What would you like to see in 3.0?
#21
Posted 13 August 2010 - 09:22 PM
I would also like to see some form of use for the allies' starting GI's because with conscripts you put them into battle bunkers, and initiates you put into bio reactors/chambers, but there are almost no uses for the GI's
My brother also wants you to bring back Libya. Maybe give Libya a unit that when it deploys, it is like a graveler device, but only effects infantry when it explodes. Or maybe Darkstorm's idea for an amphibious APC with a small gun.
Make it so that enforcers can be like tesla troopers and charge the prism tower and the tesla coils should be able to join their attacks like prism towers.
Maybe make it possible to put naval units into amphibious transports, only to let them back out in another body of water.
Have the soviets have a new aircraft that never has to land and has a huge generator on it that lets it fire a sort of tesla bolt in a line to the ground effectively damaging, if not destroying its target(s).
Have a new unit introduced to the allies that is essentially a mobile defense base that is slow and, when deployed, is converts to two miniature grand cannons on the sides alongside a patriot missile system attached to the back of this 'Mobile Defense Bureau' or MDB that also sends out a prototype of a soviet repair drone to repair damaged vehicles in a certain radius.
Long live Yuri!
(and simpsons Yuri!) Copy and paste this web site address.
http://www.google.co.../...047&bih=513
#22
Posted 13 August 2010 - 09:44 PM
@Laro: They will attack different targets but I can't promise you that there will be less attacks.
Well, if the AI don't attack so early, im cool with that.
#23
Posted 13 August 2010 - 09:47 PM
2, the Allies and Yuri have no plans for any super units.
3, I am against the stolen tech MCV idea unless it is on the construction yard
4, you can't have an effect for a "second" spying, it all happens on the first round.
5, YOU CAN'T MAKE ANYTHING BUT A TESLA UNIT CHARGE UP A TESLA COIL!!!
6, Soviets already have the siege chopper and Kirov, they don't need infinite ammo aircraft.
7, I dislike the idea of naval defenses, I support the removal from MO 1.0
8, sorry, that egypt suggestion is a mess, we are still working out current country specializations so this isn't being put in anytime soon
9, SIMPSON YURI!
Edited by Darkstorm, 13 August 2010 - 09:47 PM.
#24
Posted 14 August 2010 - 10:58 AM
Edited by JaVS_v2.5, 14 August 2010 - 11:01 AM.
#25
Posted 14 August 2010 - 03:10 PM
Country specific things like zocker4ever says were planned and I think are a pretty good idea.
Also, welcome back Speeder.
Edited by Alien55234, 14 August 2010 - 03:41 PM.
IRC: #menthosogma (Rizon)
#26
Posted 15 August 2010 - 11:08 AM
#27
Posted 15 August 2010 - 05:03 PM
Edited by Alien55234, 15 August 2010 - 05:05 PM.
IRC: #menthosogma (Rizon)
#30
Posted 16 August 2010 - 12:23 AM
I vote for radar or equivalent.The actual required changes implemented. (Last time I remember, you haven't fixed bombcurs.shp for crazy ivan)
Nah, I did this already.
What building should provide Sonar Pulse? It's already in, I just don't know who should get it or whether it should be a tech building. I set it for every shipyard for testing purposes.
#31
Posted 16 August 2010 - 02:20 AM
- Mines: They could be deployed from a tank at style of "Mine Layer" in RA1, or they could be dropped from a plane at style of paratroopers.
I think they should have a powerful explosion, like a Libyan truck or so, but without radiation.
- Flame throwers: Infantry and Defences like in RA1.
- Libyan trucks could be camouflage mirroring any other vehicle like spy does with other infantry.
- Naval defences ?
- Could Patriot missile communicate to other near the position of the objective at style of CNC Generals?
- New game mode at "survivor" style with survivor maps, and with "no rush" option, giving a time to prepare the base defence.
- When you conquer an enemy battle lab (or equivalent), to can train some advanced units from the enemy, for instance, at capturing a Allied Battle Lab, to can build prism tanks etc.. with no Allied war factory, or at capturing a Soviet Laboratory to can build Apocalypse Tanks without Soviet war factory etc..
Capture an enemy Battle Lab or Laboratory has its worth.
- Getting a spy introduced in enemy Barracks or War Factory, would give you a random enemy infantry/tank unit, like that tech structure which name I can't remember right now.
- A way to can hold the position of an unit, it is a pain when some unit moves to the other end of the map following aircraft's.
- More new maps, if possible based on real sites across the world.
- Super units for all factions:
A super tank for Soviets (they already have one, Centurion).
A super boat for Allied.
And a super spaceship for Yuri/Epsilon. At style of the spaceships of the famous movie: "Independence Day", or the supply spaceship in "Command & Conquer 3: Tiberium Wars" in the alien army.
Then the three armies would have a super unit: one in the land, other in the sea, and other in the air, isn't it a good combination?
- A way to can customize your own army?: you have some credits to select units from any faction and you make your own faction or army mixing units from all: Allied, Soviets and Epsilon.
This is all by the moment, I hope for you like some of them.
#32
Posted 16 August 2010 - 02:31 AM
this is not good
is there any way in 3.0 the AI would randomly pick it's own opponent besides human player?
#33
Posted 16 August 2010 - 05:48 AM
2 - Flamethrowers like in RA1 aren't very realistic and are, again, a pain to implement.
3 - Generals Bomb Trucks? No, the demo truck isn't that weak, it would be hell with them disguised.
4 - Impossible to my knowledge.
5 - Doubt this will happen.
6 - Secret Lab? Yeah, no, maybe a stolen tech unit but it is impossible without stealing tech for a building that you build to do this. (Well, maybe experiment with an upgrade that you upgrade on your war factory/barracks to do this, might yield useful research)
7 - Actually this is being requested to Ares as we speak. Though I don't see it as a big concern.
8 - I'm dying to see more famous city maps. (I'd love to see Berlin and the Brandenburg Gate)
9 - Been suggested before, drop it, not happening.
10 - Impossible.
As for JaVS' post, yeah the AI seems to innately attack the player in any mod or regular game of YR.
As a note to all potential posters, please try to suggest things that seem possible. We can't edit the game engine, direct all requests of that nature to the Ares developers. Ares actually hacks the game to increase modding possibilities.
#34
Posted 16 August 2010 - 08:53 AM
#35
Posted 16 August 2010 - 04:22 PM
Possible since in Ares you can set this tag for neutral mutations:
MakeInfantryOwner=Neutral
Well you might also want to make it 'victim' ice so the original owner still maintains control.
MakeInfantryOwner=Victim
But I don't see it of that use if the unit can't move and won't defrost (an unfortunate side effect).
#38
Posted 16 August 2010 - 06:30 PM
My $0.02; infiltrating airbases allows you to build veteran aircraft.
I was rather surprised that this wasn't implemented or proposed yet. Then again, that would mean that the Allied Airbase and Radar would have to be seperated again and I don't think Speeder wants that.
Unless there's a way to work around that.
IRC: #menthosogma (Rizon)
#40
Posted 16 August 2010 - 06:52 PM
I had a great idea but I can't remember ATM, I'll edit this when I remember.
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
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