Edited by bauglir1111, 23 August 2009 - 04:18 PM.
Kings of the West Feedback
#81
Posted 23 August 2009 - 04:13 PM
#82
Posted 23 August 2009 - 04:30 PM
#83
Posted 23 August 2009 - 04:31 PM
You mean change his animations back to the normal vanilla ones. I agree aragorn sucks with fara slow swings aims hes only good for his LS.GTO u can change aragorn skin.His original skin(in vanila bfme) is better than now(faramir skin).And why rangers and elves dont have fire arrow?
#84
Posted 23 August 2009 - 08:23 PM
#85
Posted 23 August 2009 - 08:29 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#86
Posted 24 August 2009 - 02:01 AM
#87
Posted 26 August 2009 - 10:43 AM
#88
Posted 26 August 2009 - 05:11 PM
Those things are just a graphic issue, but the mod would look far more professional (and the least to say is that it already does look professional) if images for powers and the selection of certain units weren't juste in-game screenshots...
I think the Lord of the Ring is a great source of arts and screenshots of all types... Instead of the image of the two in-game Blue Wizards, what about an art of those two?
The best I found actually, isn't a LOTR-based art, but it could fit in the mod pretty well (considering you'd resize it and make things as the text doesn't appear):
The Knight of Dol Amroth:
Also one other thing, I saw the Morgul barrack has the same icon as a Gondor Barracks (and the same sound, as I said on another topic), what about taking a screenshot in the movie to make this icon?
Edit 2: some thing I posted on another thread.
=> Since added Mordor heroes got a description, why don't the other factions' heroes have one? That made a long time I've read the books, I don't really remember who is who, so a little help (something like "a ranger captain" or else, you know what I mean...) in the description would be great. Anyway, now I know since I spawned all gondor heroes to ckeck this, but hey, it'll help newbies to your mod : )
There are probably other things we could search images for, but they don't come at my mind for the moment.
I love this mod and I'd love to contribute in making it better (if it's still possible), I know these are just little details but they could probably make the mod more agreable to play : ) (or I'm the only one here to be bothered by such things =p)
Edit: about the Mordor Citadel: what other Citadel have the power of upgrading your orcs up to lvl4 in a sec? Considering you combine it with the power "Call the Horde", you can build a strong army very fastly and very easily. So I think Mordor Citadel is strong enough, if you see what I mean : )
Edit 3: Oh yeah, one very last thing: weren't the Nazgûls supposed to be able to switch mount and ride a horse or be on foot? And wasn't the Witch King supposed to be able to use his Fellbeast? That's not really a big thing, I know it must be hard to code since I've tried myself and not managed to do it, and anyway I alsmost never use Nazgûls, they're too expensive (even if their regeneration is free... 3000 used for a bird which get pwned by archers, and do not know the word "Leadership", that hurts. And even so, their regeneration is very very long so I often forget I lauched it xD)
But a group of Nazgûls, on foot or riding, led by the Witch King, would really rock. And would really be unstoppable in some way =p (but far too expensive to be used as an exploit...)
Edit 4: Finally, one last edit: I found a great lack in the KOTW gameplay: you can't combine new units together, or new units with original ones! That's pretty bad since I can't protect my archers with spearmen, and constantly have to watch out for cavalry charges on them... My favorite faction is Mordor, and against Rohan, I suck because of that. I find Haradrim (main Mordor anti-horse weapon) too expensive compared to the orcs and don't use them (I don't deny they can be useful, that's just my opinion!), or just if I really need them, but even if I used them, I couldn't protect my key units with some spear and still be powned by horses...
Is there a chance we can combine units in a next version, or the fact Gto has retired from modding means there will be no changes on this side?
Edited by Elred, 27 August 2009 - 01:17 PM.
#89
Posted 27 August 2009 - 02:22 PM
Edit 4: Finally, one last edit: I found a great lack in the KOTW gameplay: you can't combine new units together, or new units with original ones! That's pretty bad since I can't protect my archers with spearmen, and constantly have to watch out for cavalry charges on them... My favorite faction is Mordor, and against Rohan, I suck because of that. I find Haradrim (main Mordor anti-horse weapon) too expensive compared to the orcs and don't use them (I don't deny they can be useful, that's just my opinion!), or just if I really need them, but even if I used them, I couldn't protect my key units with some spear and still be powned by horses...
if you don't spend your resources on haradrim or nazgul, what on earth do you spend them on?
#90
Posted 27 August 2009 - 03:37 PM
Orcs, Morgul orcs/uruks,Trolls (mostly Armored trolls once I can have them), Siege works and siege units, Gothmog, the two Heroes of Cirith Ungol, the Witch King, and upgrades... I'm a lover of orcspam
My strategy is mainly the use of Call The Horde to get my Trolls and Orcs quickly, survive until I can get the Morgul spell, and then build an army of Mordor's elite units and upgrade them with the Mordor Flag and the experience of the Citadel Call. I found out that 3 armored trolls are enough to wipe out the door of Gondor and Rohan Castles, and once my Witch King is in it I use This Is My Hour, and once Gothmog is in it I use his Haradrim army spell and his Warg spell.
If the enemy doesn't fall with that and I see that I'm beginning to lose, I start to gather another army since Orcs are very cheap.
And so on.
Edited by Elred, 27 August 2009 - 04:05 PM.
#91
Posted 27 August 2009 - 06:12 PM
#92
Posted 28 August 2009 - 05:21 PM
Intented or not?
#93
Posted 30 August 2009 - 10:26 PM
#94
Posted 30 August 2009 - 10:42 PM
#95
Posted 31 August 2009 - 05:46 AM
For me it was very fun =D
#96 Guest_Guest bob_*
Posted 02 September 2009 - 01:48 AM
#97
Posted 04 September 2009 - 07:14 PM
does mordor A.I. use sauron power
You tell them
Turn off your lights when you dont need em on!-If you wanna help, put this as an image in to your sig http://helmsdeeplast....net/GW_sig.jpg
Longest serving lonewolf beta tester( that is currently active)
#98
Posted 08 September 2009 - 10:24 AM
#99 Guest_Guest_bob_*_*
Posted 08 September 2009 - 04:51 PM
what?does mordor A.I. use sauron power
You tell them
#100 Guest_Mark C_*
Posted 09 September 2009 - 02:39 AM
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