Sure, I can tell you what was removed.
Allied Radar Facility
Allied Service Depot
Force Shield (as it was)
Spy Sat Uplink
Medic (skirmish)
Sniper
Mobile Gap Generator
Battleship (skirmish)
Demolisher Artillery
Tank Destroyer
Soviet Palace
Soviet Service Depot
Transaction
Terrorist
Infector Tank
Killer Whale
Akula Missile Sub (as it was)
Focus Tank
Iron Dragon
Emperor Tank
Epsilon Ore Refinery
Epsilon Airpad
Injection
Seraph
Railgun Tower
Psychic Interrupter
Genetic Mutator
Epsilon Dog
Virus
Ghost Miner
Trike (as it was)
Chaos Quad
Mobile Illusion
Magnetron (as it was)
Starflare
Salvage Disc
Sea Sled
Gatling Warship
Kraken Frigate
Gaia Platform
Deviation Fist
Kaamos Cannon
Pre-release Subfaction Design Ideas Thread
#241
Posted 28 September 2011 - 06:22 PM
IRC: #menthosogma (Rizon)
#242
Posted 29 September 2011 - 03:16 PM
Bionic Projector
Cost: 2500$
Armor: Heavy
Power: -250
Weapon: Why the Bionic Projector, of course.
Purpose: Infantry Cloning
Infantry Cloning. You're probably familiar with this word if you had been stalking mo.cncguild.net for new info. Infantry Cloning is the "purpose" of the Cloning Vats, an Epsilon building that creates a clone of a recently trained infantry. Well, why does this share the same purpose? Because it also clones infantry. But not like the Vats. It creates a bionic field around a group of infantry and creates the same field at an empty area. After that, the infantry inside the field will cloned at the empty bionic field. If you don't get it, it's like the Chronosphere. The difference is that the units still stay, only their perfect copies are delivered. Get it?
By the way, it does the legendary "KillDriver" on vehicles.
Perhaps we should tell you all what's been removed from 3.0 as of this moment. Speeder, can you tell us what's been removed?
Sure, I can tell you what was removed.
Allied Radar Facility
Allied Service Depot
Force Shield (as it was)
Spy Sat Uplink
Medic (skirmish)
Sniper
Mobile Gap Generator
Battleship (skirmish)
Demolisher Artillery
Tank Destroyer
Soviet Palace
Soviet Service Depot
Transaction
Terrorist
Infector Tank
Killer Whale
Akula Missile Sub (as it was)
Focus Tank
Iron Dragon
Emperor Tank
Epsilon Ore Refinery
Epsilon Airpad
Injection
Seraph
Railgun Tower
Psychic Interrupter
Genetic Mutator
Epsilon Dog
Virus
Ghost Miner
Trike (as it was)
Chaos Quad
Mobile Illusion
Magnetron (as it was)
Starflare
Salvage Disc
Sea Sled
Gatling Warship
Kraken Frigate
Gaia Platform
Deviation Fist
Kaamos Cannon
I'm pretty sure that post was on Nerf Thread and i'm even more pretty sure that i've read it a few days ago.
Edited by Jargalhurts, 29 September 2011 - 03:28 PM.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#244
Posted 02 October 2011 - 08:00 AM
Deluminator/Psychic Concealer/Spectrosphere/Shadow Curtain/Illusion Generator
Cost: 2500$
Armor: Heavy
Power: -250
Purpose: Invisibility
The name of this Epsilon superweapon is still pending. Yuri has to decide from 5 choices of names listed above. This device takes the place of the Genetic Mutator as a support superweapon because the Genetic Mutator didn't have much use except converting units into brutes. This device renders all vehicles inside a selected area cloaked for a selective amount of time. Like the Iron Curtain and the Chronosphere, it kills infantry inside the area.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#246
Posted 02 October 2011 - 12:49 PM
#247
Posted 03 October 2011 - 11:36 AM
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#249
Posted 04 October 2011 - 11:15 AM
Pretty sure it was back in the days when NPSE made it possible. We had such weapon in 2.0b or c.
Will the new Ares be able to implant it?
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#250
Posted 04 October 2011 - 12:13 PM
The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.
Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.
Boom! I'm back, babies!
#251
Posted 04 October 2011 - 12:15 PM
Boomer Siege Ship
The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.
Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.
If you hadn't known yet, Boomer is already being implanted in 3.0.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#252
Posted 04 October 2011 - 02:39 PM
The European Alliance was, before its founding, constantly at war with eachother and during those wars bunkers and casemates were built at strategically important places. This bunker is a bit different from the Soviet one.
It is much smaller in foundation, and much of its foundation consists of armor; two feet of rolled homogenous armor.
Downside is, that it ended up being very expensive when compared to the amount of soldiers which can occupy it, but it still has its uses.
Allegiance: EA
Price tag: Medium - high
Prerequisite: EA Barracks, Radar facility
Armor: Heavy
HP: Very high (2000+)
Occupants: 1
Sight: Medium
Edited by Aasgier, 04 October 2011 - 02:40 PM.
#253
Posted 04 October 2011 - 03:18 PM
Boomer Siege Ship
The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.
Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.
If you hadn't known yet, Boomer is already being implanted in 3.0.
Actually, we have a different siege vessel for the Epsilon in the works. It's not the Kraken, and it isn't the Boomer either.
IRC: #menthosogma (Rizon)
#254
Posted 04 October 2011 - 05:01 PM
of course they'll be expensive to prevent mass-rush.
or did i'm late an invisibility is expeled from 3.0?!
#255
Posted 04 October 2011 - 08:44 PM
Boomer Siege Ship
The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.
Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.
The main issue with this is that it's essentially a Dreadnought. There is only an aesthetic difference. Though, as said, a new siege ship is in the works.
#256
Posted 05 October 2011 - 11:16 AM
Boomer Siege Ship
The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.
Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.
The main issue with this is that it's essentially a Dreadnought. There is only an aesthetic difference. Though, as said, a new siege ship is in the works.
I hope it's the Mindstorm Siege Cruiser!
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#257
Posted 08 October 2011 - 11:13 AM
Epsilon are LACKED on repair unit, they attempt to construct the mobile radio station to encouraging the army. Voice of Yuri pump out encouraging messages to your troops and these heal them back to full health given time, it is also heal aircraft too.
Available for: Epsilon
Cost:1000$
Preresquite: Late game(Require radar)
Arnament: Propaganda
Armor: Medium
Speed: 6
HP: 400
Purpose: Repair Unit
Boom! I'm back, babies!
#258
Posted 09 October 2011 - 12:33 AM
#259
Posted 09 October 2011 - 09:50 AM
Tosser
Prerequisite: Research Lab
Recharge Time: 9:00
Description: First of all, remember that this support power is absolutely ridiculous. The entire concept is complete idiocy. Yet, it works so well. Epsilon space docks construct various vehicles inside and sends them to Earth for a safe construction of armor. But their method of sending these vehicles is just... absurd. They construct safety armor around the vehicles and uses a Magnetic Repulsion Beam to send those vehicles right onto Earth, without any other safety measures. These vehicles will damage and crush almost anything it landed on, except buildings. Since the vehicles are "tossed" from the space station, the command itself is called Tosser. It's an absolute war tosser, having vehicles rain down the sky on your troops and tanks. Although it greatly damages enemies, the vehicles themselves also come damaged.
Edited by Jargalhurts, 09 October 2011 - 09:50 AM.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#260
Posted 09 October 2011 - 01:06 PM
The Eye in the sky unit for one of the Epsilon subfactions.
Would require that the paradropped terrorist crewmember would avoid buildings(because they fail to exit then) and instead act like paratroopers/dropped mines. The aircraft crashes and creates additional damage.
Visual suggestions for the craft:
Edited by Pepzi, 09 October 2011 - 01:09 PM.
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