What would you like to see in 3.0?
#241
Posted 06 October 2010 - 05:51 PM
But there's one thing that pisses me off more than medics walking in front of it's covering fire: medics that don't get anywhere on time when you need them somewhere. xD
Any of you guys seen the Ares features that would be implemented? I want a Chrono Prison which actually uses it's intentioned logic. : D
IRC: #menthosogma (Rizon)
#242
Posted 06 October 2010 - 10:43 PM
You do know the attack dog is even faster than the medic right? [quote/] yea you are right alien there about fastest unit in barracks use.
But there's one thing that pisses me off more than medics walking in front of it's covering fire: medics that don't get anywhere on time when you need them somewhere. xD
[quote/] Very true alien i hate that to when soldiers die cause they can't get healed fast enough or medic takes forever to get to them or stand there like a moron on other side of group while soldier get hit by enemies attacks. [quote/]
Any of you guys seen the Ares features that would be implemented? I want a Chrono Prison which actually uses it's intentioned logic. : D
[quote/]
[quote/] that's true also why does chrono prison not auto attack enemies that are close also isn't it more powerful than soldier counter-part so shouldn't it have a faster time vanish attack.
Edited by cerberus, 06 October 2010 - 10:45 PM.
#243
Posted 06 October 2010 - 11:08 PM
About the Medics, I usually put them in group 3 and my infantry in groups 1 and 2. So u can to manage them more easily and with less chances having them killed (If you know how to use a keyboard).
Yeah, I want a Chrono Prion that uses it´s intentioned logic, too
Edited by Brunez, 06 October 2010 - 11:09 PM.
#244
Posted 07 October 2010 - 10:25 AM
Streamer of Rise of the Reds, Mental Omega and other mods
#245
Posted 08 October 2010 - 07:14 AM
that's true also why does chrono prison not auto attack enemies that are close also isn't it more powerful than soldier counter-part so shouldn't it have a faster time vanish attack.
Chrono Prison probably can't passively aquire or something. And the Chrono Prison almost instantaneously removes units, so why are you asking if it's more powerful than the Cleg?
Edited by Alien55234, 08 October 2010 - 07:16 AM.
IRC: #menthosogma (Rizon)
#246
Posted 10 October 2010 - 09:34 PM
soldier has no wait time only it takes a while to remove a targets sometimes.
#247
Posted 11 October 2010 - 02:38 PM
Hint: Use multiple chrono legionnaires to erase a target faster.
IRC: #menthosogma (Rizon)
#248
Posted 15 October 2010 - 03:48 AM
Also will there be more capture-able techs in the game that might give you a defensive boost other than just supporting you armies.
Like weapon towers or something else .
[quote/] hope that allies get a anti tank defense they really could use it's power on thick soviet armor .
#249
Posted 15 October 2010 - 04:05 AM
#250
Posted 15 October 2010 - 07:33 AM
Since MO 3.0 will be using Ares features which are still to be released, I think that we're kind of bound to whatever revision of Ares is still out. I wouldn't be able to give a specific date, only Speeder truely knows when enough is enough.
And yes, some tech buildings will be added, others will be replaced. There are some tech defenses, but what they are and what they do, I cannot tell you.
But rest assured, 3.0 is being revised and improved faster than Speeder updates what version we actually have on the site*. We just want to make sure that Single Player and Multiplayer are almost completely bug-free.
As always, if there are questions, feel free to ask here or on the MO Facebook page. The Shoutbox can be used too, but I don't check that as often.
* The current versions that are shown on the site are major builds only, patches and minor builds are not posted.
Edited by Alien55234, 15 October 2010 - 10:31 AM.
IRC: #menthosogma (Rizon)
#251
Posted 17 October 2010 - 05:49 AM
[quote that is cool that will be a campaigns again .
Since MO 3.0 will be using Ares features which are still to be released, I think that we're kind of bound to whatever revision of Ares is still out. I wouldn't be able to give a specific date, only Speeder truely knows when enough is enough.
[quote so just to say it might a be a while before anything really in the mod is done to say it might be close. --- just to ask ares right isn't there always newer updates to it that come out on a yearly basis .
And yes, some tech buildings will be added, others will be replaced. There are some tech defenses, but what they are and what they do, I cannot tell you.
[quote that sounds cool was asking it was good before but it's not ever a bad thing to have more i think.
But rest assured, 3.0 is being revised and improved faster than Speeder updates what version we actually have on the site*. We just want to make sure that Single Player and Multiplayer are almost completely bug-free.
[quote that is a good thing i hate bugs makes the game look poor even if the team did good work on it.
As always, if there are questions, feel free to ask here or on the MO Facebook page. The Shoutbox can be used too, but I don't check that as often.
[quote not a problem thought would see how good the upgrading is working out and stuff is all good luck with the bugs.
* The current versions that are shown on the site are major builds only, patches and minor builds are not posted.[/quote]
[quote i seen the updates on the site but have noticed not many since work resumed yet wasn't sure if just really busy or if takes a while to get them on there. ---- but been checking to see if there are any new cool things on there .
Thought of a question about allies GGI and Ifv and Battle Fortress with GGi seems if there to close to walls and they happen to fire at air units it explodes it destroys the walls.---- that is a pain in the neck to lose protection since walls break down like that happens with veterans a lot is there a solution to that sometimes can't help having them close to walls for defense. ---- Just a question since keeping enemies out of the base can be a major help to your survival in hard fights
.
#252
Posted 17 October 2010 - 08:23 AM
IRC: #menthosogma (Rizon)
#253
Posted 17 October 2010 - 09:58 AM
Or force them to go into an area where they can no longer move forward and surround them with pillboxes/Patriot
Streamer of Rise of the Reds, Mental Omega and other mods
#254
Posted 17 October 2010 - 02:30 PM
[quote example if a mig is passing into the base and gets fired on by veteran GGI or IFV the missile chases and when it hits it might destroy the walls that are below or close by that is what i am asking thanks can that be fixed .-----path finding is understandable to be able to get out somewhere or create a opening somewhere.
Edited by cerberus, 17 October 2010 - 02:40 PM.
#256
Posted 17 October 2010 - 03:09 PM
Speeder is actually my sockpuppet. I'm communicating that you need to check and edit your posts properly before clicking 'Add Reply' through him.
Maybe that will catch your attention.
IRC: #menthosogma (Rizon)
#257
Posted 19 October 2010 - 07:24 AM
#258
Posted 20 October 2010 - 01:20 AM
#259
Posted 20 October 2010 - 07:09 AM
IRC: #menthosogma (Rizon)
#260
Posted 20 October 2010 - 04:47 PM
Or use the Edit Post -> Quick Edit buttons to edit your post.
I simply can´t live on a forum without this buttom
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