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#121 Lauri

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Posted 14 July 2013 - 10:21 AM

The arms look too long. The helmet could be tilted back a bit, and the eye socket on the helmet could be a bit wider. The chestpiece could use the sixpack details.

 

Other than that, it just needs rust :p


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#122 Nazgûl

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Posted 14 July 2013 - 10:22 AM

 



Excellent! I'm curious.. what software do you model in and do you make/fix topology by hand or automatically - in the same software or in another (like TopoGun)

Thank you. I work in 3d max 2009 and I use concept arts like this:

uruk_concept_zpse91b537e.jpg

 

Cool, so I guess topology (the buildup/structure of the polygons) is fixed from start, I mean whilst creating the model?


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#123 Ruudy

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Posted 14 July 2013 - 11:19 AM

 

 



Excellent! I'm curious.. what software do you model in and do you make/fix topology by hand or automatically - in the same software or in another (like TopoGun)

Thank you. I work in 3d max 2009 and I use concept arts like this:

uruk_concept_zpse91b537e.jpg

 

Cool, so I guess topology (the buildup/structure of the polygons) is fixed from start, I mean whilst creating the model?

 

Yep, you're right)


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#124 Kwen

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Posted 14 July 2013 - 01:16 PM

For the record Ruudy, the reason we give you so much criticism, is because your work is fantastic, and we just want to offer advice to furnish it in a way everybody will enjoy.

 

This is one hell of a bad ass Uruk. Quality, low poly enough to be used in mass on any decent system in this day and age, and another bonus, 100% hand made.

 

What I would like to see next, is this guy rigged and put into the game, so we can see how it looks in "reality" so as to better provide suggestions. Do you know how to Bind models, export them, and put them in game? Forgive me, but I've never seen anything other then 3ds max renders, I don't know the limit of your modding knowledge.


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#125 Ruudy

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Posted 14 July 2013 - 02:30 PM

For the record Ruudy, the reason we give you so much criticism, is because your work is fantastic, and we just want to offer advice to furnish it in a way everybody will enjoy.

 

This is one hell of a bad ass Uruk. Quality, low poly enough to be used in mass on any decent system in this day and age, and another bonus, 100% hand made.

 

What I would like to see next, is this guy rigged and put into the game, so we can see how it looks in "reality" so as to better provide suggestions. Do you know how to Bind models, export them, and put them in game? Forgive me, but I've never seen anything other then 3ds max renders, I don't know the limit of your modding knowledge.

Oh,I understand. The main reason why I post here my works - i want hear a lot of suggestions from people, who are much better than me in modelling and texturing.

And one more: after the model will be finished on 100% - i'll import it in game. I have experience of it, it'll not be hard to do.Oh,I understand. The main reasone why I post here my works - 


Edited by Ruudy, 14 July 2013 - 02:31 PM.

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#126 Ruudy

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Posted 14 July 2013 - 03:27 PM

I think, it's finished

final_zps3d75ac3c.png


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#127 Irenë Hawnetyne

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Posted 14 July 2013 - 04:21 PM

I like it.


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#128 Ruudy

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Posted 14 July 2013 - 08:30 PM

In game:

game2013-07-1423-24-27-03_zpsaacff4b7.jp

game2013-07-1423-24-37-97_zpsa6a2864c.jp

game2013-07-1423-25-10-38_zpsd42c7b6d.jp


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#129 Elric

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Posted 14 July 2013 - 10:12 PM

I think it could still use a bit of rust on the main chestplate. But thats just me. I see uruks and orcs to be not so "nice" when making armor. Thus making it rusty and a bit dented. Other then that it looks fantastic! :p But then again it is of course yours. Maybe try working on some texture variations next eh? :)



#130 Mathijs

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Posted 14 July 2013 - 10:51 PM

This looks great. Very good work, I like the stylized look.


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#131 Ruudy

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Posted 15 July 2013 - 09:24 AM

Another screenshoots:

game2013-07-1512-20-47-68_zps7d9ffbcc.jp

game2013-07-1512-19-15-91_zpscfd32940.jp 


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#132 TroDuS

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Posted 15 July 2013 - 01:34 PM

This Uruk-Model looks amazing!

When is the mod playable you're creating these models for? :)



#133 Nazgûl

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Posted 15 July 2013 - 02:02 PM

I say:  :xcahik_:  


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#134 Dúnedain76

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Posted 15 July 2013 - 03:34 PM

"Build me an Army worthy of Mordor...."

 

Sauron would be proud! :good:



#135 Ruudy

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Posted 15 July 2013 - 07:05 PM

@Nazgûl

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Thank you!


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#136 Ruudy

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Posted 15 July 2013 - 09:24 PM

I decided to make a Hero!

Meet The King Theoden!

teo_wip1_concept_zpsaed49659.png


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#137 Ruudy

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Posted 16 July 2013 - 11:12 AM

Upd#2

teo_wip2_zpsa465bde4.png


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#138 Ruudy

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Posted 16 July 2013 - 01:54 PM

Upd#3

teo_wip3_zps7ac99591.png


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#139 Nazgûl

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Posted 16 July 2013 - 02:13 PM

You are very good at this indeed! =) I like how you create in low poly from start. I can't do that =/

For this shirt, maybe arms should be a little wider though? Looks sorta lika spandex right now ;)


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#140 Ruudy

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Posted 16 July 2013 - 02:23 PM

You are very good at this indeed! =) I like how you create in low poly from start. I can't do that =/

For this shirt, maybe arms should be a little wider though? Looks sorta lika spandex right now ;)

 

 

Thank you! I can give you only one advice: be patient and work. After some time you'll have good results. Unfortunately, i haven't enought free time for modelling.


Maybe you're right about arms. It'll not be a problem to correct them later.


Edited by Ruudy, 16 July 2013 - 02:24 PM.

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