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#121 ReallyFat

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Posted 11 January 2012 - 12:54 PM

o and thx ALOT. i moved the palantir fully

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#122 ReallyFat

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Posted 11 January 2012 - 01:09 PM

now i am on the hero ui. turning out a LOT more difficult. the coordinates are negative sometimes, and they are always near the of the screen, far from the actual stuff. i am using ingameheroselect.xml currently, if it helps. is that the wrong file?

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#123 Gwanw

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Posted 11 January 2012 - 08:12 PM

The files are correct. Why shouldn't the coordinates be negativ?

#124 ReallyFat

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Posted 12 January 2012 - 05:50 AM

the coordinates of tx and ty guide me to a specific pixel, right? this pixel is ALWAYS near the top left of my 1024X768 screenshot. sometimes, it isnt even on the screen shot!
<placeobject flags="62" depth="1" character="25" rotm00="0.677963" rotm01="0.000000" rotm10="0.000000" rotm11="0.677963" tx="-5.000000" ty="42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="SelectAllHeroesBttn" />
				</placeobject>
				<placeobject flags="62" depth="5" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="0.999252" tx="23.950001" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero1" />
				</placeobject>
				<placeobject flags="62" depth="32" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="93.949997" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero2" />
				</placeobject>
				<placeobject flags="62" depth="59" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="163.949997" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero3" />
				</placeobject>
				<placeobject flags="62" depth="86" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="233.949997" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero4" />
				</placeobject>
				<placeobject flags="62" depth="113" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="303.950012" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero5" />
				</placeobject>
				<placeobject flags="62" depth="140" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="373.950012" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero6" />
				</placeobject>
				<placeobject flags="62" depth="167" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="443.950012" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero7" />
				</placeobject>
				<placeobject flags="62" depth="194" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="513.950012" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero8" />
				</placeobject>
				<placeobject flags="62" depth="221" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="583.950012" ty="0.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero9" />
				</placeobject>
				<placeobject flags="62" depth="248" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="0.999252" tx="23.950001" ty="-70.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero10" />
				</placeobject>
				<placeobject flags="62" depth="275" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="93.949997" ty="-70.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero11" />
				</placeobject>
				<placeobject flags="62" depth="302" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="163.949997" ty="-70.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero12" />
				</placeobject>
				<placeobject flags="62" depth="329" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="233.949997" ty="-70.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero13" />
				</placeobject>
				<placeobject flags="62" depth="356" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="303.950012" ty="-70.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero14" />
				</placeobject>
				<placeobject flags="62" depth="383" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="373.950012" ty="-70.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero15" />
				</placeobject>
				<placeobject flags="62" depth="410" character="101" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="443.950012" ty="-70.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="Hero16" />
				</placeobject>
				<placeobject flags="190" depth="437" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="52.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect1" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="54" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="439" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="122.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect2" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="55" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="441" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="192.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect3" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="56" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="443" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="262.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect4" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="57" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="445" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="332.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect5" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="58" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="447" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="402.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect6" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="59" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="449" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="472.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect7" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="60" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="451" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="542.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect8" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="61" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="453" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="612.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect9" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="62" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="455" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="52.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect10" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="63" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="457" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="122.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect11" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="64" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="459" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="192.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect12" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="65" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="461" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="262.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect13" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="66" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="463" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="332.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect14" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="67" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="465" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="402.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect15" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="68" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
				<placeobject flags="190" depth="467" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="472.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0">
					<poname name="FlashEffect16" />
					<clipactions>
					<clipaction flags="1" flags2="0">
						<constantpool>
							<constant val="69" />
						</constantpool>
						<byte action="162" val="0" />
						<byte action="181" val="2" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<byte action="162" val="0" />
						<byte action="181" val="3" />
						<float action="180" val="116.666664" />
						<noarg action="35" />
						<noarg action="0" />
				</clipaction>
					</clipactions>
				</placeobject>
look. half those values are " -x " does that not mean they would be outside the 1024 by 768 perimiter?

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#125 Ridder Geel

Ridder Geel

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Posted 12 January 2012 - 09:21 AM

Perhaps those positions are relative to another object?
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#126 ReallyFat

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Posted 12 January 2012 - 11:00 AM

may be so. if so, i must work out which object.

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#127 ReallyFat

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Posted 12 January 2012 - 11:02 AM

Posted Image
that is how far ive gotten

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#128 ReallyFat

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Posted 12 January 2012 - 12:24 PM

thank YOU RG! it is in reference to heroUI object in palantir .xml! i did it! it works! :wub:

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#129 逊Arathorn妻

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Posted 12 January 2012 - 08:02 PM

It's depending on another Object. Just look in the Online Messenger. There you can see it pretty good i think. So tx and ty can be negative

#130 ReallyFat

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Posted 14 March 2012 - 01:09 PM

You guys know how to move the builder radial buttons on the side? i've tried many different objects but none of them work

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#131 Ridder Geel

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Posted 16 March 2012 - 03:19 PM

InGameSideCommandBar.big, maybe its in there?
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#132 Guest_Shadowleak_*

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Posted 21 March 2012 - 09:20 AM

hey i have a question, can someone upload the tool again, because the link doesn`t work.

and can someone tell me how i can edit the spellbook just for one faction...all the other factions shall have the original spellbook.
but this one faction just shall have 4 spells
is this possible?

sry my bad english... :D

lg Shadowleak

#133 Guest_Arathorn_*

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Posted 21 March 2012 - 03:04 PM

I don't have the Tool on my new PC so can some1 Else Upload it pls ?

#134 Yaroslav

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Posted 21 March 2012 - 10:36 PM

I don't have the Tool on my new PC so can some1 Else Upload it pls ?

I can only put version 0.6 of the Tool.NO author did not I, the author Gwan. He posted it, but the link is not available...

Edited by Yaroslav, 21 March 2012 - 10:36 PM.


#135 Yaroslav

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Posted 21 March 2012 - 10:38 PM

hey i have a question, can someone upload the tool again, because the link doesn`t work.

and can someone tell me how i can edit the spellbook just for one faction...all the other factions shall have the original spellbook.
but this one faction just shall have 4 spells
is this possible?


sry my bad english... :D

lg Shadowleak


No, it's impossible. Using scripts in Woldbuilder you can do to them what you want ...

Edited by Yaroslav, 21 March 2012 - 10:39 PM.


#136 Guest_Shadowleak_*

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Posted 22 March 2012 - 07:38 AM

No, it's impossible. Using scripts in Woldbuilder you can do to them what you want ...


oke thanx...
i thought it's possible for a mod, not just a map :p

#137 ReallyFat

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Posted 22 March 2012 - 09:04 AM

i have the tool, but it does not belong to me, so i need Qwanw's and Arathorn's permission. if its allowed, i'll upload.
anyway, i have a slight problem. see, the coordinates are out of the 1024x768 perimeter again. and this time, i cant find a relevant object that they might be in relation to.
for example, up there, the hero selct buttons and all were relative to the heroselectUI object in palantir.xml
but now, i cant find any object that they might be relative to.
Ideas?

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#138 ReallyFat

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Posted 22 March 2012 - 09:37 AM

'And amidst his confusion and despair, in plain hopelessness, he sought for extra ponames. And then did he find the relative object, and did smack himself on the forehead. And the modders would say unto him, "Thou fool, thou art truly one impatient, and seeketh not answer, but beg others for one." Then did he rush to to Revora, and did post that he had found what he sought. the relative object was indeed existent, and the SideCommandBar moved, but the wretch could not work out, not though he tried with all his mind, on how the SideCommandBar was to be rotated horizontally. In utter confusion did he ask for help on whether it had anything to do with the rotational matrices, and if it did, how he could rotate that vertical object a full ninety degrees clockwise.'

-The Chronicles of APT, Chapter 7: ReallyFat, lord of the Legendarium


Edited by ReallyFat, 23 March 2012 - 09:44 AM.

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#139 Yaroslav

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Posted 22 March 2012 - 04:15 PM

No, it's impossible. Using scripts in Woldbuilder you can do to them what you want ...


oke thanx...
i thought it's possible for a mod, not just a map :p


if you make a script, eg library, which uses the game you get what you want, lol))

#140 Yaroslav

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Posted 22 March 2012 - 04:20 PM

i have the tool, but it does not belong to me, so i need Qwanw's and Arathorn's permission. if its allowed, i'll upload.
anyway, i have a slight problem. see, the coordinates are out of the 1024x768 perimeter again. and this time, i cant find a relevant object that they might be in relation to.
for example, up there, the hero selct buttons and all were relative to the heroselectUI object in palantir.xml
but now, i cant find any object that they might be relative to.
Ideas?


I do not understand the essence of your problem.
where relevant the objects used by character = "id". example character = "800" it's function <sprite id="800" >




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