Peloponnesian Wars Mod
#141
Posted 04 November 2010 - 06:47 PM
#142
Posted 04 November 2010 - 06:49 PM
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"Old modders never die, they just fade away" ~ Hostile
#143
Posted 04 November 2010 - 06:55 PM
I think 12 per horde might be better (2x6) and then you can get more total hordes, as long as there aren't too many banners.
#144
Posted 04 November 2010 - 07:49 PM
Okay, I will admit that 8 of 20 lines won't be possible, but the formation that Kwen showed us in his screenshot looks great. 3x5 is a great formation, since it is wide and deep.
please take note that, until further notice, I don't care, so get lost.
#145
Posted 04 November 2010 - 07:52 PM
No they don't change positions, ever. That's what I said.Anyway, banner carriers change position? Maybe in BFME2, which is what this mod will likely be on...
But I don't think banner carriers ever change position in BFME1, maybe that's why i'm confused. My mistake.
A banner carrier always has a reserved spot in a horde.
Having him on the side can be okay though, without gaps, because he can simply use one position left from the most prioritised soldier, while the rest of the soldiers go to the right.
Let see... In a horde, the positions for it's members on each line is written with an x and y value. Now, the order it determines the priority, so the first one will always have a unit in that position.
Now, in BFME, normally that position is in the middle front row of the horde. However, if we make it the one on the front, but to the, say, left side, and then do the rest of the horde, it will look just like a normal horde.
Now, if we go a step further to the left, where nobody is, because the priority soldier is the furthest left you can get, we can place the banner carrier. That way the banner carrier will always stand next to another soldier, and leaves no gaps.
I know I confused the hell out of you, because I got confused myself when I read my post
The 4th Age version 0.8 has been released: Link
#146
Posted 04 November 2010 - 08:07 PM
The reason I said 12 is so that more total hordes can be in existence at once, and thus, more skill can be used. But 15 is fine as well.
#147
Posted 04 November 2010 - 08:08 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#148
Posted 04 November 2010 - 08:12 PM
As far as the cavalry scout goes, would that just be like a 5 unit horde like BFME1 cavalry? Or even just a single unit? No banner carrier.
#149
Posted 04 November 2010 - 09:32 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#151
Posted 04 November 2010 - 10:22 PM
No fuel left for the pilgrims
#152
Posted 04 November 2010 - 10:26 PM
#153
Posted 04 November 2010 - 11:35 PM
No fuel left for the pilgrims
#154
Posted 05 November 2010 - 01:53 AM
I will have a video uploaded soon that shows them marching, then running when attacking this lair.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#156
Posted 05 November 2010 - 02:11 AM
I would assume the shields are using separate textures from the bodies... So they can be upgrades with new textures separately. Are there any other parts that need to be that way?
#157
Posted 05 November 2010 - 02:15 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#158
Posted 05 November 2010 - 02:18 AM
#159
Posted 05 November 2010 - 02:27 AM
#160
Posted 05 November 2010 - 02:34 AM
EDIT: As before, I suggest that the 'heavy armour' style upgrade for the Hoplites be "Linothorax". Here are some references (I'm sure that you can Google yourselves, but this should save you the trouble ).
Edited by mike_, 05 November 2010 - 02:36 AM.
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