MattTheLegoman's Maps
#161
Posted 13 January 2012 - 03:09 PM
- Sauron-the-Deciever likes this
#162
Posted 13 January 2012 - 03:19 PM
NICE!
- Sauron-the-Deciever likes this
You cannot hide. I see you. There is no life in the void. Only death.
No Man can kill me!
Ash Nazg Durbatuluk, Ash Nazg Gimbatul, Ash Nazg Thrakatuluk, Agh Burzum-ishi Krimpatul.
#163
Posted 13 January 2012 - 10:10 PM
- Sauron-the-Deciever likes this
#164
Posted 13 January 2012 - 10:46 PM
You should also give MORE pics cause it seems SO awesome.
AND a question, is it going to be like VERY strong, very very very very strong? (The gate) And about how much defense does Bard dur have? (Catapults and arrow towers)
You cannot hide. I see you. There is no life in the void. Only death.
No Man can kill me!
Ash Nazg Durbatuluk, Ash Nazg Gimbatul, Ash Nazg Thrakatuluk, Agh Burzum-ishi Krimpatul.
#165
Posted 13 January 2012 - 11:31 PM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#166
Posted 14 January 2012 - 01:14 AM
And the suggestion of mine?
PS You need to put this in, Barad-dur [99.99%] instead of Barad-dur [90%] Since there could be bugs, unbalancing, (which would require to remove/add/move stuff) and the RJ camera, OHHHH YEA! Maybe a pic with RJ cam?
You cannot hide. I see you. There is no life in the void. Only death.
No Man can kill me!
Ash Nazg Durbatuluk, Ash Nazg Gimbatul, Ash Nazg Thrakatuluk, Agh Burzum-ishi Krimpatul.
#167
Posted 14 January 2012 - 01:58 AM
I didn't know you knew how to do that.
#168
Posted 14 January 2012 - 07:29 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#169
Posted 15 January 2012 - 06:01 AM
#170
Posted 16 January 2012 - 05:34 AM
So I assume I am getting this bse file right...
P.S. Here is the Barad-dur Advertisement.
The base files are taking longer than expected because I am trying to test them out and will be making the AI a harder nut to crack. They are bad at properly defending Barad-dur. I will be looking into how to make defence priorities (I know how to do it in Empire Earth perfectly, just got to translate the scripting).
Edited by MattTheLegoman, 16 January 2012 - 08:42 AM.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#171
Posted 16 January 2012 - 05:49 PM
- Sauron-the-Deciever likes this
You cannot hide. I see you. There is no life in the void. Only death.
No Man can kill me!
Ash Nazg Durbatuluk, Ash Nazg Gimbatul, Ash Nazg Thrakatuluk, Agh Burzum-ishi Krimpatul.
#172
Posted 17 January 2012 - 07:20 AM
The Nazgûl's Watch
#173
Posted 17 January 2012 - 07:31 AM
#174
Posted 18 January 2012 - 04:23 AM
#175
Posted 18 January 2012 - 04:37 AM
Seriously there are no unessential parts of the map that cause lag. However the lava is built up with two layers - the bridge above is the only part that could possibly jitter.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#176
Posted 21 January 2012 - 04:32 AM
#177
Posted 21 January 2012 - 03:33 PM
And the bridge does cause small framerate decreases when I have units on it attacking. Dramatic changes in terrain heights cause hits on lag. Same with City of the Dead. But its not too bad.
Edited by MattTheLegoman, 21 January 2012 - 03:37 PM.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#178
Posted 25 January 2012 - 02:40 AM
#179
Posted 14 February 2012 - 11:23 AM
Here are two maps that have only been modified to the SEEstandard. Pretty easy just a simple selection of trees in the object menu andthen changed the scale.
Iron Hills, Forochel and Fangorn
Fangorn looks great in this new style. But I am thinking of making Treebeard's home somewhere on the map as eye candy.
Next up is another EVIL map. Sauron's Forge, set in the 3rdAge during the War of the Ring. Inspired by EA's Lord of the Rings Conquest mapof the same name, and a strange piece I found in Worldbuilder - will show it later.
Also, and I will be secretive, is a distance shot of an editof a map that EA made, but I deleted all the objects and have been adding someincredible scenery. I don't think it can go into SEE, so if not I will make ita teaser when I have finished it.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#180
Posted 15 February 2012 - 12:38 AM
Love your work, very great indeed.
- Sauron-the-Deciever likes this
You cannot hide. I see you. There is no life in the void. Only death.
No Man can kill me!
Ash Nazg Durbatuluk, Ash Nazg Gimbatul, Ash Nazg Thrakatuluk, Agh Burzum-ishi Krimpatul.
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