Version 1.3 Change List
#81
Posted 12 January 2011 - 03:05 PM
No fuel left for the pilgrims
#82
Posted 12 January 2011 - 10:11 PM
All the other outpost citadels are like that? They just walk into itWell, you wouldn't want them to just walk through the side of the structure.
#83
Posted 12 January 2011 - 11:52 PM
TEA currently uses the pre-1.03 ouposts, and i'm not sure why they were never included. Either way, i don't think it should require any extra coding to add them back in, as they're part of the game by default. You'll just have to remove whatever's in the mod that's excluding them from the game.
#84
Posted 13 January 2011 - 12:48 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#85 Guest_Thatguyatthatplace_*
Posted 13 January 2011 - 04:19 AM
#86
Posted 13 January 2011 - 04:22 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#87
Posted 13 January 2011 - 06:50 AM
#88
Posted 13 January 2011 - 02:18 PM
#89
Posted 13 January 2011 - 05:47 PM
#90
Posted 13 January 2011 - 09:20 PM
#91 Guest_Guest_vladimir_*_*
Posted 15 January 2011 - 07:51 AM
#92
Posted 15 January 2011 - 08:19 PM
Hmmm... I'll look into it further. Just to clarify, you are referring to the Elven Flets that are built around the castle, correct?The Elven base defense still doesn't seem to want to fire over their walls. This is kind of a bother.
I will look into it.As Ganon said, i meant cosmetically. And i'm fairly certain they do all have doors in the 1.03 patch. Each outpost was given a garrison (and a door for appearances), and the Mordor tusks outpost was replaced with the black tower model (for obvious reasons).
TEA currently uses the pre-1.03 ouposts, and i'm not sure why they were never included. Either way, i don't think it should require any extra coding to add them back in, as they're part of the game by default. You'll just have to remove whatever's in the mod that's excluding them from the game.
Thank you for the feedback. I do think I will follow the above recommendations and make the Hard AI more balanced at the beginning.So, this is about the AI, I come to say it should be toned down in early game alot, cause right now I will maybe have a combo horde or 2 while they already have a fully upgraded army and heroes surrounding my base. There is no way to stop them from killing you. Also its almost impossible to play with Isengard,Elves, or Mordor with more than 2 players because they will over run you will upgrade units way to fast. The Rohan AI cheats way to much, in the first five minutes of the game they can make a ent moot and have an upgraded army ready to burst in once they throw down your walls. Mordor just kills its it almost instantly gets nazguls and a huge armies of orcs and haradrim all within the 5 minutes of gameplay. Yes I have beat the Hard AIs before but there well all with only walled in factions and not letting them get ents moots by hiding my hobbit or letting them make farms instead of ent moots. I have beat most of the Hard AIs with Isengard and Mordor but it proves to be a challenge especially when Rohan can make ent moots and rush you with upgraded calvary. Now I know what most of you are gonna say, switch down to medium if you can't handle hard. Well its not that I can't handle it, its the fact that they get way to much money in the beginning that it doesn't even give me time to make a small army that could defend the attack. I will later upload a video if possible or pictures to demonstrate.
This sounds reasonable. It shall be done.Another idee.Why don't you make the Royal Guard of Rohan Mounted avaible at stable.I mean you can put a limited number of Royal Guard.Or you can add from the start at HELM'S DEEP Map 2 batallions of Royal Guard Mounted, because in movie when Theoden came outside of the Deep He came with 3 or 4 or 5 Royal Guard mounted
#93
Posted 15 January 2011 - 09:46 PM
#94
Posted 15 January 2011 - 09:51 PM
Or just screw all that and give Eomer four to start and Theoden four more
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I had the meaning of life in my signature, but it exceeded the character limit.
#95
Posted 15 January 2011 - 11:20 PM
#96
Posted 16 January 2011 - 03:57 AM
#97
Posted 16 January 2011 - 04:17 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#98
Posted 16 January 2011 - 04:20 AM
#100 Guest_Guest_vladimir_*_*
Posted 16 January 2011 - 04:35 PM
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