How Rhun should be
#41
Posted 15 October 2009 - 12:33 AM
The Gondorian armor looked like iron, maybe even steel.
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#42
Posted 15 October 2009 - 04:13 PM
We'll see.
Edited by Nazgûl, 17 October 2009 - 10:30 AM.
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"Do not come between the Nazgûl and his mod!"
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#43
Posted 15 October 2009 - 07:08 PM
Just as a note, the Easterlings were a great part (if not all) of the army that attacked Dale/Erebor.
For 4.7, I'd say keep it simple, and stick to what's in the main faction thread. These other units will have more of a place after a split.
#44
Posted 15 October 2009 - 07:28 PM
You also need a spell tree, possibly one that looks like a sort of reskinned cross between Gondor/Rohan's and Mordor's.
>Unless you already did this, then I'm the one needing work
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
#45
Posted 15 October 2009 - 07:46 PM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#46
Posted 15 October 2009 - 08:03 PM
It seemed to me that Rhûnic soldiers were the "elites" of the enemy. One on one, without any advantages but the skill with weapons, Rhûnic soldiers won't have much trouble coping with the Gondorians. Gondor, however, possesses several key fortresses that helped them defend against Rhûnic invasions (which I think is inspired upon the Persian invasions of ancient Greece).I am pretty sure the Gondorians were better than the people of Rhun, and Gondor was taking on Mordor, Harad, and Rhun. Gondorians had much better armor. Rhun was just the closest to match the Gondorians in equipment. Gondorians should have much better armour. It looked like (in the movies) that the men of Rhun had bronze with some iron.
The Gondorian armor looked like iron, maybe even steel.
Imo, Rhûn should have a hard spine in their army, with as little units as possible. Their soldiers can serve as both Swordsmen and Spearman, if the old design of BFME1 is reincorporated (is it, Naz?). Those soldiers were way more like the movies and had a more Elite feeling. The ones in BFME2 are comparable to the underpowered Tower Guards, which I didn't like.
Anyways, the hard spine can be combined in forces with some chariot cavalry and archers, but that's about it, if you ask me.
Just my two cents!
please take note that, until further notice, I don't care, so get lost.
#47
Posted 17 October 2009 - 10:32 AM
Just follow the coding guides on the3rdage.net, and you'll be able to have a fully-functioning Rhun/Harad.
Really? That simple? Omg, I wish I knew that sooner...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#48
Posted 18 October 2009 - 04:20 AM
By leaving them out until later, you can decrease the time before beta 4.7 and also increase the quality of the faction for that beta. Various new units will be needed to supplement for Harad and Rohan (and maybe Rhun, though probably not Gondor) when the factions are split.
Edited by Nazgûl, 18 October 2009 - 08:26 PM.
#49
Posted 18 October 2009 - 07:40 AM
elves vs goblins (out of dol guldur and moria)
rohan vs isengard
gondor vs mordor
dwarves vs rhun
also, theres not much source material on either rhun or harad, so i think its best if we stick with one corrupted men faction
#50
Posted 18 October 2009 - 10:04 AM
Theres not much source material on either rhun or harad, so i think its best if we stick with one corrupted men faction
What about "Variags of Khand" they never exist on movie,SEE is suppose to focus on movie lore but in this case if they want to split Rhun/Harad , I guess they have to use some material to complete both faction.
That just my opinion though
#51
Posted 18 October 2009 - 11:07 AM
If you search for it, there are enough lore scattered around in Tolkien's writings ... even to make two complete factions out of Rhún and Harad ... and without resorting to non-Tolkien lore.... theres not much source material on either rhun or harad ...
... I'll post some lore concerning these peoples in a separate topic (later, when I can squeeze some spare time out of my real life).
... a star shines on the hour of our meeting ...
#52
Posted 18 October 2009 - 03:37 PM
#53
Posted 18 October 2009 - 08:26 PM
@EotE: The reason I was ironic and Dant too, was that you were walking slightly on thin ice with that post... See the rules #5 right HERE! That means that you should not make modding sound easy unless you're fully in grasp with what you're talking about OR ready to step in and help out / do it yourself Modding at the level of SEE is VERY hard, since we have many advanced AI systems etc that doesn't really apply to just adding new models. There is a LOT more to it than that. So be careful of how you state your suggestions, as they might come across as disrespectful. Even though I'm pretty sure that wasn't your intention. I deleted your post as well as Dant's "mockery" of the same, to be fair I hope you'll stay with us =)
Back on topic guys
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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