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What would you like to see in 3.0?


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#41 Darkstorm

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Posted 16 August 2010 - 09:25 PM

Maybe have the frozen guy have a high range dummy weapon that has an anim that damages him to mutate it, but then it would only mutate into one type of guy so I think it should be left out.

#42 wcvechten

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Posted 18 August 2010 - 05:44 PM

more maps at nighttime

there's just so little of them, really

#43 Speeder

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Posted 18 August 2010 - 06:21 PM

more maps at nighttime


Sure.

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#44 Black Temple Gaurdian

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Posted 18 August 2010 - 06:59 PM

So Speeder, what've you currently got for 3.0?

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#45 Speeder

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Posted 18 August 2010 - 07:18 PM

Updates in September. Now back to the topic. :p

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#46 Black Temple Gaurdian

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Posted 18 August 2010 - 09:52 PM

EMP Logic for Yuri, gives him a "disable, capture" playstyle.

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according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?


#47 JaVS_v2.5

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Posted 18 August 2010 - 09:59 PM

ok, how about give the allies a new infantry which fires cold ray of doom :p

#48 Zenothist

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Posted 19 August 2010 - 08:28 AM

That's covered as well. But I wont tell you what exactly. :p

#49 Darkstorm

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Posted 19 August 2010 - 07:32 PM

Indeed...

#50 generalcamo

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Posted 19 August 2010 - 08:20 PM

How about "features" for the chronosphere if you use it too much.

Here are some suggestions:
Chrono Vortex Works like RA1

Strange Chrono rift that Brings in unit from another time zone (It could be good or bad, so watch out.)
Examples of this:
Mammoth MK2 from Tiberian sun (Allied with allies)
Stealth tank from Tiberian Dawn (Allied with soviets, otherwise neutral)
ORCA (Allied with Allies)
MAD tank (Allied with soviets, other wise neutral) I know this is possible, I saw it in Deezire's mod.

#51 Darkstorm

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Posted 20 August 2010 - 12:46 AM

Impossible.

#52 Zenothist

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Posted 20 August 2010 - 09:58 AM

I'd like to see a game mode where you can build campaign-only units related to each faction. It would be a bitch to balance out but it's definitely something I'd like to see in 3.0, along with those country-specific specialties.

#53 Hecthor Doomhammer

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Posted 20 August 2010 - 10:40 AM

I'd like to see a game mode where you can build campaign-only units related to each faction. It would be a bitch to balance out but it's definitely something I'd like to see in 3.0, along with those country-specific specialties.


You mean such as the Demo buggy for the Soviets and the "that what I've shown you" for the allies?
Yeah, sounds cool, but I doubt that any good cameo's are available for all those

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#54 Speeder

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Posted 20 August 2010 - 11:21 AM

It's not a problem to make cameos. But those units will most likely not appear in skirmish, except for crate bonuses. At least most of them - because for example Demo Buggy is not really a unit that belongs to any side etc.

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#55 Zenothist

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Posted 20 August 2010 - 05:35 PM

Yeah that would be difficult as the Allied have more campaign-specific units than anyone else. To make that game mode even slightly balanced would mean creating more campaign-only units for the other.

#56 CNCELite

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Posted 21 August 2010 - 01:39 AM

i want the apocalypse tank not not slow when ramming enemy walls and on ore paths it makes me built transports for it!

#57 CNCELite

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Posted 21 August 2010 - 01:54 AM

I want to see in 3.0 is an enginner capturing a building w/ the name Tech Nuke Lab for nuke tech for tank which has an mini radiation zone when a cannon is fired and a allied supersoldier (not like volkov) but in an energy shield (like halo if you know it)and can hijack vehicles,and upgrades for defences like a chaingun upgrade on the sentry guns, and a soviet hero tank unit having two sentry guns for anti-infantry and you can garrison infantry in it to upgrade capabilities (not like the centurion, because you need to garrison infantry in it to have it use its three turrets) And for the campaigns... in RA2 the last mission for the allies was cool im thinking in 3.0 to have the mission added for the soviets and you can control the Black Guards, then add secret units on every corner of a campaign map so it wil be awesome, like the teleporting tank who shoots missles at medium to long ranges

Edited by CNCELite, 21 August 2010 - 02:07 AM.


#58 JaVS_v2.5

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Posted 21 August 2010 - 08:55 AM

i want the apocalypse tank not not slow when ramming enemy walls and on ore paths it makes me built transports for it!

i think that one was fixed.

Soviet should have it's own IFV! it will be fun to put desolator and tesla trooper... ^_^
oh and yeah, i want crazy ivan to be able to detonate it's bomb once the bomb is attach to building or vehicle
like you did in v2.0b :thumbsupsmiley: because the bomb was weak and the timer also kinda slow.. so why not allow player to detonate it manually. But when the crazy ivan entered IFV, the bomb will just explode like in v2.0psi.
I used crazy ivan a lot in v2.0b.. i love the craziness ;)

Edited by JaVS_v2.5, 21 August 2010 - 08:57 AM.


#59 Zenothist

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Posted 21 August 2010 - 09:17 AM

oh and yeah, i want crazy ivan to be able to detonate it's bomb once the bomb is attach to building or vehicle
like you did in v2.0b


Engineers can deactivate bombs now and it would be otherwise impossible to do that. Crazy Ivan bombs are now very effective against buildings and moderate against defenses and the detonation time has been shortened.

There is no need for cheap IFV units for the Soviets because they already get the powerful originals like the Demolition Truck and the Tesla Tank. The IFV versions are more like cheap Allied knock-offs of the originals. :thumbsupsmiley:

@CNCELite: try and break your post down into paragraphs, it makes reading your suggestions much easier to understand. ^_^

Edited by Alien55234, 21 August 2010 - 09:20 AM.


#60 Black Temple Gaurdian

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Posted 21 August 2010 - 12:47 PM

oh and yeah, i want crazy ivan to be able to detonate it's bomb once the bomb is attach to building or vehicle
like you did in v2.0b


Engineers can deactivate bombs now and it would be otherwise impossible to do that. Crazy Ivan bombs are now very effective against buildings and moderate against defenses and the detonation time has been shortened.


Umm what? It's very easy to have Ivan bombs be remotely detonated. There's a tag in general I beleive.

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