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#21 _Haldir_

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Posted 15 December 2012 - 01:32 AM

Ah right, i see. I don't know that there'd be a way around it then. You could just make a few different existing units (elven warriors/archers/porters) wander around, either through scripting or by substituting it for an animal unit in a map.ini?

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#22 seemann

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Posted 15 December 2012 - 01:36 AM

can't i take the civilian elven model and add it to another unit? the animations should be those from the unit so it should work. ?
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#23 seemann

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Posted 15 December 2012 - 01:37 AM

yes haldir, that's what i am saying, but i have tried it and didn't work. I will have ti try some more
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#24 Rider of Rohan

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Posted 15 December 2012 - 01:42 AM

LOL ! The model is not there for you to use dude that is what i'm trying to say :blink:

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#25 seemann

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Posted 15 December 2012 - 01:57 AM

oh, i understood that only the animations aren't there. Ok, what about the walking elves archers and warriors? and walking haldir? For example i found a working Elrond with bow
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#26 Rider of Rohan

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Posted 15 December 2012 - 02:00 AM

Yes those could be used you might have to check the locomotor set for each unit though i know there is the walking elrond and elven warrior and if you're not going to use the other elven units you can set them to walk to ;)

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#27 seemann

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Posted 15 December 2012 - 02:05 AM

I could use some help in finding what works and what doesn't, because i feel kinda bored working on my own here. I am sure i have made a couple of hundreds of hours of tests for this map. any of you would like to help?
Apocaliptica & Nina Hagen - seemann

#28 Rider of Rohan

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Posted 15 December 2012 - 02:10 AM

i could test what units would work on a map, and maybe help with map.ini <-- never used before (perhaps i could help just for the walking elven units ), but that is probably it. I also have to get ROTWK back which i won't be getting for a while but i could test in BFME 2 i don't think it would make much of a difference :p

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#29 seemann

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Posted 15 December 2012 - 02:16 AM

Thank you; i would just need you to test what works form the cinematic elven units. I am thinking models and ..the walk animations. Maybe you could test walking elven horses (i think i have seen that somewhere). I am thinking to do (just for fun) some walking elves near rivendell. Uncontrollable, just passing by ... just giving more credibility to the elven city (like the elves that Frodo sees in the woods .. just passing by)
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#30 Rider of Rohan

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Posted 15 December 2012 - 02:20 AM

I have a quick question though are you using the Elven units to fight throughout the map or not ?

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#31 seemann

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Posted 15 December 2012 - 02:27 AM

i..don't remember
i think i have changed all the elven units through map.ini. The only one that are fighting for real are RohanElvenWarrior ..i think! But don't worry, test as you like, and i will adapt the code for my map afterwords. So use whatever unit you want.
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#32 seemann

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Posted 15 December 2012 - 02:30 AM

here's a cool stuff i found
Object CINE_Glorfindel_TEMP
; *** ART Parameters ***

; SelectPortrait for Heros is portrait behind skill buttons. HP = HeroPortrait.
SelectPortrait = HPGlorfindel

; ButtonImage for Heros is button image on Hero Select UI to select hero. HI = HeroIcon or HeroImage.
ButtonImage = HIHaldir

Draw = W3DScriptedModelDraw ModuleTag_DRAW

StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD

;;====================== MODELS ================================================================
DefaultModelConditionState
Model = EUGlrfdl_SKNA
Skeleton = EUHaldir_SKL
WeaponLaunchBone = PRIMARY ARROW
End

; --------- With Sword ------------
ModelConditionState = WEAPONSET_TOGGLE_1
Model = EUGlrfdl_SKNA
Skeleton = EUGlrfdl_SKL
End


What i understand from here is that there was somewhere in the cinematics a Glorfindel with bow. I could use that !
Apocaliptica & Nina Hagen - seemann

#33 Mathijs

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Posted 15 December 2012 - 02:30 AM

Great map. Haven't finished it yet but you won me over during the Gollum bits in Moria. Very good.

No fuel left for the pilgrims


#34 seemann

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Posted 15 December 2012 - 02:37 AM

where are you now?
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#35 Mathijs

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Posted 15 December 2012 - 02:43 AM

Still wandering around Moria.

No fuel left for the pilgrims


#36 Rider of Rohan

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Posted 15 December 2012 - 02:48 AM

As it says TEMP it's outdated, i couldn't find the EUGlrfdl_SKNA in the W3D folder
On another note (the possible ideas for the elves that could be used and how) :
- CINE_RohanElvenWarrior__Walking (Works but needs locomotor change)
- Of Course the normal Elven Units ( Can be configured to walk instead of run, i can help with if needed)
- CINI_ElrondStroll (& Maybe the CINI_HaldirWalk ,untested)
- You can have workers walk around to
- I'll be able to fully check tomorrow because it's kinda late by me :p

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#37 seemann

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Posted 15 December 2012 - 02:50 AM

If you pay attention you will see Smeagol in the final cinematic too ;) (most people won't see him). There are tons of small details like this thrown around the map. BTW have you been in the opening above Isengard? You know you can walk over the dam ;)
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#38 seemann

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Posted 15 December 2012 - 02:54 AM

Right ... it's late here to Rider. It's ... 4.52 am. Have you seen my map ingame? Cause ... you don't seem to know what's in it :). Inside Rivendell there are already many civilian walking units :) only that they look like men, not elves. Anyway thank you, tomorrow i will work on it too
Apocaliptica & Nina Hagen - seemann

#39 Rider of Rohan

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Posted 15 December 2012 - 03:02 AM

Yea I haven't downloaded it as yet I'll probably download it soon to get a glimpse in WB though :thumbsuphappy:,
but I can already tell it's :
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#40 seemann

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Posted 15 December 2012 - 03:08 AM

it's a lot different in game from wb because many of the models changed. Couldn't you just torrent .. excuse me .. buy .. the game? I promise you it's worth!
Apocaliptica & Nina Hagen - seemann




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