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#141 Ruudy

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Posted 16 July 2013 - 06:43 PM

Upd#4 (planning to add a cloak)

teo_wip4_zps8258bd44.png


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#142 NewErr

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Posted 16 July 2013 - 07:10 PM

Seems you are good UV-ing the models .



#143 Ruudy

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Posted 16 July 2013 - 07:27 PM

Seems you are good UV-ing the models .

I use Unfold3D. It really helps to create high quality UV-map.


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#144 Ruudy

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Posted 16 July 2013 - 08:51 PM

Upd#5

teo_wip5_zps22649d08.png


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#145 Nazgûl

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Posted 17 July 2013 - 09:09 AM

I agree with Val, the UV looks spot on!

Where can I get Unfold3D? :smile2ap:


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#146 Ruudy

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Posted 17 July 2013 - 09:26 AM

I agree with Val, the UV looks spot on!

Where can I get Unfold3D? :smile2ap:

 :)

http://yadi.sk/d/Lszoddlw6vO2s


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#147 Kwen

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Posted 17 July 2013 - 10:08 AM

The question is, will it work with older versions of 3ds Max? (Max 7 and Max 8) Since those are the versions BFME modders use, because they are compatible with the BFME mod SDK tools.


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#148 Ruudy

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Posted 17 July 2013 - 10:52 AM

The question is, will it work with older versions of 3ds Max? (Max 7 and Max 8) Since those are the versions BFME modders use, because they are compatible with the BFME mod SDK tools.

It's not a plugin for 3d max. It is a program that works with *obj files.


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#149 NewErr

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Posted 17 July 2013 - 12:38 PM

I was going to say it's a separate program not a Max plug-in . Well very good , I might try it once tho , for higher poly models .

 

And bout your Theoden model , I would change the folds on the cloak , they don't seem neither uniform or realistic .



#150 Ruudy

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Posted 17 July 2013 - 12:42 PM

I was going to say it's a separate program not a Max plug-in . Well very good , I might try it once tho , for higher poly models .

 

And bout your Theoden model , I would change the folds on the cloak , they don't seem neither uniform or realistic .

I'm working with his face right now. I'll improve the folds on the cloak later)

btw, thanks for suggestion!


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#151 Ruudy

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Posted 17 July 2013 - 01:52 PM

Upd#5 (still WIP)

i need suggestions about head model and texture.

teo_wip6_zps971cce67.png


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#152 Kwen

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Posted 17 July 2013 - 02:38 PM

I'd say separate the lips a little bit, it looks like he's puckering up right now.


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#153 Goldtouch

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Posted 17 July 2013 - 02:47 PM

Theoden is a bit of an older man his stomach should be in a bigger sphere shaped 

Could you show a in-game screenshot? I've read some feedback given to you about having unnatural proportions.
But does it look odd in-game itself or are we mistaken..



#154 Ruudy

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Posted 17 July 2013 - 03:24 PM

Theoden is a bit of an older man his stomach should be in a bigger sphere shaped 

Could you show a in-game screenshot? I've read some feedback given to you about having unnatural proportions.
But does it look odd in-game itself or are we mistaken..

Thank you, I will consider it.

 

When the model is finished ин 100%, I'll export it to the game.

About unnatural proportions: it's very easy to fix at the final stage.


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#155 Ruudy

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Posted 17 July 2013 - 08:27 PM

teo_wip7_zps6aa27a00.png

 

*gif

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Edited by Ruudy, 17 July 2013 - 08:28 PM.

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#156 Irenë Hawnetyne

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Posted 17 July 2013 - 08:37 PM

Phwoar! Nicely done, it's very impressive to say the least!


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#157 Rider of Rohan

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Posted 17 July 2013 - 11:06 PM

This is a great one ! Well done Ruudy.


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#158 Dark Lord

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Posted 17 July 2013 - 11:24 PM

That good work, I hope to see a model new heavily armored mordor orcs as the lord of the rings



#159 Radspakr Wolfbane

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Posted 18 July 2013 - 02:36 AM

Very nice work.


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#160 Ruudy

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Posted 18 July 2013 - 09:38 AM

Thanks you for your comments!

Now I'm working on another model. I will show you first renders later)


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