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#41 TheFellowship

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Posted 18 August 2009 - 01:08 AM

also are the mini mods compatible with kings of the west?

I'm not sure. If the mini mods are compatible with patch 1.03 then it should be easy enough to add them to kotw. You can give it a try and see if you can make them work :unsure:

I think I found a bug... when I order my tower guards to attack, they dont, and just stand there, even when the enemy is attacking them, they just stand there.

Are you using version 1.0? And do you mean the Tower Guard (horde of 5) or the Citadel Guard (single troop)? Because there was a bug in v1.0 where the Citadel Guard (single troop) were unable to attack (their weapon had a typo in it that cause it to not work at all). Version 1.1 corrected this, so perhaps you could give that version a try and see if the problem is fixed?

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The mini mods are compatible with 1.03 so add them, and the evil campain works but good don't, so will you upgrade the new rohan heros cause they suck like gamling, and also the new gondor ranger heros suck. Mordor is pretty tough the new heros could be better like new hoers for nazgul like dismont and a poison attack. thats just my opinion though
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#42 Ring o' Fate

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Posted 18 August 2009 - 01:13 AM

Rohan heroes and Gondor ranger heroes DO NOT SUCK.
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#43 TheFellowship

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Posted 18 August 2009 - 01:18 AM

Rohan heroes and Gondor ranger heroes DO NOT SUCK.

They could be tougher though and isn't Rohan very slow in the beginning of the skirmish games
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#44 Ring o' Fate

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Posted 18 August 2009 - 01:22 AM

Well, their super strong people are like 1200+, so yeah, Rohan is slow at the start, but if Rohan gets Cavalry, you know you are screwed. :unsure: And the Rangers are, well, Ranger. Not armored, but make up for it with skill.
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#45 TheFellowship

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Posted 18 August 2009 - 01:25 AM

Well, their super strong people are like 1200+, so yeah, Rohan is slow at the start, but if Rohan gets Cavalry, you know you are screwed. :unsure: And the Rangers are, well, Ranger. Not armored, but make up for it with skill.

Ya thats true but do you think the dismount/mount power for nazguls could work in this mod
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#46 {IRS}Athos

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Posted 18 August 2009 - 02:21 AM

Don't diss my rangers, or my Gamling! :unsure:
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#47 Spartan184

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Posted 18 August 2009 - 02:25 AM

How so?

Its OP because it basically make the rohan heroes all invulnerable.


 

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#48 Ring o' Fate

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Posted 18 August 2009 - 03:09 AM

....Which is the point of Glorious Charge. Isn't it?
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#49 Spartan184

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Posted 18 August 2009 - 03:54 AM

Its for your horses not for the heroes.
Edit: Then in basically make all your heroes are unkillable for a amount of time. Doesn't really seem fair.

Edited by Spartan184, 18 August 2009 - 03:56 AM.


 

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#50 Ring o' Fate

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Posted 18 August 2009 - 04:35 AM

Well, isn't mounted heroes part of a cav army? And it is fair if you maybe jack up Theo's price, or decrease the time that GC is on.
Edit: Just shorten time, and then make MOUNTED (No Blue Wizards would be affected then GtO :unsure: ) heroes affected. Simple as that.

Edited by Ring of Fate, 18 August 2009 - 04:36 AM.

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#51 Florisz

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Posted 18 August 2009 - 09:44 AM

Isn't the effect +250% armor and something else instead of only taking like 10% damage?
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#52 Spartan184

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Posted 18 August 2009 - 02:02 PM

Well, isn't mounted heroes part of a cav army? And it is fair if you maybe jack up Theo's price, or decrease the time that GC is on.
Edit: Just shorten time, and then make MOUNTED (No Blue Wizards would be affected then GtO :p ) heroes affected. Simple as that.

Its already OP cause Theoden come with GC as far as i know. So yeah and it isn't fair at all to the other players. And i think it should be just left for calvary. Thats more OP than Uguk having splash damage every time.


 

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#53 cerberox

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Posted 18 August 2009 - 02:14 PM

Ugluk for isengard is really good but hes way to low of price he should cost like 1400 or somthing with his carnage and heal ability and splash damage

Edited by cerberox, 18 August 2009 - 02:14 PM.


#54 Ring o' Fate

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Posted 18 August 2009 - 05:24 PM

Spartan, Theo no longer gets affected by GC. I WANT THAT BACK.
Edit: Clarified.

Edited by Ring of Fate, 18 August 2009 - 05:25 PM.

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#55 string

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Posted 18 August 2009 - 08:23 PM

The gondor heroes have a few issues, mainly Gandalf and Aragorn.

Since Aragorn is supposed to be the second gondor superhero, he should be a solid hero but he isn't really. Removing the anduril or whatever power really nerfed his single target damage and more importantly his run speed, blademaster no longer allows him to hit two or three units at a time, and he seems to take forever to level. It's literally easier to get Legolas from 1-10 than it is to get aragorn from 5 to 8, let alone 10 for AotD. Gimli is a better hero in almost every way than Aragorn if you don't count the ghost summon - he has better defense, much more hp, a ranged attack on fast recycle, solid damage, a small aoe, and his damage boost hits several units and has knockback plus is on a fast recycle.

Yeah I get that gondor has several good heroes rather than just two like Isengard, but aragorn is seriously lacking and in some games it's just better to pull out Gimli and Legolas and forget Aragorn completely because of his usefulness problems and slow leveling.

Gandalf needs his GTW/POTI spell book skill back or needs to have his spells adjusted for it, his spells are pretty weak now and 1 minute per wizard blast really reduces his value. Gandy's Istari Light can't even one hit a sentry tower anymore, the balrog does more damage with his whip than gandalf does with his light.

Other than that there's a few smaller problems with the heroes - the blue wizard (forget which one) with the knockback spell basically has a damage free version of word of power. If it was just meant to be a knock back spell that's actually pretty cool, but it still has the same 4 or 5 minute recycle of word of power which makes it worthless. Needs to either deal damage or have a 30 second-ish cooldown (which would be cooler, gives them a different flavor than Gandalf/saruman). Gimli's slayer no longer gives a speed boost even though the text still says it does. A few mordor heroes don't autoheal. The uruk scout formation is broken.

bout all I can think of atm, love the mod, actually made rohan a fun side to play again.

Oh, and warg rider forged blades don't seem to do anything, I think they were supposed to add extra knockback or something but whatever it is they're supposed to do it's not noticeable.

#56 {IRS}Athos

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Posted 18 August 2009 - 10:45 PM

Oooh, I'll address this! :p

The gondor heroes have a few issues, mainly Gandalf and Aragorn.

Since Aragorn is supposed to be the second gondor superhero, he should be a solid hero but he isn't really. Removing the anduril or whatever power really nerfed his single target damage and more importantly his run speed, blademaster no longer allows him to hit two or three units at a time, and he seems to take forever to level. It's literally easier to get Legolas from 1-10 than it is to get aragorn from 5 to 8, let alone 10 for AotD. Gimli is a better hero in almost every way than Aragorn if you don't count the ghost summon - he has better defense, much more hp, a ranged attack on fast recycle, solid damage, a small aoe, and his damage boost hits several units and has knockback plus is on a fast recycle.

Yeah I get that gondor has several good heroes rather than just two like Isengard, but aragorn is seriously lacking and in some games it's just better to pull out Gimli and Legolas and forget Aragorn completely because of his usefulness problems and slow leveling.


However, Aragorn's *apparent* weakness against enemies is probably to balance the fact that he can OHKO enemy super-heroes.

Gandalf needs his GTW/POTI spell book skill back or needs to have his spells adjusted for it, his spells are pretty weak now and 1 minute per wizard blast really reduces his value. Gandy's Istari Light can't even one hit a sentry tower anymore, the balrog does more damage with his whip than gandalf does with his light.


I think the purpose of the light is mainly to OHKO super-heroes now.

Other than that there's a few smaller problems with the heroes - the blue wizard (forget which one) with the knockback spell basically has a damage free version of word of power. If it was just meant to be a knock back spell that's actually pretty cool, but it still has the same 4 or 5 minute recycle of word of power which makes it worthless. Needs to either deal damage or have a 30 second-ish cooldown (which would be cooler, gives them a different flavor than Gandalf/saruman).


It is just a knockback spell.

Gimli's slayer no longer gives a speed boost even though the text still says it does.


I believe that "Breathe" does the speed thing now. ;)

A few mordor heroes don't autoheal.


Hmmm... I thought they did when I was testing it... of course, they usually died. Then again, I think that if I waited quite awhile, they would slowly start to autoheal. I'll have to check it out for myself.

The uruk scout formation is broken.


If it's wedge-shaped, all's as it should be.

bout all I can think of atm, love the mod, actually made rohan a fun side to play again.

Oh, and warg rider forged blades don't seem to do anything, I think they were supposed to add extra knockback or something but whatever it is they're supposed to do it's not noticeable.

I don't use warg riders much... so I'm not too sure.
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#57 Spartan184

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Posted 18 August 2009 - 11:05 PM

Spartan, Theo no longer gets affected by GC. I WANT THAT BACK.
Edit: Clarified.

Thats not what you said you said you wonted all heroes to get it not just Theoden.


 

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#58 Ring o' Fate

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Posted 18 August 2009 - 11:11 PM

It was a thought on the other heroes, especially ones like Eomer and Elfhelm, but the one I need is Theoden.
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#59 Spartan184

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Posted 18 August 2009 - 11:12 PM

Yeah Theoden should get it back but i disagree with making it affect other heroes.


 

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#60 string

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Posted 19 August 2009 - 12:53 AM

However, Aragorn's *apparent* weakness against enemies is probably to balance the fact that he can OHKO enemy super-heroes.


With what? Vanilla Aragorn was awesome as an anti-hero, he was fast enough to catch anything that wasn't on horse and popped something like 400 a swing at rank 10 with blademaster and his spellbook upgrade.

Every other hero comes with his OHKO power immediately - Saruman's fireball, Gandy's light, the blue wizards with their powers, the witch king and Sauron...the only thing Aragorn gets is his army of the dead and like I said, it takes forever and a half to get it with the shape he is in now. For most fights you're better off using Legolas or Gimli to take out superheroes, they can't be one hit by a fireball and they kill everything (heroes included) faster than aragorn can.

I think the purpose of the light is mainly to OHKO super-heroes now.


Still, old gandalf was perfect, now he can't even one hit gondor soldiers with his wizard blast if they're FU and have a couple leaderships, and one minute between blasts hurts him pretty bad. Saruman is a better wizard now with his economy leadership and mind control spell, and he's a lot easier to get.

Other than that there's a few smaller problems with the heroes - the blue wizard (forget which one) with the knockback spell basically has a damage free version of word of power. If it was just meant to be a knock back spell that's actually pretty cool, but it still has the same 4 or 5 minute recycle of word of power which makes it worthless. Needs to either deal damage or have a 30 second-ish cooldown (which would be cooler, gives them a different flavor than Gandalf/saruman).


It is just a knockback spell.


That's what I assumed, I was just wondering why it takes as long to recycle as a WoP when it doesn't do anything near as much. 5 minutes is way too long for just a knockback spell that's going to buy the wizards 15 seconds at best.

Gimli's slayer no longer gives a speed boost even though the text still says it does.


I believe that "Breathe" does the speed thing now. ;)


yeah, just pointing out the text problem.

The uruk scout formation is broken.


If it's wedge-shaped, all's as it should be.


Scouts, not crossbows, the scout formation is supposed to give them +40 attack and -40 speed but it doesn't do anything, no speed change.




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