We actually did add you, Ban. Check out the newer list in the Development and Progression topic. Can't forget everyone's favorite Doctor. Isn't that right? Gen.
The Revora Project - Ideas
#121
Posted 15 February 2013 - 02:56 PM
#123
Posted 15 February 2013 - 06:12 PM
i've been doing some 3D modeling for the Game
working on the base car and the skybox setup is done
Edited by DIGI_Byte, 18 February 2013 - 08:31 AM.
RIP 2323
#125
Posted 15 February 2013 - 10:30 PM
Oddly, the image sources to a Run Forest Run image on Funnyjunk. Utter bemusement.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#126
Posted 15 February 2013 - 11:01 PM
That's actually a statement that could be ironic. For once.
#127
Posted 16 February 2013 - 03:32 AM
How odd.
No fuel left for the pilgrims
#128
Posted 18 February 2013 - 08:34 AM
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#129
Posted 18 February 2013 - 09:43 PM
The idea thread doesn't need more attention right now, what we need is assets
Ideas just adds more work, we got enough ideas
No problem with silly discussions and polishing ideas though.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#130
Posted 25 June 2013 - 10:30 PM
I wold like to reboot this idea for a moment. I dunno if it was a boost of inspiration from playing Scrolls, or just an extremely random association. But I came up with an idea for this game that would generate such a unique concept, it would really hoist this game to a whole new level. Combining everything we have already came up with, being the planetary kart racing, with something else: Collectible Card Game.
Now I know what you're thinking... that makes no sense. How can you be a CCG and a Kart Racer? Let me explain. We decided to have customization components for each kart, as well as characters, as well as kart selections. Instead of having them in a generic unlock list, why not make them in card form? You earn credits from playing games, and you can buy card packs that give you a variety of cards that will balance your vehicles in different ways. We can make lots of weapons, performance alterations, characters, karts, armor pieces. energy regulation components, and even usable items. And probably tons more... there are loads of possibilities for this. They can be balanced with careful testing as well.
This idea really does get me interested in wanting to work on RR again. The ideas we already have were golden, but with the CCG element... we would make an absolute killing, if we made the game right. I can see this idea being kick-started more than sin itself... with PC gamers wanting good kart racing options, while also giving them card collection components to drive that interest up even further. If we can work on this a bit more to the point we can display it to kick-starter... well... that's when we start to actually make money. People will pay us to finish the game. And a potential lot of it. An original idea like this doesn't come around all that often, and you guys who can work on the game... this is a chance to work on something that will make a difference in your lives and the gaming world. That's how much I'm starting to love this idea...
#131
Posted 26 June 2013 - 06:30 PM
I actually rather like it. Almost makes me feel nostalgic for my younger days, which is a huge thing right now.
#133
Posted 27 June 2013 - 09:53 PM
Is it? I can't say I know what that is, Bo-Bo.
#135
Posted 28 June 2013 - 11:58 AM
Yea, sports cards are a good comparison. Well... as far as virtual sports card games go. People go nuts for the stuff.
#136
Posted 28 June 2013 - 12:03 PM
You could have, say, three different levels of each upgrade, each requiring the level below it. There could be speed increases, acceleration increases, stopping distance decreases, armour, weapons, etc.
#137
Posted 28 June 2013 - 01:57 PM
They should be a bit balanced, such as these upgrades increasing as well as decreasing attributes. For enhancement cards, it shouldn't just be simple stats increase, in most cases. Like you could have a card modeled like this:
-Short Shell Directing-
+2 Speed
+1 Turn
More susceptible to shock damage
Or...
-Kinetics-
+5 Turn
-2 Break
And even ridiculous things like:
-Relentless Combustion-
+10 Speed
-10 Turn
And weapons / equipable parts can follow a similar trend, but not usually altering stats. They can, if they need extra stats to balance them. We can have a maximum number of enhancement slots, as well as part slots. Part slots would include weapons, armor enhancements, boosters, power regulators, or anything else we can possibly think of. We can go nuts. Weapons would be a tricky situation, as one should not be vastly superior to another. We can have typical bullet spam weapons, or even Tesla coils... or even a weapons that causes you to explode, causing massive AOE damage and self-inflicted damage. With something like that, it would be wise to invest in enhancement cards that boost your damage resistance, and have parts that automatically repair damage. SOOOO much we can do with these ideas. We can even do the typical 'commom' 'uncommon' and 'rare' cards, since adding degrees of difficulty to collecting cards is always fun.
If you guys are willing to work on this project again, I would love to pull a few others aside with me to help plan this CCG element.
Edited by {IP}Pasidon, 28 June 2013 - 01:59 PM.
#139
Posted 28 June 2013 - 02:46 PM
That's the issue, yea? We have few people here capable of doing the programming, and those who can don't have time.
And I was just outside throwing disks, thinking about this more. Holy crap, do I have an idea to make this even more ludicrously amazing. While you're racing, why not throw even more at you? Let's make you actually play a card game while racing! You have cards, like we already discussed, part cards you can equip to your vehicle, and enhancement cards you can boost your stats with. And why not make playable cards? Or Cast Cards, as I'll randomly call them. You can make a deck of cards using a stack of cast cards that you randomly draw in the middle of racing. Let's say when the race starts, you draw 3 cards that will be in one corner of your screen. You can use one of these cards, then the others will be discarded and there will be a 10 second cooldown. After that cooldown, you draw 3 more cards and use another cast card of your choosing. These cards can be straight up temporary speed boost cards, shield cards, repair cards, adding extra effects to your attacks for a short time... the ideas are limitless. I thought this may be too much, but actually, it balances the game so well. You focus on driving and boosting, while attacking your enemies (if you have weapons). But with a card drawing system involved, you can outmaneuver more powerful opponents if you play your cards well, and it really doesn't add too much. In fact, it makes this game so much more awesome.
I'm unbelievably motivated to work on this game more with these ideas. Dig... Duke... if you're out there... we need you. This is a formula breaking idea that could be insanely fun to make. If we get a frame of the game made, then we can present the idea to kick-starter and get outside people helping us work on it. This idea will be a massive hit on kickstarter, if we present everything well.
#140
Posted 03 July 2013 - 01:32 AM
how about upgrade slots intead of cards?
by selecting predefined traits or slots, pickup items during game add aspectsw to those traits
IE, power generator trait/slot, if you pickup a boost, it gives you speed bonus, but if you activate it when you pickup a slow down one, it puts an AOE aroudn you that slows or disables other players nearby?
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