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Announcing The Dwarf Holds


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#81 Ring o' Fate

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Posted 13 July 2009 - 01:35 AM

....Will the Dwarves have AI? :p
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#82 Yarrum

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Posted 13 July 2009 - 01:57 AM

Uruk King, you're forgetting the keep-like structure that can be seen in the back-left of the camp in shot four, bringing the total structure count to eight.

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#83 Uruk King

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Posted 13 July 2009 - 02:38 AM

Of course. :p How could one forget.

Personally I dont think the Dwarves should have AI in their first beta, partially to lay weight of Nertea, and to have it released with less bugs, plus a similar thing happened with the first two betas of TEA. But if there is an AI being created behind the scenes, all the better! :D
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#84 Nertea

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Posted 13 July 2009 - 03:10 AM

If there is an AI involved, I seriously doubt I will be coding it :p

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#85 mike_

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Posted 13 July 2009 - 03:50 AM

Yeah I wouldn't count on AI for a long time ;)

And UK, the Hall of Elders and Barracks are two very different buildings :p if you guys were more clever you could have deduced from previous comments (the number of plots in the castle (and Nert saying something like 'you can build one of every building except one')) how many different buildings there are :D

#86 Yarrum

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Posted 14 July 2009 - 01:31 PM

Oooooooooooooooh, that would mean that there's...*gasp*.......ELEVEN BUILDINGS? :thumbsupsmiley: :crazed: :xcahik_: :xd:

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#87 Nertea

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Posted 14 July 2009 - 03:21 PM

I can't think of any way of counting it that would result in 11 :thumbsupsmiley: There will probably be some more hints, or even an answer, in an update soonish.

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#88 Gfire

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Posted 14 July 2009 - 04:05 PM

I think it was said that there was room in the castle for all but one, and that the castle had 10 build spots. That means 11 buildings, unless I just failed math.
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#89 Nertea

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Posted 14 July 2009 - 04:50 PM

*scratches head* I'm looking at my castle and I don't see 10 plots, there are... less.

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#90 m@tt

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Posted 14 July 2009 - 04:51 PM

....Will the Dwarves have AI? :thumbsupsmiley:

Just been having a look at the AI... AI is simple, just Worldbuilder scripts. But it is very time consuming, very very repetitive, and having just spent 20 minutes on the object list, I'm already going mad.

If anyone is stupid enough willing to want to help out with this, they're more than welcome.
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#91 Gfire

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Posted 14 July 2009 - 06:47 PM

Well I may be willing, but I don't think I have the time... I'm pretty busy this summer with my "school" tech team, getting stuff up and running for next year, as well as with my own mod and the like. I also don't have any experience with it, so I don't think I'm the best choice.

I'd love to learn the AI eventually, though.
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#92 Dre@mer

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Posted 14 July 2009 - 07:24 PM

Just been having a look at the AI... AI is simple, just Worldbuilder scripts. But it is very time consuming, very very repetitive, and having just spent 20 minutes on the object list, I'm already going mad.

If anyone is stupid enough willing to want to help out with this, they're more than welcome.


Now you've just discouraged me :thumbsupsmiley:

But getting through all the maps could really be quite frustrating. Good luck :p

#93 Yarrum

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Posted 14 July 2009 - 07:36 PM

That's the camp.

The castle has 10 I think.


I can't think of any way of counting it that would result in 11 :thumbsupsmiley: There will probably be some more hints, or even an answer, in an update soonish.


I suppose M@tt was incorrect then...

Edited by yarrum, 14 July 2009 - 07:36 PM.

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#94 Gfire

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Posted 14 July 2009 - 10:27 PM

Yeah... So it's probably something like 8-10 structures. I hope they don't have less than seven plots in their fortress...
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#95 Ring o' Fate

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Posted 14 July 2009 - 10:52 PM

.....They have 7 plots, don't they? Which then means 8 buildings.
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#96 m@tt

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Posted 14 July 2009 - 10:59 PM

There's definitely an even number of plots in the castle.
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#97 Gfire

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Posted 14 July 2009 - 11:36 PM

Eight's my guess then, with nine buildings.
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#98 Uruk King

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Posted 21 July 2009 - 09:58 PM

I sure hope that there us some sort of website update concerning the Dwarven faction.

Anyway, why all the guesses of how many building plots and actual buildings, it hardly matters. All that truly matters is what the mod has in store for any eager fan in terms of gameplay and content. Let somethings be a supprise.
I will remember Rhovanion Alliance, RIP .

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#99 Radspakr Wolfbane

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Posted 22 July 2009 - 01:18 AM

So I'm guessing the Heb will no longer be doing the AI.
What happened to Heb I wonder?

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#100 MirkwoodArcher

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Posted 22 July 2009 - 01:23 AM

It seems like more and more people are disappearing from the mods lately.
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