Announcing The Dwarf Holds
#81
Posted 13 July 2009 - 01:35 AM
#83
Posted 13 July 2009 - 02:38 AM
Personally I dont think the Dwarves should have AI in their first beta, partially to lay weight of Nertea, and to have it released with less bugs, plus a similar thing happened with the first two betas of TEA. But if there is an AI being created behind the scenes, all the better!
#84
Posted 13 July 2009 - 03:10 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#85
Posted 13 July 2009 - 03:50 AM
And UK, the Hall of Elders and Barracks are two very different buildings if you guys were more clever you could have deduced from previous comments (the number of plots in the castle (and Nert saying something like 'you can build one of every building except one')) how many different buildings there are
#87
Posted 14 July 2009 - 03:21 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#88
Posted 14 July 2009 - 04:05 PM
#89
Posted 14 July 2009 - 04:50 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#90
Posted 14 July 2009 - 04:51 PM
Just been having a look at the AI... AI is simple, just Worldbuilder scripts. But it is very time consuming, very very repetitive, and having just spent 20 minutes on the object list, I'm already going mad.....Will the Dwarves have AI?
If anyone is
#91
Posted 14 July 2009 - 06:47 PM
I'd love to learn the AI eventually, though.
#92
Posted 14 July 2009 - 07:24 PM
Just been having a look at the AI... AI is simple, just Worldbuilder scripts. But it is very time consuming, very very repetitive, and having just spent 20 minutes on the object list, I'm already going mad.
If anyone isstupid enoughwilling to want to help out with this, they're more than welcome.
Now you've just discouraged me
But getting through all the maps could really be quite frustrating. Good luck
#93
Posted 14 July 2009 - 07:36 PM
That's the camp.
The castle has 10 I think.
I can't think of any way of counting it that would result in 11 There will probably be some more hints, or even an answer, in an update soonish.
I suppose M@tt was incorrect then...
Edited by yarrum, 14 July 2009 - 07:36 PM.
#94
Posted 14 July 2009 - 10:27 PM
#95
Posted 14 July 2009 - 10:52 PM
#97
Posted 14 July 2009 - 11:36 PM
#98
Posted 21 July 2009 - 09:58 PM
Anyway, why all the guesses of how many building plots and actual buildings, it hardly matters. All that truly matters is what the mod has in store for any eager fan in terms of gameplay and content. Let somethings be a supprise.
#99
Posted 22 July 2009 - 01:18 AM
What happened to Heb I wonder?
Break dancing into the hearts of millions
#100
Posted 22 July 2009 - 01:23 AM
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