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#61 Lauri

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Posted 02 August 2011 - 09:29 PM

With the new fortress you said you wanted Fortress upgrades back. Can't say I disagree ;)

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#62 JUS_SAURON

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Posted 03 August 2011 - 12:03 AM

More Ideas ;

I know your going for TC but as its based off BFME2 hare are some easily implemented ideas

1. A creep lair of Wolves and a dominate wolf Power

2. Rally the troops : like CalltheHorde

3. A Falcon Post with a falcon that can attack , spawned from the post
( May use this myself ! )

or one that just has a bird circling for vision stuff

4. A lion would be nice !

nice to see a mod MINUS Magic !

#63 Lauri

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Posted 03 August 2011 - 06:54 PM

1) How does one go about commanding wolves without some kinda magic?

2) Already implented in a way, by using the Gerousia focus ;)

3) Not practical for them to attack armoured men

4) I will acctually think a bit about that, if we could have different animals in the mod, that instead of creeps like in vanilla, are simply placed on maps, without any "Pride Rock" structures. So they could still attack your units, if possible only when outnumbered, and flee if not. (So workers would be exposed, but a horde of Hoplites would make them flee)

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#64 Kwen

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Posted 03 August 2011 - 07:12 PM

I would also like to see some sort of Gaia in the mod, it would add to the aesthetics if nothing else.

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#65 Mathijs

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Posted 03 August 2011 - 07:17 PM

What exactly do you mean by Gaia?

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#66 Kwen

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Posted 03 August 2011 - 07:28 PM

Well, I didn't mean the goddess.. I meant having more Natural elements, namely wildlife. (I suppose that's just my Age of Empires terminology shining through, even if it's not quite accurate)

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#67 Lauri

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Posted 03 August 2011 - 07:34 PM

You just wanted to show us that you know words... :shiftee:



j\k :p

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#68 Radspakr Wolfbane

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Posted 16 August 2011 - 05:37 AM

I had a game of TPW last week it looks alright.
I did find the gameplay to be a little too slow paced for my liking.

I was surprised by the size of the structures they are huge,which is pretty cool it adds some good realism.

I'm looking forward to seeing this mod when it's finished.

The inclusion of Village props, new shrubbery and new critters will help make this mod really shine.
I'm guessing you guys have that planned.

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#69 Rider of Rohan

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Posted 04 April 2012 - 02:41 PM

Is this mod only Sparta and Athens or will you maybe adding other factions maybe later on like Macedonia or Corinth if you'll have room for it ?

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#70 Lauri

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Posted 04 April 2012 - 02:51 PM

First we'll make Sparta and Athens, that is the plan, yes.

If we ever get around to completing those, who knows..? I know Persia has been mentioned, seeing as they'd be a completely different faction that would give a brand new experience, but Sparta and Athens is our priority.

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#71 Rider of Rohan

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Posted 04 April 2012 - 05:07 PM

alright thats cool will you'll be editing the sea warfare to

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#72 Lauri

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Posted 04 April 2012 - 10:53 PM

The sea warfare is basically non-existant at the moment. The plan is to add it :)
But, plans remembered, that would not be a focus until after Athens was basically done aswell as Sparta. Because of some complications.

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#73 Rider of Rohan

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Posted 05 April 2012 - 01:16 PM

kool

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