Jump to content


Photo

Pre-release Subfaction Design Ideas Thread


  • This topic is locked This topic is locked
776 replies to this topic

#581 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 09 September 2012 - 01:42 PM

Gattling Jet
Faction:Epsilon, Scorpion Cell
Requires:Epsilon War Factory, Epsilon Radar Dome
Weapon:Gattling Cannon (x2)
Purpose:Anti-Infantry, Anti-Air
Range:5
Armor:Light Air
Speed:20 (jet)
Cost:1200

Description:
Gattling guns returns in air mode. These jets can take down infantry and other aircraft very quickly.

Mothership
Faction:Epsilon, Headquarters
Requires:Epsilon War Factory, Epsilon Battle Lab
Weapon:Railgun (x4), Seismic Cannon
Purpose:Assault, Anti-Air
Range:4
Armor:Heavy
Speed:=Kirov Airship
Cost:3000
Build Limit:1

Description:
After they saw the new threat, the Centurion, they had to act immediately and created a huge, Floating Disc like thing. This unit is armed with 4 railgun tower and a big seismic cannon. The seismic cannon only good against structures, it deals no damage against tanks and infantry, but the railguns can do this type of work.

Acidosis
Faction:Epsilon, PsiCorps
Requires:Epsilon War Factory, Epsilon Battle Lab
Weapon:HCL Acid Cannon
Purpose:Anti Infantry, Support
Range:=Scavenger
Armor:Heavy
Speed:=Scavenger
Cost:1500

Additional Information:
-Can enter tank bunkers
-Immune to poison
-Acid is lethal against infantry, but deals very small damage against tanks and structures, however the acid makes them more vulnerable for a while.
-Immune to omni-crush

Description:
This tank carries gallons of hydrochloric acid, which is effective against infantry. The acid corrodes tanks' and buildings' armor, however it deals very small amount of damage, due to the medium concentration of the acid, if they would use pure acid it would also corrode the gallons, making the tank vulnerable.

Edited by Petya, 09 September 2012 - 02:19 PM.


#582 Jargalhurts

Jargalhurts

    Mental Face

  • Project Team
  • 328 posts
  • Location:Silent Hill
  • Projects:Nothing worth showing off.
  •  Actually Yngwie of House Malmsteen.

Posted 09 September 2012 - 02:50 PM

Gattling Jet


Too similar to the Gyrocopter. And Eppie will probably not get any fixed-wing aircrafts.

Mothership


Speeder's not accepting any more epic units, sorry.

Acidosis


I like this but it's also too similar to the new Blizzard Tank.

Edited by Jargalhurts, 09 September 2012 - 02:51 PM.

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#583 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 09 September 2012 - 03:36 PM

Gattling Jet


Too similar to the Gyrocopter. And Eppie will probably not get any fixed-wing aircrafts.

Mothership


Speeder's not accepting any more epic units, sorry.

Acidosis


I like this but it's also too similar to the new Blizzard Tank.


I didn't know, that you're not accepting new epic units. Although the Soviets can have 2 epic units (Centurion and 1 infantry hero), which is a bit unfair against other sides. The Acidosis may look like similar first, however it does not slow down the target.

Infestator
Faction:Epsilon, Scorpion Cell
Requires:Epsilon War Factory, Epsilon Radar Dome
Weapon:Viral Patron Cannon
Purpose:Anti-Infantry, Light Anti-Armor, Light Siege
Range:=Prism Tank
Armor:Light
Speed:5
Cost:1100


Description:
This tank shoots small rocket like things, which contains poison. It is very good against infantry and does medium amount of damage against structures and tanks. The projectile is very fast and can't be shot down. The projectile leaves poison cloud after explosion.

#584 Black/Brunez

Black/Brunez

    Title? What title?

  • Project Team
  • 1,262 posts
  • Location:Somewhere in Brazil
  •  Mentalmeister - Random Annoying Guy

Posted 09 September 2012 - 06:01 PM

I didn't know, that you're not accepting new epic units. Although the Soviets can have 2 epic units (Centurion and 1 infantry hero), which is a bit unfair against other sides.


Wrong. It was specified (multiple times) that ONLY China will get the Centurion, for a reasons which I can´t tell you yet.

Infestator


They already have the Plague Splatter.

#585 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 09 September 2012 - 07:24 PM

Empress
Faction:Soviet, China
Requires:Soviet War Factory, Soviet Science Lab
Weapon:Cluster Rocket Launcher (x2)
Purpose:Heavy Bombardment
Range:=Dreadnought
Armor:Light
Speed:4
Cost:2000

Description:
The Empress is a tank, armed with 2 rocket launcher. The rocket, what this beauty shoots explodes into several small, but powerful bombs, which deals very high damage. But this thing is very expensive and lightly armored and needed to be protected all the time, since it can't do precision strikes. It can hit multiple enemy unit, structure, while dealing high damage.

Crusher
Faction:Epsilon, Scorpion Cell or Headquarters
Requires:Epsilon War Factory, Epsilon Battle Lab
Weapon:Grinder
Purpose:Rush Assault
Range:Close
Armor:Heavy
Speed:6.75
Cost:1500

Additional Information:
-When it destroy a unit or structure, the controller of the Crusher earns 5% of it's original price.
-Can be used as a mobile grinder for recycling player's units
-Can crush infantry, but can't crush tanks and immune to omnicrush
-Self-Repair
-Amphibious

Description:
The Grinder is an excellent source of money, and it can be also used as a weapon. This unit uses the power of the grinder. The Crusher deals very high damage, but the target must be very close. This "tank" is a very good counter against heavily armored tanks, such as Apocalypse Tanks and Battle Fortresses

Edited by Petya, 09 September 2012 - 07:32 PM.


#586 Traumaticid

Traumaticid
  • Members
  • 66 posts
  • Location:Infiltration Central
  •  Mad Suggestor

Posted 12 September 2012 - 02:25 PM

Vandal

Faction: Epsilon
Tech: Tier 2 or 3
Pre-requisite: War Factory, Battle Lab, Grinder
Weapon: Faulty Drive Hack / Faulty Drive Network (deployed)
Range: 7 / 18
Activate: instant / 30 sec
Delay: 1 sec / instant
Area: 1 unit / 2x2
Cost: 1800
Function: Instant 'Death' in 90% chance to normal, 75% chance to veteran, 60% chance to elite

Description:
Vandal is a tank which can disable other tanks by creating a faulty drive in the tanks systems, causing the tank 'dead'. Even if there are driver inside, it can no longer operate the tank because the system are all toasted. So the tank became 'dead'. The tank is slow, because its equipped with more than 2 mini-computer servers. It also really weak against EMP effect. It has weak armor and would explode if get EMP effect. In the tank case, if it failed to destruct it's target system, it will get EMP effect n explode.


Candelier

Faction: Epsilon
Tech: Tier 1
Pre-requisite: War Factory
Weapon: Mini Sensor
Range: 2x2 / 8x8 (deployed)
Cost: 450
Function: Shroud Remover

Description:
A cheap little vehicle used to remove shrouds around the map. It will reveal 2x2 tiles in normal mode. When deployed, it charging up the sensor with more power, causing the sensor to remove a wider shroud in instant but, each time it's deployed, it will lose 20% of it's HP. When explode/destroyed, it spread berserk gas in 5x5 area.

Edited by Traumaticid, 12 September 2012 - 02:27 PM.


#587 Aasgier

Aasgier

    title available

  • Members
  • 437 posts

Posted 13 September 2012 - 06:47 AM

Note that 8×8 shroud removal is nothing. Heck, most scouts have a sight of 8-10 or even more, making the entire thing pointless.

#588 Traumaticid

Traumaticid
  • Members
  • 66 posts
  • Location:Infiltration Central
  •  Mad Suggestor

Posted 13 September 2012 - 09:03 AM

Note that 8×8 shroud removal is nothing. Heck, most scouts have a sight of 8-10 or even more, making the entire thing pointless.


whoa.. didnt know about that.. o.o sorry, then maybe 15x15 shroud removal? xD

Also, I wish:
-Missiles back to it's small, thin white smoke as in the RA2 (IMO makes the game too 'crowded'/ eat up spaces)
-There is a button for lazy player in skirmishes who wants to auto-repair all own buldings
-Graphic for Mirage Tank's attacks change back to small, red blast like in RA2 (IMO makes the game a bit too 'crowded')

#589 RP.

RP.

    Mentalmeister

  • Project Team
  • 447 posts
  • Location:The Netherlands
  • Projects:Mental Omega 3.0
  •  Mental Omega Mission Coder

Posted 13 September 2012 - 10:18 AM

Almost everyone has 1080p resolutions now, or 720p +. Perhaps it's time to upgrade?

Posted Image


FinalOmega: APYR 3.0 Map Editor ™

Mental Omega mission coder


#590 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 13 September 2012 - 10:34 AM

On Grinder Unit... Epsilon has a T3 Super Tank which has grinder as its weapon (I won't tell what unit it is)
Epsilon already has a Scout Unit (Ravens)
EMP is used sparingly as its a total gamebreaker. The Way your Vandal Tank works is also too much hassle for a simple code.

-Missile Smoke is fine. Only change done was making it non-translucent which makes everything laggy though.
-Making Buildings Self-Heal (Auto Repair) will automatically drain from your cash reserves. Some people prefer to repair a building themselves and making auto-repair is redundant in some situations. (That building is gonna die no matter what you can do if its being pummeled by 3-4 Siege Units)
-Vanilla Mirage Tanks recycled the Iron Curtain Blast Effect (WW ran out of time so wasn't able to make a unique animation for it)

Edited by Atomic_Noodles, 13 September 2012 - 10:43 AM.

~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#591 Aasgier

Aasgier

    title available

  • Members
  • 437 posts

Posted 13 September 2012 - 10:51 AM

Note that 8×8 shroud removal is nothing. Heck, most scouts have a sight of 8-10 or even more, making the entire thing pointless.


whoa.. didnt know about that.. o.o sorry, then maybe 15x15 shroud removal? xD

It's still pointless since there are Dogs/Ravens for scouting. Use those. They'll do fine.

Btw, sight of 8 = 16×16 shroud removal, pretty much (though in a circle radius)

#592 Traumaticid

Traumaticid
  • Members
  • 66 posts
  • Location:Infiltration Central
  •  Mad Suggestor

Posted 13 September 2012 - 12:13 PM

Note that 8×8 shroud removal is nothing. Heck, most scouts have a sight of 8-10 or even more, making the entire thing pointless.


whoa.. didnt know about that.. o.o sorry, then maybe 15x15 shroud removal? xD

It's still pointless since there are Dogs/Ravens for scouting. Use those. They'll do fine.

Btw, sight of 8 = 16×16 shroud removal, pretty much (though in a circle radius)


hmm.. You have a point there. My bad :(


On Grinder Unit... Epsilon has a T3 Super Tank which has grinder as its weapon (I won't tell what unit it is)
Epsilon already has a Scout Unit (Ravens)
EMP is used sparingly as its a total gamebreaker. The Way your Vandal Tank works is also too much hassle for a simple code.

-Missile Smoke is fine. Only change done was making it non-translucent which makes everything laggy though.
-Making Buildings Self-Heal (Auto Repair) will automatically drain from your cash reserves. Some people prefer to repair a building themselves and making auto-repair is redundant in some situations. (That building is gonna die no matter what you can do if its being pummeled by 3-4 Siege Units)
-Vanilla Mirage Tanks recycled the Iron Curtain Blast Effect (WW ran out of time so wasn't able to make a unique animation for it)



-err.. So it's even worse now..? >.<
-Well then some ppl prefer to make them auto-repair. (That's why I suggest a button to turn it on/off instead of apply it globally) Because later after 10-20 min, I always get cash more than I usually need in skirmishes. (It's bugging me when "Our base is under attack!" but I was too late to check the purple box pointing my damaged structure (later after my cash is high enough and has confident on my 'Impenetrable Defense', I change the game speed to max) and the only-minus-1-little-green-box on the damaged structures because of splattered armor tanks/aircrafts is bugging me.. >.<
-..What do you mean by Vanilla..? Is it the new name for the upcoming Mirage Tanks in MO 3.0..? Or 'Vanilla' because the animation is white blast?


Also.. Can I be a beta tester too?

Edited by Traumaticid, 13 September 2012 - 12:16 PM.


#593 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 13 September 2012 - 12:33 PM

http://en.wikipedia....anilla_software It means basically stuff that was originally made by the developers of the product.

Smoke depends on how people define as bad or worse... I see it better since, well sure the smoke obstructs for a while but it'll be less laggy.

Mirage Tanks are still Mirage Tanks... They look like the RA3 Concept Art if that means anything...

~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#594 Traumaticid

Traumaticid
  • Members
  • 66 posts
  • Location:Infiltration Central
  •  Mad Suggestor

Posted 13 September 2012 - 01:00 PM

http://en.wikipedia....anilla_software It means basically stuff that was originally made by the developers of the product.

Smoke depends on how people define as bad or worse... I see it better since, well sure the smoke obstructs for a while but it'll be less laggy.

Mirage Tanks are still Mirage Tanks... They look like the RA3 Concept Art if that means anything...


But you said because of the change of the smoke, everything laggy, that means it will be worse, right?

Plus I kinda realize, why, when the Prism Tanks shooting their lasers, while in RA2, it's not causing lag (when 4-5 lasers shot at once at 1 unit, 6-x lasers will cause lag) but in MO 2.0 even 2-3 lasers shot at once already causing the game really laggy until the lasers animations gone. Why..?

#595 Aasgier

Aasgier

    title available

  • Members
  • 437 posts

Posted 13 September 2012 - 01:32 PM

It is worse, but unless you have a five year old laptop / eight year old computer, or anything older than that, you won't notice much unless you're running a lot of different programms at once.

My computer is over four years old, but I hardly ever experience offline lag in the current 3.0 beta we use. Ares fixes most of the lag AFAIK.
Online, it's a different case, but usually connections are the one to blame.

Edited by Aasgier, 13 September 2012 - 01:54 PM.


#596 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 13 September 2012 - 03:37 PM

Tesla Amplifier
Faction: Soviet, USSR
Requires:Soviet War Factory, Soviet Palace, Tesla Reactor, Tesla Coil
Weapon:Massive Tesla Ball
Purpose:Support
Range:7, 9 (deployed)
Armor:Medium
Speed:5
Cost:1500

Additional Information:
-Every Tesla Reactor's energy output within it's range are increased by 200 points.
-Every Tesla Coil within it's range are act like if they were powered by 3 Tesla Troopers, even if the powers are out, however it also decreases the range of the Coils by 1.
-Every unit armed with Tesla weapon are do 25% more damage within it's range.
-Every unit/structure affected by it are 25% vulnerable to any kind of damage.
-Overcharge effect can still be applied within the range. This still increases the damage output, however they take more damage.
-Immune to Mind-Control

Description:
The pride of the USSR is their Tesla Technology. This unit is armed with a big tesla ball, which creates a permanent tesla aura, which powers up Tesla Reactors and every Tesla Weaponry. This type of tesla aura doesn't harm anything, since it controlled. Enemies usually aimed for the Nuclear Reactors, which exploded violently, and destroyed every unit/structure nearby. Russian scientist created this support unit, which powers up their Tesla Technology, but it has a drawback: units affected by this are more vulnerable to any kind of damage. This caused by that the weaponry are works on 100%+. This unit is immune to Mind-Control, any unit within the range can still be mind-controlled though.

Hunter
Faction:Epsilon, Headquarters
Requires:Epsilon Barracks, Epsilon Battle Lab
Weapon:Boneblade (x2)
Purpose:Anti-Infantry, Anti-Armor, Anti-Naval
Range:Close
Armor:Heavy (Infantry)
Speed:12
Cost:800

Additional Information:
-Immune to Mind-Control
-Cannot attack structures
-Amphibious
-Immune to dog attacks.

Description:
Their hero, the gene manipulated Rahn is a pride of Yuri's army. Yuri thought one day, that he continues his genetic experiements, created a special unit, the Hunter. The Hunter is more efficient, than the Brute, however it costs more and needs more time to be created, since it uses a special genetic manipulation. The people after the procedure are muscular, strong and agile, their arm is armed with a special boneblade growing from their forearm bone, also their skin isn't thick, but very elastic and resistant and their muscles provide armor for them. During the procedure, their memories are also got deleted, because they want to retrain them. The boneblade tears both flesh and metal, but can't harm structures, so don't order them into the middle of the base. They can't be created by the Genetic Mutator and by Rahn. Also, they can swim very well.

Edited by Petya, 14 September 2012 - 12:32 PM.


#597 Traumaticid

Traumaticid
  • Members
  • 66 posts
  • Location:Infiltration Central
  •  Mad Suggestor

Posted 14 September 2012 - 09:51 AM

Tesla Regenerator

Sub-Faction: USSR
Tech: Advanced Power Support
Pre-requisite: Construction Yard, Russian Palace, Radar Tower
Armor: Big Heavy Structure
Cost: 2500
Power: 500 + (50 * [current total of Tesla Reactors])
Build Limit: 1

Description:
USSR has the highest level of tesla technology among all Soviet Sub-Factions. They indeed already invented a structure with huge power supply; Nuclear Reactor. But, the reactor is more than dangerous when being targeted by enemies, especially when it's built near a critical base structures. So they invented another power supplier with tesla technology. Tesla Regenerator capable of connecting other Tesla Reactors and make an even bigger loop of energy, effectively increasing the power supplied by the reactors. The Regenerator works by multiplying the amount of power 1 Tesla Reactor can produce by Tesla Reactor's base power supply + (150 * (0.3 * [current total of Tesla Reactors]).

So it kinda works like this:
150 + (150 * (0.3 * 2)) = 150 + (150 * 0.6) = 150 + 90 = 240 power each reactor (with 2 tesla reactor)
150 + (150 * (0.3 * 7)) = 150 + (150 * 2.1) = 150 + 315 = 465 power each reactor (with 7 tesla reactor)

When destroyed, it caused EMP effect to all units (friendly AND non-friendly) in 48x48 tiles for 8 sec and shut down base power for 15 sec.


Schwarzstier

Sub-Faction: Germany
Tech: Tier 3
Pre-requisite: Construction Yard, War Factory, Tech Center, Strategy Center
Weapon: Diamond Horn (x3)
Armor: Heavy
Range: Close
Cost: 1850
Function: Anti-Armor

Description:
A tank christened Black Bull. The tank has a high hit points, as well as high armor, and high damage output. It's weapon is capable of tearing any armor easily by charging itself toward the target and hit them as hard as it could. It will deal 3 simultaneous damage to the target. If hit against Light Armored tanks, the target will be crushed in instant. If it hit against wall, instant dead for the tank. Even though the tank base speed is really slow, it's capable of gaining more speed when running in a straight line. Damage done depends on the range before it's charging toward it's target.

Edited by Traumaticid, 14 September 2012 - 10:47 AM.


#598 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 14 September 2012 - 12:51 PM

I have a crazy idea. This idea is about to give new superweapons to each sub-faction, while keeping some original.

Allied, USA

Super Weapon:
Blackout Generator
This creates a blast, which switches down every structure affected by it for 1.5 minute. Construction Yard is immune to this effect.

Ultimate Weapon
Solaria
Collects the power of the Sun to one point, then let it blast, which obliterates units and structures.

European Alliance

Super Weapon
Chronosphere

Ultimate Weapon
Weather Controller

Pacific Front

Super Weapon
Aegis Network
Creates an impenetrable shield, which protects units and structures within from any kind of damage for 30 s.

Ultimate Weapon
Cryo Satellite
Does a blast of ice, which freezes everything for 7 minutes. Construction Yard is unaffected by it, and every structure still operates, however they can be destroyed by 1 shoots. This ultimate weapon doesn't harm anything, only freezes.

Edited by Petya, 14 September 2012 - 12:53 PM.


#599 Jargalhurts

Jargalhurts

    Mental Face

  • Project Team
  • 328 posts
  • Location:Silent Hill
  • Projects:Nothing worth showing off.
  •  Actually Yngwie of House Malmsteen.

Posted 14 September 2012 - 01:04 PM

I have a crazy idea. This idea is about to give new superweapons to each sub-faction, while keeping some original.

Allied, USA

Super Weapon:
Blackout Generator
This creates a blast, which switches down every structure affected by it for 1.5 minute. Construction Yard is immune to this effect.

Ultimate Weapon
Solaria
Collects the power of the Sun to one point, then let it blast, which obliterates units and structures.

European Alliance

Super Weapon
Chronosphere

Ultimate Weapon
Weather Controller

Pacific Front

Super Weapon
Aegis Network
Creates an impenetrable shield, which protects units and structures within from any kind of damage for 30 s.

Ultimate Weapon
Cryo Satellite
Does a blast of ice, which freezes everything for 7 minutes. Construction Yard is unaffected by it, and every structure still operates, however they can be destroyed by 1 shoots. This ultimate weapon doesn't harm anything, only freezes.


Making different SWs for each subfactions is a bad and a very pointless idea for MO and all of those above except the Blackout Generator are too similar to the things already in the mod.

Not sure about Blackout, maybe it'll work.
Solaria is pretty much Mercury. Only stronger.
Aegis Network IS the Iron Curtain and Europeans already have the Force Shield which operates similarly.
Now this is pretty original. Cryo Satelite, although functions differently, it would overlap with Pacific Front's Cryofield. However, it might work with a different delivery. Not sure if it's codable.

If you want to suggest worthy ideas, you should perhaps check the site info so your ideas wouldn't overlap with the stuff already present.


Since, you and Traumaticid are suggesting everything except possible, I guess I'll take my chances too.

Conquistador Warship (Stolen Tech Unit)
Cost: 2300$
Prerequisite: Allied Tech Center, Infiltrate Soviet ConYard
Weapon: Dual 110mm Mortars, Reduct Tent
Armor: Medium, Heavy (when deployed)
Role: Anti-Building, Crowd Control, Infantry Garrison
Description:

Soviet architectural blueprints are always so useful. Whenever the Allies get their hands on those, the first thing they'd do is to mobilize it. And the result is this: The Conquistador. It's a bulky helicopter armed with two short-ranged mortars on each side of it. The mortars are effective against groups of units and buildings, even better against defenses. But it's main function is the Reduct Tent, a bunker that is effectively packed into the Conquistador. When ordered, the Conquistador will land and deploy the bunker around itself. Up to 8 infantry can garrison the bunker. When the Conquistador needs to pack up and move, it will eject the infantry inside, repack the bunker and fly off. Although useful, their armor is only strong when they're deployed, while they can withstand decent fire when airborne.

Edited by Jargalhurts, 14 September 2012 - 03:17 PM.

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#600 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 14 September 2012 - 01:22 PM

Making different SWs for each subfactions is a bad and a very pointless idea for MO and all of those above except the Blackout Generator are too similar to the things already in the mod.

Not sure about Blackout, maybe it'll work.
Solaria is pretty much Mercury. Only stronger.
Aegis Network IS the Iron Curtain and Europeans already have the Force Shield which operates similarly.
Now this is pretty original. Cryo Satelite, although functions differently, it would overlap with Pacific Front's Cryofield. However, it might work with a different delivery. Not sure if it's codable.

If you want to suggest worthy ideas, you should perhaps check the site info so your ideas wouldn't overlap with the stuff already present


Alright, alright, I have to rethink those, it was just an idea. However the Aegis Network acts like the Nanoswarm from RA3, it creates an impenetrable barrier.

USA
Ultimate Weapon
Ion Cannon
Creates a big ion blast.
Pacific Front
Tsunami System
Creates a whirlwind.

But it's just crazy idea, as I said. Perhaps these will be useful for you or perhaps not.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users