Alternate timelines
#142
Posted 25 June 2004 - 10:23 AM
#143
Posted 25 June 2004 - 04:36 PM
#144
Posted 20 July 2004 - 09:06 AM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#145
Posted 20 July 2004 - 01:08 PM
I think that when we actually get around to writing the missions and deciding what to include, we can ask for opinions on thier possible outcomes; I think that would be more successful.
#146
Posted 20 July 2004 - 05:46 PM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#147
Posted 21 July 2004 - 09:54 AM
Therefore, shouldn't an overall campaign for the three Axis sides be thought up rather than a side-specific one?
I also thought that generally, only small tweaks were needed in order to keep it grounded in reality; eg, the Battle of Kursk was won by the Germans, or that the Pearl Harbor bombing was more effective and caught more of the US fleet.
#149
Posted 21 July 2004 - 05:59 PM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#151
Posted 22 July 2004 - 10:21 AM
so do u really need suggestions?
My point exactly
IMO, we should just ask which battles should have been won etc, when we get around to making the unit list.
By including battles where Germany *did* win, and by tweaking others as little as possible, it should be possible for this to remain fairly "historical".
And then we can put all the wackier stuff (bombing of NYC?) at the very end.
#152
Posted 22 July 2004 - 10:24 AM
I admit though the prolonging of WWII seems very interesting considering all the advanced technolgy the germans were developing.
Its a shame RA2 can't do Dune:Emperor Logic were losing didn't mean game over but it screwed u for later missions.
Edited by Allied General, 22 July 2004 - 10:26 AM.
#153 Guest_Pointblanc_*
Posted 03 October 2004 - 07:45 AM
Anyone see the History Channel piece on thier secret weapons? Plannign to bomb San Diego.. if they win, possible missions in Mexico/So Cal. ?dirty bombs with the bubonic plauge, crude, yet deadly..
#154
Posted 02 August 2005 - 03:39 AM
SHUT UP AND SMILE ! ( :
#155
Posted 24 August 2006 - 09:05 PM
(MoH is a awsome game, i beat all of them )
#156
Posted 24 August 2006 - 11:12 PM
---Topic Closed ---
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
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