Faction:Epsilon, Scorpion Cell
Requires:Epsilon War Factory, Epsilon Radar Dome
Weapon:Gattling Cannon (x2)
Purpose:Anti-Infantry, Anti-Air
Range:5
Armor:Light Air
Speed:20 (jet)
Cost:1200
Description:
Gattling guns returns in air mode. These jets can take down infantry and other aircraft very quickly.
Mothership
Faction:Epsilon, Headquarters
Requires:Epsilon War Factory, Epsilon Battle Lab
Weapon:Railgun (x4), Seismic Cannon
Purpose:Assault, Anti-Air
Range:4
Armor:Heavy
Speed:=Kirov Airship
Cost:3000
Build Limit:1
Description:
After they saw the new threat, the Centurion, they had to act immediately and created a huge, Floating Disc like thing. This unit is armed with 4 railgun tower and a big seismic cannon. The seismic cannon only good against structures, it deals no damage against tanks and infantry, but the railguns can do this type of work.
Acidosis
Faction:Epsilon, PsiCorps
Requires:Epsilon War Factory, Epsilon Battle Lab
Weapon:HCL Acid Cannon
Purpose:Anti Infantry, Support
Range:=Scavenger
Armor:Heavy
Speed:=Scavenger
Cost:1500
Additional Information:
-Can enter tank bunkers
-Immune to poison
-Acid is lethal against infantry, but deals very small damage against tanks and structures, however the acid makes them more vulnerable for a while.
-Immune to omni-crush
Description:
This tank carries gallons of hydrochloric acid, which is effective against infantry. The acid corrodes tanks' and buildings' armor, however it deals very small amount of damage, due to the medium concentration of the acid, if they would use pure acid it would also corrode the gallons, making the tank vulnerable.
Edited by Petya, 09 September 2012 - 02:19 PM.