Editing APT Files
#121
Posted 11 January 2012 - 12:54 PM
#122
Posted 11 January 2012 - 01:09 PM
#123
Posted 11 January 2012 - 08:12 PM
#124
Posted 12 January 2012 - 05:50 AM
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val="61" /> </constantpool> <byte action="162" val="0" /> <byte action="181" val="2" /> <float action="180" val="116.666664" /> <noarg action="35" /> <byte action="162" val="0" /> <byte action="181" val="3" /> <float action="180" val="116.666664" /> <noarg action="35" /> <noarg action="0" /> </clipaction> </clipactions> </placeobject> <placeobject flags="190" depth="453" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="612.000000" ty="28.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0"> <poname name="FlashEffect9" /> <clipactions> <clipaction flags="1" flags2="0"> <constantpool> <constant val="62" /> </constantpool> <byte action="162" val="0" /> <byte action="181" val="2" /> <float action="180" val="116.666664" /> <noarg action="35" /> <byte action="162" val="0" /> <byte action="181" val="3" /> <float action="180" val="116.666664" /> <noarg action="35" /> <noarg action="0" /> </clipaction> 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<clipactions> <clipaction flags="1" flags2="0"> <constantpool> <constant val="64" /> </constantpool> <byte action="162" val="0" /> <byte action="181" val="2" /> <float action="180" val="116.666664" /> <noarg action="35" /> <byte action="162" val="0" /> <byte action="181" val="3" /> <float action="180" val="116.666664" /> <noarg action="35" /> <noarg action="0" /> </clipaction> </clipactions> </placeobject> <placeobject flags="190" depth="459" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="192.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0"> <poname name="FlashEffect12" /> <clipactions> <clipaction flags="1" flags2="0"> <constantpool> <constant val="65" /> </constantpool> <byte action="162" val="0" /> <byte action="181" val="2" /> <float action="180" val="116.666664" /> <noarg action="35" /> <byte action="162" val="0" /> <byte action="181" val="3" /> <float action="180" val="116.666664" /> <noarg action="35" /> <noarg action="0" /> </clipaction> </clipactions> </placeobject> <placeobject flags="190" depth="461" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="262.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0"> <poname name="FlashEffect13" /> <clipactions> <clipaction flags="1" flags2="0"> <constantpool> <constant val="66" /> </constantpool> <byte action="162" val="0" /> <byte action="181" val="2" /> <float action="180" val="116.666664" /> <noarg action="35" /> <byte action="162" val="0" /> <byte action="181" val="3" /> <float action="180" val="116.666664" /> <noarg action="35" /> <noarg action="0" /> </clipaction> </clipactions> </placeobject> <placeobject flags="190" depth="463" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="332.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0"> <poname name="FlashEffect14" /> <clipactions> <clipaction flags="1" flags2="0"> <constantpool> <constant val="67" /> </constantpool> <byte action="162" val="0" /> <byte action="181" val="2" /> <float action="180" val="116.666664" /> <noarg action="35" /> <byte action="162" val="0" /> <byte action="181" val="3" /> <float action="180" val="116.666664" /> <noarg action="35" /> <noarg action="0" /> </clipaction> </clipactions> </placeobject> <placeobject flags="190" depth="465" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="402.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0"> <poname name="FlashEffect15" /> <clipactions> <clipaction flags="1" flags2="0"> <constantpool> <constant val="68" /> </constantpool> <byte action="162" val="0" /> <byte action="181" val="2" /> <float action="180" val="116.666664" /> <noarg action="35" /> <byte action="162" val="0" /> <byte action="181" val="3" /> <float action="180" val="116.666664" /> <noarg action="35" /> <noarg action="0" /> </clipaction> </clipactions> </placeobject> <placeobject flags="190" depth="467" character="102" rotm00="1.000000" rotm01="0.000000" rotm10="0.000000" rotm11="1.000000" tx="472.000000" ty="-42.000000" red="0" green="255" blue="255" alpha="255" ratio="0.000137" clipdepth="-1" unknown="0"> <poname name="FlashEffect16" /> <clipactions> <clipaction flags="1" flags2="0"> <constantpool> <constant val="69" /> </constantpool> <byte action="162" val="0" /> <byte action="181" val="2" /> <float action="180" val="116.666664" /> <noarg action="35" /> <byte action="162" val="0" /> <byte action="181" val="3" /> <float action="180" val="116.666664" /> <noarg action="35" /> <noarg action="0" /> </clipaction> </clipactions> </placeobject>look. half those values are " -x " does that not mean they would be outside the 1024 by 768 perimiter?
#125
Posted 12 January 2012 - 09:21 AM
#126
Posted 12 January 2012 - 11:00 AM
#127
Posted 12 January 2012 - 11:02 AM
that is how far ive gotten
#128
Posted 12 January 2012 - 12:24 PM
#129
Posted 12 January 2012 - 08:02 PM
#130
Posted 14 March 2012 - 01:09 PM
#131
Posted 16 March 2012 - 03:19 PM
#132 Guest_Shadowleak_*
Posted 21 March 2012 - 09:20 AM
and can someone tell me how i can edit the spellbook just for one faction...all the other factions shall have the original spellbook.
but this one faction just shall have 4 spells
is this possible?
sry my bad english...
lg Shadowleak
#133 Guest_Arathorn_*
Posted 21 March 2012 - 03:04 PM
#134
Posted 21 March 2012 - 10:36 PM
I can only put version 0.6 of the Tool.NO author did not I, the author Gwan. He posted it, but the link is not available...I don't have the Tool on my new PC so can some1 Else Upload it pls ?
Edited by Yaroslav, 21 March 2012 - 10:36 PM.
#135
Posted 21 March 2012 - 10:38 PM
hey i have a question, can someone upload the tool again, because the link doesn`t work.
and can someone tell me how i can edit the spellbook just for one faction...all the other factions shall have the original spellbook.
but this one faction just shall have 4 spells
is this possible?
sry my bad english...
lg Shadowleak
No, it's impossible. Using scripts in Woldbuilder you can do to them what you want ...
Edited by Yaroslav, 21 March 2012 - 10:39 PM.
#136 Guest_Shadowleak_*
Posted 22 March 2012 - 07:38 AM
No, it's impossible. Using scripts in Woldbuilder you can do to them what you want ...
oke thanx...
i thought it's possible for a mod, not just a map
#137
Posted 22 March 2012 - 09:04 AM
anyway, i have a slight problem. see, the coordinates are out of the 1024x768 perimeter again. and this time, i cant find a relevant object that they might be in relation to.
for example, up there, the hero selct buttons and all were relative to the heroselectUI object in palantir.xml
but now, i cant find any object that they might be relative to.
Ideas?
#138
Posted 22 March 2012 - 09:37 AM
-The Chronicles of APT, Chapter 7: ReallyFat, lord of the Legendarium
Edited by ReallyFat, 23 March 2012 - 09:44 AM.
#139
Posted 22 March 2012 - 04:15 PM
No, it's impossible. Using scripts in Woldbuilder you can do to them what you want ...
oke thanx...
i thought it's possible for a mod, not just a map
if you make a script, eg library, which uses the game you get what you want, lol))
#140
Posted 22 March 2012 - 04:20 PM
i have the tool, but it does not belong to me, so i need Qwanw's and Arathorn's permission. if its allowed, i'll upload.
anyway, i have a slight problem. see, the coordinates are out of the 1024x768 perimeter again. and this time, i cant find a relevant object that they might be in relation to.
for example, up there, the hero selct buttons and all were relative to the heroselectUI object in palantir.xml
but now, i cant find any object that they might be relative to.
Ideas?
I do not understand the essence of your problem.
where relevant the objects used by character = "id". example character = "800" it's function <sprite id="800" >
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