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Announcing The Dwarf Holds


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#61 m@tt

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Posted 11 July 2009 - 09:31 PM

Atm, the building tooltip have English translations (as in - build Khazad-wotsit, the Dwarven Archers), but not the actual units once they are built.
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#62 Námo

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Posted 11 July 2009 - 10:57 PM


... the unit name is in Khuzdul.

Beautiful :p ... and very interesting, from a linguistic point of view! :p

... Khazad-wotsit ...

I do know Khazad, ... but wotsit? ... ?? :p


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#63 Yarrum

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Posted 12 July 2009 - 12:59 AM

I think I means wotsit and in 'Khazad-whatever this unit is'. Also, I'm guessing there will be at least six buildings, as five were shown in the previews and Nertea said that there was another building for the barracks (Iron hills camp building maybe? If not, will this building be included?). Will the Dwarves have a well structure? If so, is it the vanilla well entirely, the vanilla well re-skinned, an edited vanilla well, or a brand new model?

Edit: Also, will and of the maps seen on the site be included?

Edited by yarrum, 12 July 2009 - 01:02 AM.

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#64 Uruk King

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Posted 12 July 2009 - 01:40 AM

I was thinking of something along the lines of a coal-fired hearth, where Dwarven warriors can heal. Alternatively, to run with the theme of the Dwarves´ affinity wih Ale, an Ale Stand, a small steading tended by a single Dwarf, who provides Ale to Dwarven troops.
I will remember Rhovanion Alliance, RIP .

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#65 Yarrum

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Posted 12 July 2009 - 02:06 AM

That would be interesting, but I'm not sure if the team is creating any more models/animations than they have already.

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#66 mike_

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Posted 12 July 2009 - 03:04 AM

Dwarves heal with wells like the other factions :p

#67 Nertea

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Posted 12 July 2009 - 03:07 AM

That would be interesting, but I'm not sure if the team is creating any more models/animations than they have already.

Umm yeah... we're finishing the faction. This requires at bare minimum another 42 destruction states :p

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#68 Uruk King

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Posted 12 July 2009 - 03:55 AM

They already heal with Wells?

So much for the variety/eye candy train of thought thought.
I will remember Rhovanion Alliance, RIP .

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#69 mike_

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Posted 12 July 2009 - 03:58 AM

Don't tell me, I didn't do the design doc :p

#70 Nertea

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Posted 12 July 2009 - 05:46 AM

They already heal with Wells?
So much for the variety/eye candy train of thought thought.


If I'm not much mistaken, the well is in one of the screenshots at the beginning of the thread.

If so, is it the vanilla well entirely, the vanilla well re-skinned, an edited vanilla well, or a brand new model?

There are very, very few things in this mod that are even vaguely related to vanilla models and textures.

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#71 Baki

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Posted 12 July 2009 - 11:03 AM

There are very, very few things in this mod that are even vaguely related to vanilla models and textures.


Does this also count for the other factions in the limited release?
And which factions will be included, I guess Gondor, Mordor and the Elves, as these 3 factions already were shown on the RA homepage?
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#72 _Haldir_

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Posted 12 July 2009 - 12:06 PM

This sounds rad!! I'm so excited for this, dwarves have always been a faction i've wanted to play in bfme1. Those screens and the bodyguard idea look great btw :p

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#73 Ring o' Fate

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Posted 12 July 2009 - 12:18 PM

Man, I'd kill to have you guys do Rohan. :p
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#74 m@tt

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Posted 12 July 2009 - 12:20 PM

There are very, very few things in this mod that are even vaguely related to vanilla models and textures.


Does this also count for the other factions in the limited release?
And which factions will be included, I guess Gondor, Mordor and the Elves, as these 3 factions already were shown on the RA homepage?

Dwarfs and vanilla factions only. Vanilla faction units have been 99% reskinned.

Edited by m@tt, 12 July 2009 - 12:21 PM.

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#75 Ring o' Fate

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Posted 12 July 2009 - 12:39 PM

...What's the 1% not edited?
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#76 Baki

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Posted 12 July 2009 - 12:43 PM

...What's the 1% not edited?


Very likely the Mordor Mumakil and trolls.
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#77 m@tt

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Posted 12 July 2009 - 01:39 PM

Yep. Plus ents and nazgul and fellbeasts.
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#78 Ring o' Fate

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Posted 12 July 2009 - 01:43 PM

That really seems more than 1%.
Edit: But meh. That's just me.

Edited by Ring of Fate, 12 July 2009 - 01:43 PM.

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#79 Yarrum

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Posted 12 July 2009 - 02:37 PM

They already heal with Wells?
So much for the variety/eye candy train of thought thought.


If I'm not much mistaken, the well is in one of the screenshots at the beginning of the thread.


Ah, you're right. It's at the back of the camp in the fourth screenshot. It looks very nice. So then, that brings the total of Dwarven buildings up to eight (plus the three wall upgrades, which would give a grand total of eleven).

Edited by yarrum, 13 July 2009 - 01:58 AM.

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#80 Uruk King

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Posted 13 July 2009 - 01:14 AM

How exactly do we know that it is five, (minus the upgrades)?

There is the:

  • Statue of Durin the Deathless
  • Fountain
  • Mine (resource structure)
  • Smithy (Upgrade/ possibly resource structure)
  • Elder Hall (I assume its the Dwarven Barracks)
  • the Barracks for recuiting Dwarven Bodyguards
  • Craftsmans Shop

totalling to seven known-of structures.
I will remember Rhovanion Alliance, RIP .

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