Announcing The Dwarf Holds
#42
Posted 08 July 2009 - 06:54 PM
#44
Posted 08 July 2009 - 07:19 PM
#45
Posted 08 July 2009 - 07:57 PM
#46
Posted 08 July 2009 - 08:40 PM
There's a giant deformed Gondorian in the middle of the camp FOR NO REASON
YES! What I've always wanted. FINALLY someone has the brilliance to put that in!
just kidding, obviously.
#47
Posted 09 July 2009 - 07:43 AM
What's the CP limit?
please take note that, until further notice, I don't care, so get lost.
#48
Posted 09 July 2009 - 04:08 PM
#49
Posted 09 July 2009 - 06:56 PM
#50
Posted 09 July 2009 - 06:58 PM
Dain was part of our decision making process defining the mod, and I show him the ingame stuff sometimes, but he's not active in the project anymore. I have all of his art though.Highly encouraging. I must admit that Dale was my most anticipated factions for RA, but the Dwarves were a close second, especially since their architecture was inspired by the Dwarves. Perhaps my head will be removed for this, but what was/is Dain's stance on this new plan (since I noticed he is no longer a team member)? Anyways, it's good news, and good luck.
-Ken
A few details on the camp, since there seems to be some discussion - it has fewer plots than the other factions' camps, its defensive upgrades are distributed instead of concentrated (meaning you need to defend it with units). The walls and gate are weaker than average, so once you get a quick siege unit out you'll be able to get in quite easily. They won't be able to turtle well wih the camp because of the low plot count, so they'll have to maintain map control to offset their reasonably high unit and upgrade costs. And their units are slow. I'm hoping it will balance out reasonably well.
With regards to arrows and buildings, all dwarf plot buildings have (naturally) higher HP and slightly better armour (especially to fire damage) than their Gondor/Rohan counterparts. If I can solve the shooting-over walls issue that would be nice, but I'm not too hopeful about it now. Of course, if the enemy's archers are sitting right beside the wall shooting over you might be doing something wrong in the first place
CP limit is going to be higher than stock, but how much higher I'm not sure yet. Probably just double.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#52
Posted 11 July 2009 - 01:41 AM
So they don't get that much of a gathering bonus, but they do get a couple of very useful discounts with buildings.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#53
Posted 11 July 2009 - 09:52 AM
please take note that, until further notice, I don't care, so get lost.
#55
Posted 11 July 2009 - 07:48 PM
Okay, then I'll do it the other way
How many different buildings do the dwarves have? And if you want to say, what are the names and functions of each building?
please take note that, until further notice, I don't care, so get lost.
#56
Posted 11 July 2009 - 08:11 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#57
Posted 11 July 2009 - 08:13 PM
Will there be descriptions for all the Khuzdul-named units? I'm not sure I'd be able to figure out which was which otherwise...
x____Athos____
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#58
Posted 11 July 2009 - 08:26 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#59
Posted 11 July 2009 - 08:28 PM
Dammit, hoped you could save me sowe workBe a detective! Look at the screenshots, old sneak peeks, and start counting! I'll give you a hint; there is a barracks.
You know what, I'll just wait patiently and see once TDH is released.
Qedit: Now, off you go. There's a lot of work that needs doing
Edited by Taralom, 11 July 2009 - 08:29 PM.
please take note that, until further notice, I don't care, so get lost.
#60
Posted 11 July 2009 - 08:58 PM
Ironically edited for spelling.
Edited by Gfire, 11 July 2009 - 08:59 PM.
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