-Bane isn't very descriptive) is in the tooltip while the unit name is in Khuzdul.

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#59 Taralom

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Posted 11 July 2009 - 08:28 PM

Be a detective! Look at the screenshots, old sneak peeks, and start counting! :p I'll give you a hint; there is a barracks.

Dammit, hoped you could save me sowe work :p
You know what, I'll just wait patiently and see once TDH is released.

Qedit: Now, off you go. There's a lot of work that needs doing :p

Edited by Taralom, 11 July 2009 - 08:29 PM.

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#60 Gfire

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Posted 11 July 2009 - 08:58 PM

Is Qedit sorta like Credit?

Ironically edited for spelling.

Edited by Gfire, 11 July 2009 - 08:59 PM.

Greetings, community.




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