Dwarrowdelf Released
#22
Posted 15 December 2012 - 01:36 AM
#23
Posted 15 December 2012 - 01:37 AM
#25
Posted 15 December 2012 - 01:57 AM
#26
Posted 15 December 2012 - 02:00 AM
#27
Posted 15 December 2012 - 02:05 AM
#28
Posted 15 December 2012 - 02:10 AM
#29
Posted 15 December 2012 - 02:16 AM
#31
Posted 15 December 2012 - 02:27 AM
i think i have changed all the elven units through map.ini. The only one that are fighting for real are RohanElvenWarrior ..i think! But don't worry, test as you like, and i will adapt the code for my map afterwords. So use whatever unit you want.
#32
Posted 15 December 2012 - 02:30 AM
Object CINE_Glorfindel_TEMP
; *** ART Parameters ***
; SelectPortrait for Heros is portrait behind skill buttons. HP = HeroPortrait.
SelectPortrait = HPGlorfindel
; ButtonImage for Heros is button image on Hero Select UI to select hero. HI = HeroIcon or HeroImage.
ButtonImage = HIHaldir
Draw = W3DScriptedModelDraw ModuleTag_DRAW
StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD
;;====================== MODELS ================================================================
DefaultModelConditionState
Model = EUGlrfdl_SKNA
Skeleton = EUHaldir_SKL
WeaponLaunchBone = PRIMARY ARROW
End
; --------- With Sword ------------
ModelConditionState = WEAPONSET_TOGGLE_1
Model = EUGlrfdl_SKNA
Skeleton = EUGlrfdl_SKL
End
What i understand from here is that there was somewhere in the cinematics a Glorfindel with bow. I could use that !
#33
Posted 15 December 2012 - 02:30 AM
No fuel left for the pilgrims
#34
Posted 15 December 2012 - 02:37 AM
#35
Posted 15 December 2012 - 02:43 AM
No fuel left for the pilgrims
#36
Posted 15 December 2012 - 02:48 AM
On another note (the possible ideas for the elves that could be used and how) :
- CINE_RohanElvenWarrior__Walking (Works but needs locomotor change)
- Of Course the normal Elven Units ( Can be configured to walk instead of run, i can help with if needed)
- CINI_ElrondStroll (& Maybe the CINI_HaldirWalk ,untested)
- You can have workers walk around to
- I'll be able to fully check tomorrow because it's kinda late by me
#37
Posted 15 December 2012 - 02:50 AM
#38
Posted 15 December 2012 - 02:54 AM
#40
Posted 15 December 2012 - 03:08 AM
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