Well... you could have fixed the infantry issue by altering their weapons warhead verses regards buildings rather low to achieve same with far less effort as you may not realize but most of the damage problems come from cellspread as damage is dealt by every cell calculation regardless of how big structure is on top which means the bigger foundation= the more it takes damage...
biggest building= the lowest verses it should have according to foundation.
Besides westwood's 100% verses are absurd in most of the warheads, personally i rewrote the whole damn system by new values.
Yup, you're right, I did it, but I needed something more "realistic", that's why so many changes, and some 10-30% verses wouldn't suffice.
Hmm, AFAIK, not using the steel armor is absurd, too. Didn't see many buildings having that armor.
So youve made walls even more pointless?
+ two different walls:
* sandbags (...)
* regular walls (...)
Lovely, you made walls irrelevant even though they had practical uses, and that's not what I was talking about. I was talking about the absurdity of increasing health and weapon damage to get around a minor warhead issue.
+ two different walls:
* sandbags (...)
* regular walls (...)
Besides, LOL, increasing hps and damage is a away to make a base for other things.
I do get aircraft, but it's a waste to build defenses online. You need tanks, and vehicles, for proper mixing. Defenses just waste valuable money.
Thanks. Turtling will be better now. ;->
This is not what walls are used for. They're used to block spies from getting into your structures. You've just eliminated passive protection for... well... everything.
Of course not! And walling ConYard b/c of engineers! You think I don't know that?! But walls will be more useful in ASM, and yes, for turtles. Not for rushers who try to win the game easy way.
Easy winners out.
Passive protection - you can do that, now with sh*tty sandbags $100 each. And you can use spies as vehicle thieves too, b/c they have this ability now. They're also cheaper.
First play the mod, then judge. -_-
You seriously don't know balance, do you? Noobs spam aircraft for structures; planes are meant to be anti-tank weapons to pick off vehicles instead of assault. Have you even played RA2 online against anyone with any skill? I'm betting not...
Your point?
You're teaching your grandmother to suck eggs, eh?
I played and I know that Allies must be balanced, as well as Yuri faction. They both are overpowered. Mirage Tank for $1000, WTF?! Prism Tank for $1400?! Tesla Tanks being a way weaker, and not stealthy like Mirages, are more expensive! F*cking ridiculous.
Exactly, and you made them worthless for even that.
Judge and you'll be judged. But the reality will remain as it is, regardless of your pointless and irrelevant judging.
No, you favor turtlers. No way around it.
OF COURSE!
Why? B/c everyone favours rushers!
So to balance things up one needs to favour turtles!
HAHAHAHAHAHAHAHA. You're so goddamn stupid it's amazing.
You know, everything you say without valid reasons returns to you. ^^
When you up the damage, of course it doesn't take long. But I hope you upped the armor of every unit in the game too otherwise tanks will make infantry obsolete.
^^
That's how talking to a person who doesn't know that infantry cost was halved, in most cases. ^^ GIs cost $100, Conscripts $50 (Zerg rush FTW! haha), and so on.
So technically tanks should make raw meat of infantry.
Besides, infantry (all infantry) will be able to garrison buildings, making the urban warfare difficult without them.
Edited by feillyne, 18 November 2009 - 05:34 PM.