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What would you like to see in 3.0?


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#241 Zenothist

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Posted 06 October 2010 - 05:51 PM

You do know the attack dog is even faster than the medic right? :thumbsupsmiley:

But there's one thing that pisses me off more than medics walking in front of it's covering fire: medics that don't get anywhere on time when you need them somewhere. xD

Any of you guys seen the Ares features that would be implemented? I want a Chrono Prison which actually uses it's intentioned logic. : D

#242 cerberus

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Posted 06 October 2010 - 10:43 PM

[quote name='Alien55234' date='Oct 6 2010, 05:51 PM' post='823428']
You do know the attack dog is even faster than the medic right? :thumbsupsmiley: [quote/] yea you are right alien there about fastest unit in barracks use.

But there's one thing that pisses me off more than medics walking in front of it's covering fire: medics that don't get anywhere on time when you need them somewhere. xD

[quote/] Very true alien i hate that to when soldiers die cause they can't get healed fast enough or medic takes forever to get to them or stand there like a moron on other side of group while soldier get hit by enemies attacks. [quote/]


Any of you guys seen the Ares features that would be implemented? I want a Chrono Prison which actually uses it's intentioned logic. : D
[quote/]


[quote/] that's true also why does chrono prison not auto attack enemies that are close also isn't it more powerful than soldier counter-part so shouldn't it have a faster time vanish attack.

Edited by cerberus, 06 October 2010 - 10:45 PM.


#243 Black/Brunez

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Posted 06 October 2010 - 11:08 PM

Damn FAILquote :thumbsupsmiley:

About the Medics, I usually put them in group 3 and my infantry in groups 1 and 2. So u can to manage them more easily and with less chances having them killed (If you know how to use a keyboard).

Yeah, I want a Chrono Prion that uses it´s intentioned logic, too :p

Edited by Brunez, 06 October 2010 - 11:09 PM.


#244 Hecthor Doomhammer

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Posted 07 October 2010 - 10:25 AM

And the Chrono Prison as standard Allied T3 unit

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#245 Zenothist

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Posted 08 October 2010 - 07:14 AM

that's true also why does chrono prison not auto attack enemies that are close also isn't it more powerful than soldier counter-part so shouldn't it have a faster time vanish attack.


Chrono Prison probably can't passively aquire or something. And the Chrono Prison almost instantaneously removes units, so why are you asking if it's more powerful than the Cleg?

Edited by Alien55234, 08 October 2010 - 07:16 AM.


#246 cerberus

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Posted 10 October 2010 - 09:34 PM

[quote/] true alien but the reason for me is it only has one shot hits then has to wait to charge to fire again which makes it a little flawed.---- prison is fine i guess just it only allows one target then cool down period makes it weak and no defense.


soldier has no wait time only it takes a while to remove a targets sometimes.

#247 Zenothist

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Posted 11 October 2010 - 02:38 PM

Well of course that's its weak point. A chrono prison that can constantly erase units without a cool-down? Insanely imbalanced. And a chrono prison is pretty well armored for such a powerful machine.

Hint: Use multiple chrono legionnaires to erase a target faster. :thumbsupsmiley:

#248 cerberus

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Posted 15 October 2010 - 03:48 AM

hey alien just wondering is there chance even it's not for sure accurate that you can give a release date or frame of time maybe around when it might be done with all the work that is going on in the mod.


Also will there be more capture-able techs in the game that might give you a defensive boost other than just supporting you armies.


Like weapon towers or something else .


[quote/] hope that allies get a anti tank defense they really could use it's power on thick soviet armor .

#249 Darkstorm

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Posted 15 October 2010 - 04:05 AM

Right now, testing is focused on coop and campaigns so the testing is probably almost done but only Speeder can really answer that.

#250 Zenothist

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Posted 15 October 2010 - 07:33 AM

Most testing is going into making sure that the campaigns and multiplayer modes work properly. Unfortunately, multiplayer isn't really working completely bug-free so a lot of effort is going into that. After that, most likely balance tests and testing to make sure some new features work yet.

Since MO 3.0 will be using Ares features which are still to be released, I think that we're kind of bound to whatever revision of Ares is still out. I wouldn't be able to give a specific date, only Speeder truely knows when enough is enough. :p

And yes, some tech buildings will be added, others will be replaced. There are some tech defenses, but what they are and what they do, I cannot tell you. :trev:

But rest assured, 3.0 is being revised and improved faster than Speeder updates what version we actually have on the site*. We just want to make sure that Single Player and Multiplayer are almost completely bug-free.

As always, if there are questions, feel free to ask here or on the MO Facebook page. The Shoutbox can be used too, but I don't check that as often.

* The current versions that are shown on the site are major builds only, patches and minor builds are not posted.

Edited by Alien55234, 15 October 2010 - 10:31 AM.


#251 cerberus

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Posted 17 October 2010 - 05:49 AM

[quote name='Alien55234' post='824136' date='Oct 15 2010, 08:33 AM']Most testing is going into making sure that the campaigns and multiplayer modes work properly. Unfortunately, multiplayer isn't really working completely bug-free so a lot of effort is going into that. After that, most likely balance tests and testing to make sure some new features work yet.

[quote that is cool that will be a campaigns again .

Since MO 3.0 will be using Ares features which are still to be released, I think that we're kind of bound to whatever revision of Ares is still out. I wouldn't be able to give a specific date, only Speeder truely knows when enough is enough. :p

[quote so just to say it might a be a while before anything really in the mod is done to say it might be close. --- just to ask ares right isn't there always newer updates to it that come out on a yearly basis .

And yes, some tech buildings will be added, others will be replaced. There are some tech defenses, but what they are and what they do, I cannot tell you. :p

[quote that sounds cool was asking it was good before but it's not ever a bad thing to have more i think. :ph34r:

But rest assured, 3.0 is being revised and improved faster than Speeder updates what version we actually have on the site*. We just want to make sure that Single Player and Multiplayer are almost completely bug-free.

[quote that is a good thing i hate bugs makes the game look poor even if the team did good work on it.

As always, if there are questions, feel free to ask here or on the MO Facebook page. The Shoutbox can be used too, but I don't check that as often.

[quote not a problem thought would see how good the upgrading is working out and stuff is all good luck with the bugs.

* The current versions that are shown on the site are major builds only, patches and minor builds are not posted.[/quote]

[quote i seen the updates on the site but have noticed not many since work resumed yet wasn't sure if just really busy or if takes a while to get them on there. ---- but been checking to see if there are any new cool things on there .

Thought of a question about allies GGI and Ifv and Battle Fortress with GGi seems if there to close to walls and they happen to fire at air units it explodes it destroys the walls.---- that is a pain in the neck to lose protection since walls break down like that happens with veterans a lot is there a solution to that sometimes can't help having them close to walls for defense. ---- Just a question since keeping enemies out of the base can be a major help to your survival in hard fights
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#252 Zenothist

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Posted 17 October 2010 - 08:23 AM

Well, pathfinding is kind of stupid when it comes to walls, so your units will destroy your walls to get someplace. Unfortunately, this can't be fixed yet as far as I know.

#253 Hecthor Doomhammer

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Posted 17 October 2010 - 09:58 AM

In most cases when it comes to AA, I tend to place Pillboxes and/or Patriot missles around IFV's to keep them stationairy, because the wall thingy was known to me.

Or force them to go into an area where they can no longer move forward and surround them with pillboxes/Patriot

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#254 cerberus

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Posted 17 October 2010 - 02:30 PM

[quote name='Alien55234' post='824341' date='Oct 17 2010, 09:23 AM']Well, path finding is kind of stupid when it comes to walls, so your units will destroy your walls to get someplace. Unfortunately, this can't be fixed yet as far as I know.[/quote] yea just thought maybe the fact of the missiles chase enemies air units and exploding and damaging or destroy the walls could be fixed .--- i can see the path finding part since they gotta get someplace some how .


[quote example if a mig is passing into the base and gets fired on by veteran GGI or IFV the missile chases and when it hits it might destroy the walls that are below or close by that is what i am asking thanks can that be fixed .-----path finding is understandable to be able to get out somewhere or create a opening somewhere.

Edited by cerberus, 17 October 2010 - 02:40 PM.


#255 Speeder

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Posted 17 October 2010 - 02:50 PM

You know cerberus, when I feel like it I'm going to delete all of your doubleposts and posts with misquoted messages unless you learn how to edit/quote properly.

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#256 Zenothist

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Posted 17 October 2010 - 03:09 PM

Hey cerberus,

Speeder is actually my sockpuppet. I'm communicating that you need to check and edit your posts properly before clicking 'Add Reply' through him.

Maybe that will catch your attention. :ph34r:

#257 cerberus

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Posted 19 October 2010 - 07:24 AM

hey i got that but not sure sometimes how i am not doing it correctly.

#258 JaVS_v2.5

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Posted 20 October 2010 - 01:20 AM

To cerberus: You can view your post before posting it by clicking the "Preview Post" button. :p There you can check if there are errors

#259 Zenothist

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Posted 20 October 2010 - 07:09 AM

Or use the Edit Post -> Quick Edit buttons to edit your post.

#260 Black/Brunez

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Posted 20 October 2010 - 04:47 PM

Or use the Edit Post -> Quick Edit buttons to edit your post.


I simply can´t live on a forum without this buttom




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