The arms look too long. The helmet could be tilted back a bit, and the eye socket on the helmet could be a bit wider. The chestpiece could use the sixpack details.
Other than that, it just needs rust
Posted 14 July 2013 - 10:22 AM
Cool, so I guess topology (the buildup/structure of the polygons) is fixed from start, I mean whilst creating the model?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 14 July 2013 - 11:19 AM
Cool, so I guess topology (the buildup/structure of the polygons) is fixed from start, I mean whilst creating the model?
Yep, you're right)
Posted 14 July 2013 - 01:16 PM
For the record Ruudy, the reason we give you so much criticism, is because your work is fantastic, and we just want to offer advice to furnish it in a way everybody will enjoy.
This is one hell of a bad ass Uruk. Quality, low poly enough to be used in mass on any decent system in this day and age, and another bonus, 100% hand made.
What I would like to see next, is this guy rigged and put into the game, so we can see how it looks in "reality" so as to better provide suggestions. Do you know how to Bind models, export them, and put them in game? Forgive me, but I've never seen anything other then 3ds max renders, I don't know the limit of your modding knowledge.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 14 July 2013 - 02:30 PM
For the record Ruudy, the reason we give you so much criticism, is because your work is fantastic, and we just want to offer advice to furnish it in a way everybody will enjoy.
This is one hell of a bad ass Uruk. Quality, low poly enough to be used in mass on any decent system in this day and age, and another bonus, 100% hand made.
What I would like to see next, is this guy rigged and put into the game, so we can see how it looks in "reality" so as to better provide suggestions. Do you know how to Bind models, export them, and put them in game? Forgive me, but I've never seen anything other then 3ds max renders, I don't know the limit of your modding knowledge.
Oh,I understand. The main reason why I post here my works - i want hear a lot of suggestions from people, who are much better than me in modelling and texturing.
And one more: after the model will be finished on 100% - i'll import it in game. I have experience of it, it'll not be hard to do.Oh,I understand. The main reasone why I post here my works -
Edited by Ruudy, 14 July 2013 - 02:31 PM.
Posted 14 July 2013 - 04:21 PM
I like it.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 14 July 2013 - 10:12 PM
I think it could still use a bit of rust on the main chestplate. But thats just me. I see uruks and orcs to be not so "nice" when making armor. Thus making it rusty and a bit dented. Other then that it looks fantastic! But then again it is of course yours. Maybe try working on some texture variations next eh?
Posted 14 July 2013 - 10:51 PM
This looks great. Very good work, I like the stylized look.
No fuel left for the pilgrims
Posted 15 July 2013 - 01:34 PM
This Uruk-Model looks amazing!
When is the mod playable you're creating these models for?
Posted 15 July 2013 - 02:02 PM
I say:
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 15 July 2013 - 03:34 PM
"Build me an Army worthy of Mordor...."
Sauron would be proud!
Posted 16 July 2013 - 02:13 PM
You are very good at this indeed! =) I like how you create in low poly from start. I can't do that =/
For this shirt, maybe arms should be a little wider though? Looks sorta lika spandex right now
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 16 July 2013 - 02:23 PM
You are very good at this indeed! =) I like how you create in low poly from start. I can't do that =/
For this shirt, maybe arms should be a little wider though? Looks sorta lika spandex right now
Thank you! I can give you only one advice: be patient and work. After some time you'll have good results. Unfortunately, i haven't enought free time for modelling.
Maybe you're right about arms. It'll not be a problem to correct them later.
Edited by Ruudy, 16 July 2013 - 02:24 PM.
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