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Pre-release Subfaction Design Ideas Thread


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#1 Speeder

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Posted 30 July 2011 - 11:33 PM

This is the last thread to post your ideas and suggestions you'd like to see implemented in Mental Omega 3.0. Why? Because this is the last stage of side development. We're ready to go with it and when the sides are done, 3.0 skirmish/multiplayer beta will be released because campaigns alone will take much more time to make than final side development itself and will probably be released in 'parts' (think Starcraft 2 campaigns?).

As you know, in Mental Omega 3.0 there will be three subfactions per side.

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But that's all you know, apart from several units that these subfactions will have (Aeroblaze for US, Blizzard Tank for Pacific Front).

Those subfactions could use some more unique equipment. I can already tell you that each one of them will have it's own commando unit. What else? It's a secret. What else would you like to see? Why don't you speak for your subfaction? Just don't say that US needs Abrams, because US has Abrams already. Don't say Russia needs Tesla Tanks, because they won't have them. I think. Unlike ZH, these subfactions won't limit themselves to a specific technology or tactic, but we will try our best to create a decent gameplay diversity among them.

Suggest infantry, vehicles, ships, aircraft, buildings, defenses, support weapons, superweapons, anything but initial veterancies and statistic modifications. We're no longer using these two.

Edited by Speeder, 30 July 2011 - 11:34 PM.

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#2 bu7loos

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Posted 31 July 2011 - 12:08 AM

Suggestion For Euro-Alliance : A new Secondary Tank (Abrams Counter part):
The Centurion Heavy Battle Tank :
-Speed is Slower than the Abrams By 1 point.
-Slightly Armored Than the abrams (25-40) hitponts.
-Can Hull Down (like the nod tick tank when it deploys).
-Main Gun (120mm) Sames As the Abrams Damage and Range Increases By 1 when Deployed And ROF Increases
10(more Faster).

Edited by bu7loos, 03 August 2011 - 07:39 AM.


#3 TheQuackSavior

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Posted 31 July 2011 - 01:42 AM

Suggestion for the Latin Conferderation: An powerful heavy tank which more powerful than Hydra Cannon: Anaconda Cannon
-Primary : Use dual chaingun against infantry
-Secondary : Fire enchanced HE missiles against vehicle and structure
-Now fast than Hydra Cannon

Suggestion For The Russia: Powerful counterpart of Apocalypse: Premier Apocalypse Magnetron Tank :
-Primary : Use 120mm Drakon cannon to piercing out the vehicles
-Secondary : Use Magnetic Harpoon to lift up the ship
-Slighty faster than Apocalypse
-Armour is bit lower than Apocalypse

Edited by General Recon, 31 July 2011 - 03:22 AM.

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#4 generalcamo

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Posted 31 July 2011 - 03:07 AM

Russia could have a MAD tank, revived from the great war. It emits a seismic wave, injuring ALL buildings and vehicles around the map (you and your allies have special earthquake resistant retrofits for buildings though, but not for vehicles). It does notify all players of it's location however, and takes time to charge up, leaving it vulnerable.

Perhaps you could give all sides a main hero, and each division an additional unit.

Edited by generalcamo, 31 July 2011 - 03:09 AM.


#5 TheQuackSavior

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Posted 31 July 2011 - 03:20 AM

Russia could have a MAD tank, revived from the great war. It emits a seismic wave, injuring ALL buildings and vehicles around the map (you and your allies have special earthquake resistant retrofits for buildings though, but not for vehicles). It does notify all players of it's location however, and takes time to charge up, leaving it vulnerable.

Perhaps you could give all sides a main hero, and each division an additional unit.

Like old graveller device, I think PsiCorp has very own MAD tank

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#6 Aasgier

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Posted 31 July 2011 - 10:49 AM

I have one idea for the European Alliance.

Scout:

A mid-tech infantry. Well-trained, amphibious and immune to mind-control, but only armed with an HK460 assault rifle. Their body-armor is superior to that of other forces except the (insert hero unit here). Their training also allows them to detect stealth units at close ranges (but not spies).

Primary: Assault Rifle
Secondary: None
Speed: medium-fast
Sight: like other scouts
Armor: Flak (160 or something along those lines)
Notes: Can garrison, is immune to mind-control and is amphibious.

These scouts should be capable of beating an Initiate head on, and maybe even a SEAL. They shouldn't be capable of doing much damage against armor, though, and aren't equipped with C4.
They could probably be the European counterpart of the SEAL, considering SEAL's are typical American special forces.

Edited by Aasgier, 31 July 2011 - 10:55 AM.


#7 TheQuackSavior

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Posted 31 July 2011 - 11:54 AM

More suggestion!

Suggestion for China: Powerful counterpart of Rhino: Overlord Cannon:
Primary weapon:130mm HE cannon. 130mm nuke cannon(When elite)
Secondnary weapon: Siberia Missile. Mastodon Missile(When Elite)
Armor: Quite heavy like Apocalypse
Speed: Medium/slow
Other thing about the unit: Quite fast, more powerful than Apocalypse. Using powerful missiles against infantry and aircraft.

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#8 Hecthor Doomhammer

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Posted 31 July 2011 - 12:09 PM

so you're suggesting a counterpart for the Rhino BASIC tank, to be more powerful than an Apoc?
Or as replacement for the Apoc?

Here's my suggestion

Subside: Pacific Front
Type: Ship (amphib)
Name: (not good at thinking of names)
Useage: A Tank Bunker like amphibious platform made in the Shipyard, capable of carrying 1 small tank (a tank that takes up 3 spaces in a regular Amphib Transport)When the Platform is destroyed over water, the tank gets sunk, when the Platform is destroyed on land, the tank is saved.

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#9 Aasgier

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Posted 31 July 2011 - 02:03 PM

Names... well... if someone gets a good idea that name will be used anyway, regardless of the name the orginal 'designer' of the unit gave as a suggestion.

Also, HE (High Explosive) suggests the unit uses its main cannon against infantry, making it relatively weak against armored units.


Another suggestion, and this unit is intended to be very powerful (maybe make it a secret unit requiring the European War Factory aside from the Pacific Front one), and it is the one Speeder knows about.

Yukikaze Hover Tank

Side; Pacific Front

Price Tag: HIGH.
Primary Weapon: Twin 75mmL70 cannons in turret, AP ammunition
Secondary Weapon: 2× AA missile launcher.
Movement: Hover
Speed: ???????
Armor: Heavy
HP: High (500-600)
Sight: Medium
Sensor sight: Low
Notes: Can’t be mind-controlled, poisoned, damaged/killed by radiation, omni-crushed or grappled by Squids. Immune to killdriver warheads.

A powerful and fast unit, which is well-equipped with sensors, detection fields and a well-trained driver, who is immune to mind-control and is safely behind lots of armor.
This unit can deal with everything afloat if it gets close enough, but can't target submerged submarinesm which are its only weakness...

Design notes: Orginally I intended this unit to be an oppen-topped one when I drawn out the story for this unit, but I think that would break this unit ingame.

Other suggestions for design team (aside from not adding this unit, offcourse :p ):
- Make this a secret unit, requiring buildings from Europe as well, and offcourse infiltration of the Allied Battle lab.
- Speed... well. Dunno. If it is too fast it outclasses the Marauder in terms of armor and anti-vehicle capability (and it is capable of targeting air units!)
- Remove secondary AA weapon and make it open-topped instead (2 soldiers).

Note: The design below is my interpretation of this unit. Made with SketchUp ^^ .

Attached Thumbnails

  • Yukikaze Rear.png
  • Yukikaze Side.png
  • Yukikaze Top.png
  • Yukikaze Forward.png
  • Yukikaze Armor.png

Edited by Aasgier, 31 July 2011 - 02:14 PM.


#10 TheQuackSavior

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Posted 31 July 2011 - 02:08 PM

so you're suggesting a counterpart for the Rhino BASIC tank, to be more powerful than an Apoc?
Or as replacement for the Apoc?

It an powerful counterpart of Rhino. Also, it immune to radiation since Overlord Cannon has rad-proof armour, unlike rhino one. Overlord Cannon has twin turret and rocket pod. :wink_new: But cannon is equipped with SABOT cannon.

USA suggestion:
Another suggestion, and this unit is intended to be very powerful (maybe make it a secret unit requiring the Epsilon Frontal Factory and Radar Spire aside from the one)
Railgun Hawk

Side; USA
Price Tag: HIGH.
Primary Weapon: "Tarantura" Railgun. "Goliath" Railgun(When Elite)
Secondary Weapon: None.
Movement: Flying
Speed: Medium/Fast
Armor: Heavy
HP: High (500-600)
Sight: Medium
Sensor sight: medium
Notes: Wipe infantry instantly, inflict heavy damage much more than Railgun Tower/Maurauder Tank.

Allies has send spy to stoling the railgun technology. USA Scientist has attempt to install the powerful railgun turret on heavy armoured chopper, it railgun can inflict heavy damage to vehicle and structure

Edited by General Recon, 31 July 2011 - 02:22 PM.

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#11 Quauhtli

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Posted 31 July 2011 - 03:10 PM

So I'm guessing that Libya and Iraq are no longer Soviet or at least no longer playable?
Because I was wondering whatever happened to the Armadillo Tank, the soviet version of the allied battle fortress, that at some point was the Iraqi special.

And I don't know if allowing the soviet saboteur to destroy buildings is too overpowered, but that was what made it so great. Perhaps increasing its cost, or only allowing it to destroy some buildings and infiltrate others.


Anyway, for my suggestion:

A naval version of terrorist or demolition truck, for probably Latin Confederation, considering they're on the coast.
It could poison the water, granting a similar effect as when tanks or infantry enter radiated areas, except now it's all naval units.

More naval units could result in allowing more naval warfare, but that might require too many new units.


Also, a possible Yuri superweapon (either Scorpion Cell or Psy Corps) would be a massive Earthquake attack, similar to the Graveller Device, but then as a super weapon.

Edited by Quauhtli, 31 July 2011 - 03:12 PM.


#12 generalcamo

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Posted 31 July 2011 - 05:35 PM

European Special Tank:
Phase Tank
This tank was in the planning and prototype stages during the great war, when it was known as a phase transport. It is now a full fledged tank used by the European Forces. While it loses the transport slot, it gains some armor, and has AP and AT rockets. The rockets are not too effective vs. buildings and light vehicles however, and don't put it head on with a large force. While it could take out an apocalypse tank, or a lone tesla trooper, a large mass of tanks or anti-vehicle troopers are it's bane. It is stealthed though, but not when firing.

By the way, why did you cut stat and initial veteracy boosts?

Edited by generalcamo, 31 July 2011 - 05:35 PM.


#13 Darkstorm

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Posted 31 July 2011 - 07:21 PM

It an powerful counterpart of Rhino. Also, it immune to radiation since Overlord Cannon has rad-proof armour, unlike rhino one. Overlord Cannon has twin turret and rocket pod. :wink_new: But cannon is equipped with SABOT cannon.


So you're saying that the Rhino Heavy Tank, which is a teir 1 starting unit, should be replaced with a tank stronger than the Apocalypse Tank, a teir 3 heavy/armor superiority tank? Only if the Allies get a Heavy Prism Tank to replace their Grizzly Medium Tank, which is also a teir 1 starting unit.

So I'm guessing that Libya and Iraq are no longer Soviet or at least no longer playable?
Because I was wondering whatever happened to the Armadillo Tank, the soviet version of the allied battle fortress, that at some point was the Iraqi special.


At the moment the Armadillo APC is a crate unit. I have no idea if it will be used later. As far as I can remember it had no open topped capabilities so it isn't really a battle fortress. If I remember correctly, it was an omnicrusher like the battle fortress but had its own weapons unlike the battle fortress.

#14 Jargalhurts

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Posted 01 August 2011 - 12:40 AM

Latin Confederation Special Tank:

Gatling Flak Tank
Cost: 1750$
Prerequisite: Soviet War Factory, Battle Lab
Weaponry: Gatling Flak Cannon
Speed: 7
Armor: Heavy
Purpose: Anti-Air, Anti-Infantry

The tank outside looks like a simple Soviet Heavy Tank we've seen so much in the war with what seems to be a modified and a rather large Chaingun. But don't be fooled commander, this rather bland looking machine is actually the closest thing to a Soviet Aeroblaze. It's equipped with a Gatling Flak Cannon, which the design is inspired from Yuri's many Gatling weaponry. It launches Flak Shells in an extremely rapid succession that can punch holes in aircrafts within a few seconds. A three of these vehicles seem to destroy a Kirov within 10-12 seconds. This marvelous machine can also effectively shred infantry, but it can be highly inaccurate because the tank itself wasn't originally built to be Anti-Personnel. And commander please note that like Gatling Guns, this gun can overheat and fire faster the longer it stays firing. But wary commander, the weapon's large magnitude and excessive spinning may damage the tank itself if unchecked for long.

Pacific Front Special Tank:

Salvateur
Cost: 1500$
Prerequisite: Allied War Factory, Tech Center
Weaponry: Nanite Sprayer Cannon
Speed: 6
Armor: Medium
Purpose: Anti-Ground, Unit Converting

This odd contraption is a result of Japanese Nanotechnology studies. The armor of the tank is as thick a Grizzly Tank's armor and it's speed isn't anything worth mentioning. But the weapon, yes, the weapon is what makes this tank such a wonderful yet horrifying unit on the battlefield. The Salvateur is armed with a Nanite Sprayer Cannon, which as it's namesake, sprays billions of nanites at any enemy armor, infantry or whatever it can spray at. The Nanites pierce through flesh and steel at the same rate and eats the sprayed object until nothing is left from it. No, the specialties doesn't end here. The Nanites return to the Salvateur (but it's completely unnoticeable) and deposits all of the raw materials they were able to get from the poor lad, which is turned to credits at the Salvateur and is added to your total amount of credits. The amount of credits gained from a unit is worth 50% of the destroyed unit's price tag. But a troubling fact is that it takes forever for Nanites to eat down buildings, making them an unsuitable choice for siege. UNESCO attempted to remove this weapon from the Allied arsenal due to the fact that it can be an incredibly painful death for soldiers, which was successful. However, when the Epsilon attacked Japan, the Japanese used these tanks as a last resort, which turned out to be a "delicious" victory for Japan. The Pacific Front secretly uses these units in battle against the Epsilon and the Soviets in attempt to ensure victory and cover up all proof that it was used to prevent getting sued by UNESCO again.

Edited by Jargalhurts, 01 August 2011 - 01:00 AM.

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#15 TheQuackSavior

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Posted 01 August 2011 - 01:46 AM

So you're saying that the Rhino Heavy Tank, which is a teir 1 starting unit, should be replaced with a tank stronger than the Apocalypse Tank, a teir 3 heavy/armor superiority tank? Only if the Allies get a Heavy Prism Tank to replace their Grizzly Medium Tank, which is also a teir 1 starting unit.

I said Overlord Cannnon is hybrid between of Rhino and apoc. Overlord tech level is 10(Require Battle Lab) than mean Overlord is tier 3 unit :wink_new:

However, the premier Apoc magnetron tank is require Epsilon Research Lab and Radar Spire to build.
Jagalhurts@: Nice idea! an soviet Aeroblaze and the Allies Scavenger. :crazed:
Quauhtli@: You mean "Demo Boat" right? :wink_new:


More unit for HQ
Manticus
Cost: 1500$
Prerequisite: Frontal Factory. Research Lab
Weaponry:'Blackjack' Surface-to-air missiles
Second Weaponry: Psionic Repulsor(But more powerful than shadow tank)

Speed: 7
Armor: Heavy
Purpose: Anti-Air, Sneak Assault

Pwnsome, powerful sneaky assault tank. Epsilon have decide to installing the missile launcher on the counterpart of Shadow Tank: Manticus is powerful sneaky assault tank which can punch holes aircraft and infantry and vehicles. Not only some special thing on tank, it can take out aircraft down in second and it armour is somewhat heavy :wink_new:

Edited by General Recon, 01 August 2011 - 04:33 AM.

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#16 Aasgier

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Posted 01 August 2011 - 08:20 AM

The kids are making Speeder scratch behind his ears I guess... ^^ .

Anyway:... I've only a few suggestions left ^^ .

Well, if the Europese get a SEAL replacement as I said earlier, the Pacific Front should get one too, I think.

The Commando

Commando's are well-equipped soldiers, with the same body armor as the European Scout Soldier. However, they carry a single AA-missile aside from their assault rifle, so they're a bit slower. Like the European Scout, they can't do much against vehicles.

Cost: medium-high
Primary: AA-missile
Secondary: Assault rifle.
Speed: medium (a bit slower than the scout and a bit faster than the Seal)
Sight: like soldiers.
Armor: Flak (160 or something along those lines, same as Scout)
Notes: Can garrison, and is amphibious.

And the last one, for Russia

"Atlantis" AA system

Price Tag: high
Primary Weapon: Heavy anti-air missile launcher.
Movement: Tread
Speed: ???????
Armor: Heavy
HP: Low-Medium (250-300)
Sight: Low

This is mainly because Soviets have sucky AA especially if they have to face their own Kirov Airships.

Edited by Aasgier, 01 August 2011 - 08:28 AM.


#17 Black/Brunez

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Posted 01 August 2011 - 04:31 PM

People, don´t suggest things like "King Shadow Tank" or "Master Prism Tank". We are not doing something like ZH.

#18 Darkstorm

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Posted 01 August 2011 - 05:37 PM

I said Overlord Cannnon is hybrid between of Rhino and apoc. Overlord tech level is 10(Require Battle Lab) than mean Overlord is tier 3 unit :wink_new:


Then it would be more like a upgrade of the Apocalypse Tank.

"Atlantis" AA system

Price Tag: high
Primary Weapon: Heavy anti-air missile launcher.
Movement: Tread
Speed: ???????
Armor: Heavy
HP: Low-Medium (250-300)
Sight: Low


How about a flak based anti air system instead? At the moment, Soviets don't use very many rocket launchers.

#19 Aasgier

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Posted 01 August 2011 - 06:22 PM

Apocalypse ^^ ....

I initially thought also about a heavy flak gun (203 mm), but I don't think it will solve the inherent issues with Soviet AA because of the nature of the flak warhead.
Especially Kirov's form a major threat to soviet defenses - even with a nerf.
The Allies, on the other hand, can deal with Kirov's easily even if they aren't nerfed. Yuri is somewhere in between in terms of AA defense

#20 MichaelJ.

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Posted 01 August 2011 - 07:43 PM

Suggestion for Russia:


"Alpha Force" Commando

Price Tag: 900 - 1200
Primary Weapon: "Vss Vintorez" Silenced Sniper/Assault Gun - Kills Infantry easily just like the US Commando.
Sek. Weapon: Can use the Sniper feature of his gun to shoot drivers out of their "light" vehicles. For that he needs a little time for aiming. During that time he cannot move and is open to attacks
Movement Speed: fast, just as fast as an engineer
Special: Due to his special training he is an expert in camo. Therefore he is "invisible" when not moving. When moving or firering he is visible just like any other unit.

Story:
Alpha Group has access to Russian and foreign modern high end equipment.
Their primary function is to carry out urban counter-terrorist missions under the direct control of their commanding officer "Boris" However, little is publicly known and other plausible missions would include a variety of paramilitary and/or covert operations

"Scalar" Experimental Tank

Price Tag: 2000 - 2500
Primary Weapon: "Scalar" Beam. In short: a terrible shockwave beam that rips everything apart.
Movement Speed: slow
Special: Due to the experimental stage and the unstable Scalar Technology a destroyed tank explodes with high emmiting radiation
damaging everything in a medium radius around him

Story:
Scalar beam weapons have been already invented in 1904 by the genius Nicola Tesla
Since he died in 1943, the Russians have secretly researched and worked on his beam weapons which now in their experimental stage finally can be used on the battlefield. A beam, hotter than the sun, vaporizing every living creature, shattering every rock into plasma, obliterating every construction. Due to the experimental stage this weapon is very instable and can bring harm even to its owner.

Edited by MichaelJ., 01 August 2011 - 08:46 PM.





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