Delete my another suggestion "King Sea Scorpion"People, don´t suggest things like "King Shadow Tank" or "Master Prism Tank". We are not doing something like ZH.
Pre-release Subfaction Design Ideas Thread
#21
Posted 02 August 2011 - 02:33 AM
Boom! I'm back, babies!
#22
Posted 02 August 2011 - 02:48 AM
Vera Gunship
Cost: 2000$
Prerequisite: Battle Lab
Weapon: EMP Field Generator, 120mm Incendiary Cannon
Speed: 4
Armor: Heavy
Purpose: Anti-Air, Anti-Infantry, Anti-Armor
Kirov Airships are the closest thing to a Weapon of Mass Destruction in the Soviet mobile arsenal. However, many problems surfaced when the Kirovs were used for bombardment including being countered by Anti-Air Units, Combat Aircrafts, Defenses and so on. The method of Kirov assault was quite important for the Soviets because it's one of their many ways to finish battles without much casualties. That's why the Russian Soviet Federal Republic developed the Vera Gunship. Vera Gunships are smaller but more agile sister of the massive Kirov. Their EMP Field Generator is one of the most deadly weapons on the air due to the fact that all aircrafts that gets too close to the Gunship tends to have an instant crash-landing because their engines are disabled. However, the EMP Generator have to be activated manually as many commanders tend to think that it's constant, resulting many losses of the aircraft. The EMP Field knows no friend or foe so be careful not let your own or your allies aircrafts near it when the EMP is activated. However, the EMP doesn't affect Kirovs and Veras. Veras are also armed with Incendiary Shelled Cannons to take out ground targets. Although the design seems to be similar to Apocalypse's main gun, it's capabilities are quite different. Soviets developed a special shell that creates a subsonic shockwave that can pierce through the tightest armor and shatter the hardest steel. And the napalms stored inside the shells will burst due to the shockwave, creating a field of flame that can be greatly lethal for infantry.
Latin Confederation Special Infantry:
Bomb Drone (replaces Terrorist)
Cost: 400$
Prerequisite: War Factory
Weapon: Composite Explosives
Speed: 9
Armor: Medium
Purpose: Sabotage, Rush
Unlike Russia and China, the Latin Confederation is not known for it's population. The Terrorist program seem to cause the already scarce population of LC to dwindle, despite the fact that they are most common user of the Terrorists. In order to revive their dying population, the LC replaced the Terrorist program with the Bomb Drone Program. The Bomb Drones are small and EXTREMELY fast drones that are produced to deliver LC's dangerous explosives. The Bomb Drones speed allows it to automatically dodge incoming missiles, tank shells and energy weapons with minor damage. The strength of explosives carried by the Bomb Drone is thrice as dangerous as the explosives carried by Terrorists, making 2 of these enough to demolish a ConYard.
Edited by Jargalhurts, 02 August 2011 - 03:00 AM.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#23
Posted 02 August 2011 - 03:00 AM
New russia aircraft(Counterpart between Siege chopper and Iron dragon)
Iron Chopper
Cost: 1750$
Prerequisite: Battle Lab
Weapon: Iron Curtains Emitter, Iron Cannon(When deployed)
Speed: 5
Armor: Heavy
Purpose:Anti-Infantry, Anti-Armor
North Korea scientist has working hard recently, they've managed to build powerful gunship with mini-iron curtains inside the engine and send them to USSR. Iron Chopper can using it Iron Curtains emitter to invunerablnized self, but beware were it's engine can overheat and take little damage to chopper. Iron chopper can using the iron cannon to fries out the vehicle and infantry
Boom! I'm back, babies!
#24
Posted 02 August 2011 - 12:23 PM
The Vindicator Medium Battle Tank :
-Speed is Higher than the Grizzly By 1 point.
-Slightly Less Armored Than the Grizzly (25-40) hitponts.
-Main Gun (105mm) Sames As the Grizzly Damage and Range Increases By 1.
Edited by bu7loos, 02 August 2011 - 12:24 PM.
#25
Posted 02 August 2011 - 03:09 PM
Basically, my suggestion is to give the European Alliance a diverse army with units that are weak by themselves but become very strong if used together. So, the more or less concrete suggestions:
1.) The EA has access to Snipers, maybe as the only Allied country, but not required. This units is the EA's anti-infantry unit.
2.) The Harrier is replaced by an anti-tank helicopter, lets call it Eurofighter Tiger for now. It's only weaponry are anti-tank missiles with a fairly good range (about 6 to 9), but the missiles deal next to no damage against infantry (or can't even attack them in the first place), weak or moderate damage against buildings and weak or moderate damage against defenses (I'm not sure if making the Tiger only good against tanks would make it too weak). Unlike the Harrier the Tiger doesn't have to return to an Allied Aiforce Command or HQ Allied Support Airpad to reload. It could either have a continuous attack like a GGI or it uses ammo which refiles itself again like the Kirov. The latter would fit better with the hit-and-run theme, however in that case a bigger army of Tigers would often overkill which would make them less useful in the later stages of a game; I think a continuous attack is the better option, an EA commander will have enough to do anyway.
If it's possible to code Tigers could land at Allied Airforce Command HQ or HQ Allied Support Airpad to get repaired, otherwise the would have a weak self repair ability.
3.) Once the army has been taken care of the next obstacle are defenses. For that the EA has to bring either Enforcer, Prism Tanks or Barracudas.
4.) However, all these units are defenseless against air units, so you have to bring IFVs or GGIs to protect your units against those.
So, an EA commander has to utilize at least 3 to 4 different units to combat his opponent's army.
5.) Remove the Dolphin and replace the Destroyer with a cheaper, lighter and more mobile unit with Submarine Detection. It's weapon projectile if faster and more accurate than the Destroyer's one, but it cannot attack submarines, even with Attack Ground. Instead you have to relay on Tigers (the anti-tank helicopter) to take out the submarines, and the new naval unit has to take out the opponent's anti-air naval units.
6.) Disadvantages: The disadvantages of EA is that it lacks tough and/or advanced multiple purpose units like the Blizzard Tank for Pacific Front or the Abrams Tank for US. Also, they might not have access to other units of that type the other two Allied factions have, e.g. Enforcer, Mirage Tank and/or Battle Fortress, and lose the option to build Allied Support Airpad (they don't have Harriers anymore, so that wouldn't be a big lose).
So, roughly summarized EA resolves around speed, range and firepower.
Edited by DesertRose, 03 August 2011 - 03:03 PM.
#26
Posted 02 August 2011 - 04:57 PM
Edited by Zenothist, 02 August 2011 - 04:57 PM.
IRC: #menthosogma (Rizon)
#28
Posted 02 August 2011 - 05:44 PM
IRC: #menthosogma (Rizon)
#29
Posted 02 August 2011 - 08:06 PM
Dunno about how good the armor of such a copter needs to be.
#30
Posted 03 August 2011 - 03:23 AM
Ying Zheng [hero unit]
Cost: 1500$
Prerequisite: Battle Lab
Weapon: Norinco CQ Battle Rifle, LR2A Anti-Armor Sniper Rifle, "Radico" Dynamite Packs
Speed: 5
Armor: Flak
Purpose: Anti-Infantry, Anti-Armor, Sabotage
Codenamed after the first emperor of the unified China. All information about this individual remains largely classified by the Chinese government. So far the only thing Chinese soldiers know about him is that he is intact a woman. Battle reports indicate that Ying Zheng is armed with a Norinco CQ Battle Rifle that can be used to take out infantry from medium-long ranges. Her LR2A Sniper Rifle can pierce through steel like knife through butter, making it easy for her to take out vehicles. Switching her weapons tend to take a few seconds, giving a split-second advantage for her enemies. Also another one of her weapons is her Dynamite Packs. It's pretty similar to the ones used by Crazy Ivans but there are major differences. Ying Zheng's Dynamites have a shorter fuse wires, allowing it to detonate faster than the Ivan ones. Also her Dynamites are infused with radioactive material, allowing it to leave a radiation field after detonation. Due to the short fuse, Engineers are unable to disarm it.
Headquarters Special Aircraft:
Stormbolt
Cost: 700$
Prerequisite: Airpad
Weapon: Explosives
Speed: 10
Armor: Light
Purpose: Demolition, Rush
The Stormbolt is a robot-controlled aircraft developed by Epsilon to bombard enemy installations without the risk of losing, because they are meant to be lost either way. Designs inspired from Japanese Kamikaze planes, think of it as a flying Terrorist. The Stormbolt's explosives can be incredibly dangerous for pretty much everything that is on the ground. And its abnormally fast speed can be quite a pain for enemies to hit properly, as it can dodge misisles, flak shells and gatling guns with apparent ease. The Stormbolt can also strike at targets on air, as long as you can direct them properly. However there are some major weaknesses in the Stormbolt. Sometimes, the price tag can be a bit high for a suicide unit, It has an incredibly light armor that will go pop in a two flak shots and it's speed will slightly decrease when it's about to bombard, giving a time advantage to an enemy with many antii-air defenses.
Edited by Jargalhurts, 03 August 2011 - 03:38 AM.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#31
Posted 03 August 2011 - 07:41 AM
-Primary : Uses AA Missiles Vs Aircrafts.
-Secondary : Uses an HMG Vs Infantry.
-Slower Than the Gatling Tank.
-More Hit Points Than The Gatling Tank (25-50).
-Increase The line of sight by 1 point.
Edited by bu7loos, 03 August 2011 - 07:42 AM.
#32
Posted 03 August 2011 - 10:17 AM
If Tanya would be the USA hero unit, then perhaps the Sniper (possibly give it a different name, but the sound file could remain), could be the Euro Alliance's hero unit (Great Britain).
If Rahn is then HQ's hero unit, then Virus could be Psy Corps's hero (or Scorpion Cell, depends on who is more poison-based). Virus already sounds like a name.
The cost would be upped slightly (to 1500, similar to the current heroes), and perhaps their health upped as well, but it could prove to still be a unique hero. Virus gaining stealth at elite level is something that should be considered, but the fact that she will be able to shoot much faster is already quite the upgrade. It would be one or the other.
The sniper heroes might need something to let them face buildings and tanks (killdriver warhead perhaps for tanks?), but this all depends on balancing.
Giving the Soviet Union a sniper hero as well is possible, considering everyone can train snipers and the Soviet Union had lots of nefarious snipers in WW2. But again, this should depend on balancing issues.
EDIT: Just read that two posts above this one someone suggested a sniper hero for Soviet.
Edited by Quauhtli, 03 August 2011 - 10:20 AM.
#34
Posted 03 August 2011 - 02:03 PM
#35
Posted 03 August 2011 - 03:12 PM
Oh that's nice, it means my ideas for EA would work even better. I guess that means we won't be seeing the Desolator either?!No sniper units. We have decided to remove them from the normal build list as they make all other infantry redundant. We want to make all infantry more useful.
The European Alliance command felt that tanks were too immobile in urban and mountainous areas, too expensive to support with fuel and ammunition and too cumbersome to transport to deal with an enemy that could strike almost everywhere at any time. Instead the EA command decided to focus on mobile and easy to deploy infantry supported by light and fast vehicles and aircraft.
1.) To ensure that their infantry can cope with enemies' infantry and tanks the EA command gave their medics better equipment. EA medics have a better range and smaller cooldown.
2.) Without tanks and Battle Fortresses even successful attacks at heavy fortified positions often resulted in huge casualties. The EA command didn't want to reinstate the costly production of tanks and Battle Fortresses just to be geared up for such a scenario, so they tried to solve this problem in another way. The result was the Big Bertha, a meticulously constructed heavy assault vehicle; because of the time consuming construction process only one Big Bertha can be on the battle field at the same time, making the BB the hero/super unit of EA. The BB is basically an extremely heavily armored Battle Fortress with more seats, and each infantry inside gets a significant bonus to its range and rate of fire.
3.) The counterpart to the Navy SEALs are the SBS or Kampfschwimmer. They have a slightly better range than most infantry units, deal moderate damage against infantry and have a very fast rate of fire which makes them very strong against groups of infantry, but they deal next to no damage against vehicles (or can't even attack them). Even though they are very effective against infantry their high cost prevents that they are an efficient counter to infantry. Their true strength is naval combat; once in the water they count as submarine units and only have to surface to attack land units, but they cannot detect submarines by themselves. They can deploy C4 charges against naval units, destroying them instantly. This gives the EA another way to deal with enemy's naval units in case they have too much anti-air.
That are all my ideas for the EA for now, lets continue with some of my ideas for the US:
The US focus on tough, multi-purpose and relatively mobile units, however their units are overpriced compared to what more specialized units of other countries can do for the same cost. Therefor many US units have special abilities which makes them better in certain situations, however they often have to sacrifice another advantage for that.
1.) Abrams tanks have good mobility, more range than any other tank, and their firepower is only second the the mighty Apocalypse, though Abrams tanks are so expensive that even Grizzly Medium Tanks beats them cost-for-cost. However an Abrams has the ability to burrow itself into the ground by rotating its chassis, and once borrowed it suffers less damage from attacks. Combined with their superior range burrowed Abrams can beat every other tank expect the Apocalypse cost-for-cost, and beat Apocalypse tanks by abusing their better range and speed.
2.) The US has invested much into the prism technology, and have made more breakthroughs than just the Aeroblaze. The US Enforcer costs more than the Enforcer of other Allied countries, but it can deploy itself and once deployed they can link their weapons together like Prism Towers, making a group of deployed US Enforcer dangerous even for enemy tanks. However once deployed they are sitting ducks for every anti-infantry unit with a better range than them.
(the US might have to lose GGIs, otherwise an early attack with GGIs and US Enforcers might be too much for the opponent to handle; or US Enforcer requires a Tech Center)
Edited by DesertRose, 03 August 2011 - 03:17 PM.
#36
Posted 03 August 2011 - 04:34 PM
Terrorister Demolition Plane
Cost: 800$
Prerequisite: Airfield
Weapon: Nuke charge
Speed: 10
Armor: Light
Purpose: Demolition
After red army has know were Epsilon will going to have demoplane they've attempt to build like Stormbolt. Terrorister demoplane is better than Headquarter Stormbolt, on the back of plane is nuclear bomb which give heavy damage to structure. However the pilot will not even jump out from plane, he'll sacrified himself and the plane! And it can leaving medium arena of radiation to melt down infantry
Boom! I'm back, babies!
#37
Posted 03 August 2011 - 04:54 PM
Dragonbreath Helicopter
Cost: $1600
Primary: Flamethrower-like weapon that spews Virus Toxins, medium range
Secondary: None
Health: Low
Speed: Medium-High
Purpose: Anti-Infantry, causing panic
The Dragonbreath Helicopter is one of the most potent anti-infantry units available. Its ability to create streams of concentrated toxins to wash over enemy infantry allows it to clear strike forces and weaken armies with ease. However, despite this, it is virtually useless against vehicles, structures and aircraft and, in order to become more mobile, has very light armor.
--------------
USSR Special Tank:
Tesla Reaper (replaces normal tesla tank)
Cost: $2100
Primary: Tesla Arc (a continuous bolt of electricity, killing infantry quickly and slowly hurting tanks, but getting stronger slowly, via gattling coding. It also has a min. range to make it more balanced)
Secondary: None
Health: Medium-High
Speed: Very Low
Purpose: Seige, defense
The Tesla Reaper is what happens when Soviet engineers are told to "Make the tesla tank better." It's Tesla Arc flows from the tank to an enemy, getting more deadly as time goes on. This, combined with the fact that the Tesla Arc can outrange most enemy units, makes it an ideal unit for defense or seige. However, there is a dangerous drawback: the Tesla Arc has a minimum range, due to the raw power that it takes, and the Tesla Reaper moves very slowly.
--------------
China Special 'Tank': (it seemed more logical for china)
Hijacker Drone (replaces terror drone)
Cost: $800
Primary: Hijack
Secondary: Infantry Shredding
Health: Very Low
Speed: High
Purpose: Rapid Tank Hijacking
Noticing that the Terror Drone's ability to burrow into an enemy tank, the Chinese modified theirs with a remote-operations system. Upon entering an enemy tank, the drone kills the crew and takes control of the tank, where an operator would take control of the drone, effectively taking the thank for China's use. The downside, however, is that the remote-operations system raised the price of the drones considerably, without increasing the armor. In fact, in order to fit the systems in, they had to reduce the drone's mobility. If a Chinese Commander has the funds, however, (s)he can produce a large amount of drones, swarming an advancing army and turning it back on its original owner.
edit: yes I did make an account just to post in this thread, why do you ask?
Edited by narfnin, 03 August 2011 - 04:58 PM.
#38
Posted 03 August 2011 - 05:57 PM
I guess that means we won't be seeing the Desolator either?!No sniper units. We have decided to remove them from the normal build list as they make all other infantry redundant. We want to make all infantry more useful.
ATM they weren´t removed. They aren´t as troublesome as snipers.
#39
Posted 03 August 2011 - 07:35 PM
If you deploy them snipers can't pass for seconds.
Edited by Aasgier, 03 August 2011 - 07:43 PM.
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