Peloponnesian Wars Mod
#121
Posted 03 November 2010 - 04:31 PM
#122
Posted 03 November 2010 - 11:31 PM
That leaves you to experiment Kwen, just so you know
The 4th Age version 0.8 has been released: Link
#123
Posted 03 November 2010 - 11:58 PM
What about a run toggle? It would act like a special power, meaning you press it and your units can run for a short amount of time. Then when it runs out (basically your units get tired) the button has a long(ish) reset timer.
This way, if a player foolishly decides to run to their location, they had better hope they win the fight, because their units would essentially be too fatigued to retreat effectively.
So you would want to save your run toggle for the possibility that a retreat is needed. Then you can activate it, and retreat safely.
Edited by Kwen, 04 November 2010 - 12:01 AM.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#124
Posted 04 November 2010 - 12:22 AM
#125
Posted 04 November 2010 - 12:24 AM
Although rather than a toggle, I think it would probably end up like the Hero Modes. But instead of an increase in attack or armor, speed would be the only thing affected.
Edit: And you could put the special power on the banner carrier with a short enough range that it only covers the one horde. Then you would need the banner carrier in order to run...Although that may not be such a good idea, since banner carriers get killed so easily.
Edited by Ganon2020, 04 November 2010 - 12:27 AM.
#127
Posted 04 November 2010 - 04:00 AM
#128
Posted 04 November 2010 - 05:14 AM
#129
Posted 04 November 2010 - 05:22 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#130
Posted 04 November 2010 - 05:50 AM
#131
Posted 04 November 2010 - 12:27 PM
http://www.g-unleash...oyal_screen.jpg
please take note that, until further notice, I don't care, so get lost.
#132
Posted 04 November 2010 - 12:48 PM
Still, I don't know what's best.. The banner is set to be at one spot all the time, so that means if we put him on the side, it will look weird when there's only 2 or 1 units left in the horde (but that isn't really a major issue)
And if we put him behind, there's 3 ranks before him, and if there's 6 or less left, there will be a gap..
but on the front, he's ruining the formation
The 4th Age version 0.8 has been released: Link
#133
Posted 04 November 2010 - 12:59 PM
please take note that, until further notice, I don't care, so get lost.
#134
Posted 04 November 2010 - 03:20 PM
Edited by Ganon2020, 04 November 2010 - 03:21 PM.
#135
Posted 04 November 2010 - 03:22 PM
I'm not really at a loss, as I'd vote for having him on the side ala RTW
The 4th Age version 0.8 has been released: Link
#136
Posted 04 November 2010 - 03:24 PM
Delete the banner carriers, but add a "commander" unit that carries a banner and provides leadership bonus to nearby units.Banners are a cool addition to most armies, so I do kinda want to keep them.. And compared to BFME1, where it's basically every 6th person being a banner carrier, in 2 it's, what, ever 21st? or something like that..
(A recruiting limit for them so a player can't spam them and put like 20 of them on the front lines).
Edited by Sauhron, 04 November 2010 - 03:31 PM.
Renewed shall be the blade that was broken, the crownless again shall be king.
#137
Posted 04 November 2010 - 03:26 PM
But the way I see it, I imagine some people will think it's...for lack of a better word, dumb...
It will take some getting used to, that's all I'm saying.
And actually, I think I've changed my mind. Banners are almost needed.
...It just wouldn't be right without them.
Edited by Ganon2020, 04 November 2010 - 03:29 PM.
#138
Posted 04 November 2010 - 04:07 PM
A banner carrier always has a reserved spot in a horde.
Horde members however, can move between the various spots reserved for them if someone else is killed, to make the horde more tight.
Putting him in the middle with a flank on each side, would indeed be dumb, because not only would there be a hole if you don't have a banner carrier, it would also ruin the Phalanx formation
Just remembered that having him on the side can be okay though, without gaps, because he can simply use one position left from the most prioritised soldier, while the rest of the soldiers go to the right.
The 4th Age version 0.8 has been released: Link
#139
Posted 04 November 2010 - 05:35 PM
I'm just saying that-...Nevermind.
Anyway, banner carriers change position? Maybe in BFME2, which is what this mod will likely be on...
But I don't think banner carriers ever change position in BFME1, maybe that's why i'm confused. My mistake.
This self contradiction is also a little confusing.
Perhaps you don't get it.
A banner carrier always has a reserved spot in a horde.
Having him on the side can be okay though, without gaps, because he can simply use one position left from the most prioritised soldier, while the rest of the soldiers go to the right.
Edited by Ganon2020, 04 November 2010 - 06:47 PM.
#140
Posted 04 November 2010 - 06:08 PM
Renewed shall be the blade that was broken, the crownless again shall be king.
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