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Pre-release Subfaction Design Ideas Thread


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#241 Zenothist

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Posted 28 September 2011 - 06:22 PM

Perhaps we should tell you all what's been removed from 3.0 as of this moment. Speeder, can you tell us what's been removed?

Sure, I can tell you what was removed.

Allied Radar Facility
Allied Service Depot
Force Shield (as it was)
Spy Sat Uplink
Medic (skirmish)
Sniper
Mobile Gap Generator
Battleship (skirmish)
Demolisher Artillery
Tank Destroyer

Soviet Palace
Soviet Service Depot
Transaction
Terrorist
Infector Tank
Killer Whale
Akula Missile Sub (as it was)
Focus Tank
Iron Dragon
Emperor Tank

Epsilon Ore Refinery
Epsilon Airpad
Injection
Seraph
Railgun Tower
Psychic Interrupter
Genetic Mutator
Epsilon Dog
Virus
Ghost Miner
Trike (as it was)
Chaos Quad
Mobile Illusion
Magnetron (as it was)
Starflare
Salvage Disc
Sea Sled
Gatling Warship
Kraken Frigate
Gaia Platform
Deviation Fist
Kaamos Cannon





#242 Jargalhurts

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Posted 29 September 2011 - 03:16 PM

Since the Genetic Mutator is removed from the Epsilon arsenal, i'm here to suggest a really crappy substitute for it. The Bionic Projector!

Bionic Projector
Cost: 2500$
Armor: Heavy
Power: -250
Weapon: Why the Bionic Projector, of course.
Purpose: Infantry Cloning

Infantry Cloning. You're probably familiar with this word if you had been stalking mo.cncguild.net for new info. Infantry Cloning is the "purpose" of the Cloning Vats, an Epsilon building that creates a clone of a recently trained infantry. Well, why does this share the same purpose? Because it also clones infantry. But not like the Vats. It creates a bionic field around a group of infantry and creates the same field at an empty area. After that, the infantry inside the field will cloned at the empty bionic field. If you don't get it, it's like the Chronosphere. The difference is that the units still stay, only their perfect copies are delivered. Get it?
By the way, it does the legendary "KillDriver" on vehicles.




Perhaps we should tell you all what's been removed from 3.0 as of this moment. Speeder, can you tell us what's been removed?

Sure, I can tell you what was removed.

Allied Radar Facility
Allied Service Depot
Force Shield (as it was)
Spy Sat Uplink
Medic (skirmish)
Sniper
Mobile Gap Generator
Battleship (skirmish)
Demolisher Artillery
Tank Destroyer

Soviet Palace
Soviet Service Depot
Transaction
Terrorist
Infector Tank
Killer Whale
Akula Missile Sub (as it was)
Focus Tank
Iron Dragon
Emperor Tank

Epsilon Ore Refinery
Epsilon Airpad
Injection
Seraph
Railgun Tower
Psychic Interrupter
Genetic Mutator
Epsilon Dog
Virus
Ghost Miner
Trike (as it was)
Chaos Quad
Mobile Illusion
Magnetron (as it was)
Starflare
Salvage Disc
Sea Sled
Gatling Warship
Kraken Frigate
Gaia Platform
Deviation Fist
Kaamos Cannon



I'm pretty sure that post was on Nerf Thread and i'm even more pretty sure that i've read it a few days ago.

Edited by Jargalhurts, 29 September 2011 - 03:28 PM.

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#243 Speeder

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Posted 29 September 2011 - 03:18 PM

Yeah, this is a repost for those who don't check other threads.

Please don't go offtopic.

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#244 Jargalhurts

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Posted 02 October 2011 - 08:00 AM

Here's another suggestion for an Epsilon superweapon. I'm pretty sure this was already made but it's worth a shot. I came up a lot of names with it:

Deluminator/Psychic Concealer/Spectrosphere/Shadow Curtain/Illusion Generator
Cost: 2500$
Armor: Heavy
Power: -250
Purpose: Invisibility

The name of this Epsilon superweapon is still pending. Yuri has to decide from 5 choices of names listed above. This device takes the place of the Genetic Mutator as a support superweapon because the Genetic Mutator didn't have much use except converting units into brutes. This device renders all vehicles inside a selected area cloaked for a selective amount of time. Like the Iron Curtain and the Chronosphere, it kills infantry inside the area.

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#245 Speeder

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Posted 02 October 2011 - 09:25 AM

That's been in plans since like forever but is still not possible.

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#246 Black/Brunez

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Posted 02 October 2011 - 12:49 PM

Indeed. Speeder wanted it to replace the Genetic Mutator, but we would need an Ares enhancement for it.

#247 Jargalhurts

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Posted 03 October 2011 - 11:36 AM

I thought Nighthawk managed to do that in The Third War mod(i thought so when i saw the superweapon on the site).

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#248 Speeder

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Posted 03 October 2011 - 12:26 PM

Pretty sure it was back in the days when NPSE made it possible. We had such weapon in 2.0b or c.

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#249 Jargalhurts

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Posted 04 October 2011 - 11:15 AM

Pretty sure it was back in the days when NPSE made it possible. We had such weapon in 2.0b or c.


Will the new Ares be able to implant it?

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#250 TheQuackSavior

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Posted 04 October 2011 - 12:13 PM

Boomer Siege Ship

The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.

Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.

Boom! I'm back, babies!


#251 Jargalhurts

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Posted 04 October 2011 - 12:15 PM

Boomer Siege Ship

The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.

Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.


If you hadn't known yet, Boomer is already being implanted in 3.0.

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#252 Aasgier

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Posted 04 October 2011 - 02:39 PM

Casemate

The European Alliance was, before its founding, constantly at war with eachother and during those wars bunkers and casemates were built at strategically important places. This bunker is a bit different from the Soviet one.
It is much smaller in foundation, and much of its foundation consists of armor; two feet of rolled homogenous armor.

Downside is, that it ended up being very expensive when compared to the amount of soldiers which can occupy it, but it still has its uses.

Allegiance: EA


Price tag: Medium - high
Prerequisite: EA Barracks, Radar facility
Armor: Heavy
HP: Very high (2000+)
Occupants: 1
Sight: Medium

Edited by Aasgier, 04 October 2011 - 02:40 PM.


#253 Zenothist

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Posted 04 October 2011 - 03:18 PM

Boomer Siege Ship

The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.

Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.


If you hadn't known yet, Boomer is already being implanted in 3.0.


Actually, we have a different siege vessel for the Epsilon in the works. It's not the Kraken, and it isn't the Boomer either. :p




#254 eil

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Posted 04 October 2011 - 05:01 PM

how about giving some country an infantry that can become invisible?(like Epsilon's spies in 2.0). but that will work like "deployed" - i mean, use deploy button and they are invisible,detectable by only spec units and can't shoot = in order to shoot they need to be "undeployed", become visible.
of course they'll be expensive to prevent mass-rush.
or did i'm late an invisibility is expeled from 3.0?!

#255 Darkstorm

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Posted 04 October 2011 - 08:44 PM

Boomer Siege Ship

The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.

Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.


The main issue with this is that it's essentially a Dreadnought. There is only an aesthetic difference. Though, as said, a new siege ship is in the works.

#256 Jargalhurts

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Posted 05 October 2011 - 11:16 AM

Boomer Siege Ship

The Boomer is back! Now Boomer has re-designed from submarine with a both missile launcher and dual torpedo launcher, now is a Epsilon late-game siege vessel. Excels in suprising enemies with it's long-range cruise missiles armed with devastating HE payloads, capable of obliterating enemy bases if used right. It's not a good idea to send these on solo mission versus enemy though, since the missiles can't be used against other naval vessels, so escort them with another Epsilon vessel.

Available for: Epsilon
Cost: 2500$
Preresquite: Late Game
Arnament: Long-Range Ballastic Missile
Speed: 5
Armor: Heavy
HP: 1500
Purpose: Heavy Siege Vessel
Note: Replace Kraken, CANNOT firing missile to vessel.


The main issue with this is that it's essentially a Dreadnought. There is only an aesthetic difference. Though, as said, a new siege ship is in the works.


I hope it's the Mindstorm Siege Cruiser!

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#257 TheQuackSavior

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Posted 08 October 2011 - 11:13 AM

Voice of Yuri

Epsilon are LACKED on repair unit, they attempt to construct the mobile radio station to encouraging the army. Voice of Yuri pump out encouraging messages to your troops and these heal them back to full health given time, it is also heal aircraft too.

Available for: Epsilon

Cost:1000$
Preresquite: Late game(Require radar)
Arnament: Propaganda
Armor: Medium
Speed: 6
HP: 400
Purpose: Repair Unit

Boom! I'm back, babies!


#258 Darkstorm

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Posted 09 October 2011 - 12:33 AM

Those great encouraging words won't help you much when a vital artery gets severed or when the top of your tank's turret gets blown clean off. Speeder purposefully removed the Salvage Disc for a reason.

#259 Jargalhurts

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Posted 09 October 2011 - 09:50 AM

Epsilon Headquarters Support Power:

Tosser
Prerequisite: Research Lab
Recharge Time: 9:00
Description: First of all, remember that this support power is absolutely ridiculous. The entire concept is complete idiocy. Yet, it works so well. Epsilon space docks construct various vehicles inside and sends them to Earth for a safe construction of armor. But their method of sending these vehicles is just... absurd. They construct safety armor around the vehicles and uses a Magnetic Repulsion Beam to send those vehicles right onto Earth, without any other safety measures. These vehicles will damage and crush almost anything it landed on, except buildings. Since the vehicles are "tossed" from the space station, the command itself is called Tosser. It's an absolute war tosser, having vehicles rain down the sky on your troops and tanks. Although it greatly damages enemies, the vehicles themselves also come damaged.

Edited by Jargalhurts, 09 October 2011 - 09:50 AM.

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#260 Pepzi

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Posted 09 October 2011 - 01:06 PM

0:34-0:36



The Eye in the sky unit for one of the Epsilon subfactions.

Would require that the paradropped terrorist crewmember would avoid buildings(because they fail to exit then) and instead act like paratroopers/dropped mines. The aircraft crashes and creates additional damage.

Visual suggestions for the craft:

Posted Image

Posted Image

Edited by Pepzi, 09 October 2011 - 01:09 PM.





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