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Version 1.3 Change List


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#41 jedi7000nathan

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Posted 05 January 2011 - 10:16 PM

hey I was just making suggestions and a few of these happened in the books also i was just writing down all my ideas so i wouldn't have to make mutiple posts to place any i forget and also i think it is best to see which will make the cut ultimately I was only making suggestions if i have modding experience i would have all ready made everything and realeased the mod so do cut me some slack also Talrom I suggest if you wanted to smack someone smack me because it was my idea

Edited by jedi7000nathan, 05 January 2011 - 10:22 PM.


#42 Yarrum

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Posted 05 January 2011 - 11:21 PM

None of them will. No new units or heroes are being added.

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#43 jedi7000nathan

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Posted 05 January 2011 - 11:51 PM

wasn't one of the purposes to balance all factions

#44 Lauri

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Posted 05 January 2011 - 11:58 PM

You do not have to add new units or heroes to balance factions.

In fact, doing so will usually make it more unbalance, or atleast make it worse to balance.

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#45 Spartan184

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Posted 06 January 2011 - 02:07 AM

I would say it would make it harder to balance all the factions :p


 

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#46 SoulFox

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Posted 06 January 2011 - 01:42 PM

Congratulate the new generation!
Can I allowed to ask you about new.
1) Royal Rohan Horse in Stable LV3 buy 3000 and 1 or 2 limited units.
2) Elven faction new elite units Noldor Warrior strongs vs all. :p
3) New skins for bulid http://3.bp.blogspot..._Structures.jpg.
4) Shall more new hero and units gonig or final?
5) Orc warrior and archer get big army 20 to 10 and troll 10 to 5 like china army. :p
6) Black Gate Aragorn vs new Mount of Suroan.

Hope and Lucky to next Version! :)

#47 Spartan184

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Posted 06 January 2011 - 02:12 PM

:p Where you even paying attention? There will be no new units or heroes :) Only changes to balance things out or slight changes like adding more units to such in such in campaign.


 

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#48 jedi7000nathan

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Posted 07 January 2011 - 05:21 PM

well can you lower the amount of orcs in Minas Tirith because even on easy the level is impossible to beat

#49 Ganon

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Posted 07 January 2011 - 05:27 PM

Are you being serious right now? :D

Edited by Ganon, 07 January 2011 - 05:27 PM.


#50 Kwen

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Posted 07 January 2011 - 05:47 PM

While I agree with him it is VERY difficult to beat Minas Tirith, shouldn't it be? There are ways, trust me. I was able to hold off the second level until the Rohirrim were about a minute away. If you can manage to get the Rohirrim to come, then your chances of winning go way up.

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#51 teron777

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Posted 07 January 2011 - 07:33 PM

AI in the maps do not develop, such as Helm's Deep, Isengard, Edoras, possibly fix this? :D

#52 Ganon

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Posted 07 January 2011 - 07:41 PM

While I agree with him it is VERY difficult to beat Minas Tirith, shouldn't it be? There are ways, trust me. I was able to hold off the second level until the Rohirrim were about a minute away. If you can manage to get the Rohirrim to come, then your chances of winning go way up.


Oh, sorry. I was thinking that he meant in "Vanilla", it's too hard. And that, for the mod it should be made easier. My bad. :D

#53 Kwen

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Posted 07 January 2011 - 07:48 PM

Have you tried Minas Tirith in TEA? Try it on Hard. :D

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#54 Yarrum

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Posted 07 January 2011 - 08:53 PM

AI in the maps do not develop, such as Helm's Deep, Isengard, Edoras, possibly fix this? :D

Fortress skirmish maps require unique AI to be made just for that map in order to have functioning computer players. It's not nearly worth the effort.

Edited by Yarrum, 07 January 2011 - 08:53 PM.

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#55 jedi7000nathan

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Posted 07 January 2011 - 08:57 PM

the majority of the problem is that the mordor units upgrade for no good reason, the siege towers are fricking impossible to destroy and also the defenders command points are not enough, also there is an error that some units ie those you make contact with in the levels vanish the next mission you use the army in, i have personally obtained three units of Gondorian knights from Eyrn Arnan and they disiapper the next mission, also Merry needs a pony to keep up with the Rohirrim because having him on foot slows him down and doesn't get him to the battle before it ends, also the hobbits are too easy for mordor and isengard forces to kill, Merry and Pippin's armor upgrades need to boost defense otherwise it doesnt make sense to have them except for cosmetic purposes and for indicating which faction they are heros for also the evil campaign needs some more work. Ps I am ill so if anyone has problams with my haste i am sorry and i am not demanding i am stating facts

#56 {IRS}Athos

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Posted 08 January 2011 - 12:49 AM

While I agree with him it is VERY difficult to beat Minas Tirith, shouldn't it be? There are ways, trust me. I was able to hold off the second level until the Rohirrim were about a minute away. If you can manage to get the Rohirrim to come, then your chances of winning go way up.


I held the first level until a while after Grond showed up... then I pulled the bulk of my forces to either stairway, put Gandalf and Pippin on one stairway and Boromir and Faramir on the other as meatshields, and archered the crap out of the Mordor forces while maintaining the wall trebuchets. I didn't even summon the Rohirrim until the end of the battle, and I didn't lose even one of my original battalions.

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#57 jedi7000nathan

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Posted 08 January 2011 - 02:28 AM

but how did you hold out in the begining??? what with all those mordor orcs coming by siege towers

#58 Kwen

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Posted 08 January 2011 - 03:01 AM

Heh, that was on Easy, try on Hard. Good luck.

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#59 {IRS}Athos

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Posted 08 January 2011 - 03:37 AM

but how did you hold out in the begining??? what with all those mordor orcs coming by siege towers


Trebs. :D
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#60 Spartan184

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Posted 08 January 2011 - 04:19 AM

To be honest, hard is easy too :D Idk prob just cause I'm really good not to brag or anything. But playing it on hard does make it funner than on easy since everything is well obviously harder ;)


 

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