ToDo - Moria faction - final fixes...
#121
Posted 07 December 2012 - 04:58 PM
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#122
Posted 07 December 2012 - 07:48 PM
#123
Posted 07 December 2012 - 07:55 PM
The Nazgûl's Watch
#124
Posted 07 December 2012 - 08:58 PM
#125
Posted 07 December 2012 - 11:41 PM
Goblin SKL would look cool and more goblin-ish. But on the other hand, this SKL has it's own set of anims, unique to Golfie, even if they kinda suck a bit :-P Also, do take notice that PJ obviously streched the limits of what a "goblin" could look like, considering the design of the Great Goblin which looks more like a fat troll.
Scorpion sound for Azog should be all gone now... report if it's not.
Edited by Nazgûl, 08 December 2012 - 12:11 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#127
Posted 08 December 2012 - 12:19 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#128
Posted 08 December 2012 - 12:29 AM
I trimmed the audio for golfimbul. hes got no blank spots now.... However his attack with fire bombs is still using the corsair audio files for some reason. I assume its something youll know how to correct.
Edited by njm1983, 08 December 2012 - 03:54 AM.
#129
Posted 08 December 2012 - 07:37 AM
For teh attack voices.. yeah they must be referenced from the Fire Bomb attack somehow. I'll find them and make new ones =)
For Azog's missing warg audio, I could try to use some from Sharku's I guess... unless they are mixed with Sharku's voice.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#130
Posted 08 December 2012 - 10:07 AM
The Nazgûl's Watch
#131
Posted 08 December 2012 - 10:57 AM
Azog lacks everything. His warg makes no ambient noise. no footsteps or barks. Its the animation sounds that are needed.
#132
Posted 08 December 2012 - 01:54 PM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#133
Posted 09 December 2012 - 02:28 AM
The demonic tribute thing is done and uploaded to the svn...
#134
Posted 09 December 2012 - 02:53 AM
#135
Posted 09 December 2012 - 09:08 AM
(Except me polsihing FX here and there)
Edited by Nazgûl, 09 December 2012 - 09:09 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#137
Posted 10 December 2012 - 01:29 AM
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"Do not come between the Nazgûl and his mod!"
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#138
Posted 10 December 2012 - 10:01 PM
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"Do not come between the Nazgûl and his mod!"
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#140
Posted 11 December 2012 - 12:27 AM
EDIT: Friggin heck, there was a lot of strings needed for the fortress based Balrog... ...but I think I got it right now, in all of them.
Edited by Nazgûl, 11 December 2012 - 02:14 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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