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The Revora Project - Ideas


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#101 Gen.Kenobi

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Posted 21 January 2013 - 11:10 PM

Yeah. For combat I thought about 3 classes of powerups:

> Attack

> Defense

> Boost

 

Then we can go crazy with weapons and fun stuff, like the Ban Hammer or the Rage Hammer. Things reflecting Revora xD


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#102 MattTheLegoman

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Posted 22 January 2013 - 01:40 AM

In LEGO Racers there were four types of Power Ups. Projectile (red 3x1 brick), Hazard (yellow), Shield (blue), and Turbo (green). Each power up had four tiers (collecting white 2x1 bricks) with Projectile's being cannon, grappling hook, lightning wand and guided rockets.

 

I think you should definitely go beyond crazy with weapons and split your attack powerups into two or more classes.

 

The one part I am concerned on, is the maps for the tracks, but I would rather see where this is going and observe. ;p

 

P.S. Actually: make a track maker please...


Edited by MattTheLegoman, 22 January 2013 - 01:42 AM.

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#103 Phil

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Posted 22 January 2013 - 03:00 AM

I like the ideas so far but I agree with Mathijs that you shouldn't get ahead of yourselves with detail planning. Get a basic prototype running as a first step (simple map, simple cart model, no FX, no powerups, no details). Also, the project seems to be a bit short on programmers.

 

Also: Someone else can create the forum for this; you have two admins on the team after all.


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#104 Gen.Kenobi

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Posted 22 January 2013 - 03:25 AM

The forum is created. However I don't know how will you guys want to proceed. Shall we go with open development or you guys want a Developer's Only area?


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#105 Irenë Hawnetyne

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Posted 22 January 2013 - 06:00 AM

I think Open would have more benefits, given that it is supposed to be a Revora Racer.


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#106 Irenë Hawnetyne

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Posted 22 January 2013 - 07:05 AM

Also, made an engine for the flying versions, if we're doing that. Honestly, I can't really tell. Anyways, it's under 1200 polys.

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#107 duke_Qa

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Posted 22 January 2013 - 08:01 AM

I personally like wheels on a Kart, its something about the distance to the ground and the grip and friction and noise. And jumping around and different sorts of terrain to drive on.


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#108 Pasidon

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Posted 22 January 2013 - 01:54 PM

No, no, no... the karts will have wheels, but we don't need them in the kart designs since we can create different customization options when it comes to wheels.  At least that's the bit of advice I think Felly was going for.

 

Anyway, we can create the different categories of work in the section now and stop posting in here.  I honestly don't think we're rushing anything here though... this is actually still a slow pace since we still don't have any actual people offering to work.  Bethesda would at least have 17 models done, half of them textures, 10% of an engine created, 2% of the programming done, and the script already written (juts not very well).



#109 Gen.Kenobi

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Posted 22 January 2013 - 03:02 PM

What should be mantadory is to create a generic kart model - simple model - first that will fit to all characters. So duke can start working at the tech-demo or prototype.

Then we must design each characters and start modelling & animating & texturing. Given each character design, we can create specific karts for specific characters.

 

Also we should have someone working on the tracks design and start asking/creating concepts, so someone like me can start making teh props.

 

But first we should define what style we're aiming for: Cartoonnish with cell-shaded, Semi-realistic, Cartoonnish-pixarlike, ect.


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#110 Pasidon

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Posted 22 January 2013 - 03:44 PM

I designed a few general topics to segregate the areas of the project (in the 'Revora Racer' section) just so we don't clump crap together and get confused what we were debating 3 seconds ago.  I put what should be discussed in each topic, but I just pulled the lists out of my skull-holes and hoped I covered everything.


Edited by {IP}Pasidon, 22 January 2013 - 03:44 PM.


#111 Hostile

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Posted 23 January 2013 - 09:33 PM

Well I've completed reading all the great ideas.

 

What i wished for:

Robots

GTA style

Gore/post apoc

 

What was decided on:

Revora Racers

 

But I do love the idea of the community coming together and the simplicity of the project.

 

I'd love to help in creating ideas for the Racers.

 

For example: Boss Cars

Detail

Mastermind

Hybrid

Banshee

 

Great names for boss cars and also gives respect to some of the founders.

 

I'd love to see street signs with over head signs for some of the cool places at Revora. Like The Guild, T3A, whatnot.

It would also be cool to see a street name WARP DRIVE. It's just too funny not to have.

 

I think Phils idea of starting with a base cart and a than later add a few upgrades is a great place to begin.

 

I need to learn Unity...

 

Who will begin the core design? If it was a website it would need a core design, if it's a game someone needs to begin at the beginning. We need 1 leader and some sub leaders to make decisions.

 

I suggest Duke be project leader seeing he knows the most of Unity and leads that place.

I'd suggest Mathijs and General Ken be graphics leaders

We need a Unity coder (maybe recruit one from another site if we can't provide one)

 

Any thoughts?

 

 



#112 Ridder Geel

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Posted 23 January 2013 - 11:41 PM

Isn't Duke fairly experienced with unity coding? Or did i misunderstand that in the other topic (specifically about programming)?


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#113 Hostile

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Posted 24 January 2013 - 04:45 AM

I hate to be the guy who leads the project and is in charge (ultimately) to be head programmer as well?



#114 Pasidon

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Posted 24 January 2013 - 10:03 AM

There ain't no leading anything.  We discuss ideas and implement the popular decision if there's a debate.  

 

And I do love the robot GTA idea... dunno what 'gore' means in that concept, but lots of robots exploding and being decapitated sounds fun.



#115 OmegaBolt

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Posted 24 January 2013 - 11:42 AM

Pretty sure we need someone to make the final decisions and keep it on the right track.


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#116 Pasidon

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Posted 24 January 2013 - 01:34 PM

That sounds more like a thrall master.



#117 duke_Qa

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Posted 24 January 2013 - 02:30 PM

The strings are being pulled: http://forums.revora...r-organization/

 

Beyond that, I am thinking we should start having Revora competitions in the style of "Asset of the week". Where we join together one evening and create some cool assets that we can use when creating maps. Textures, motion-graphics, trees, tarmac textures, models etcetcetc.


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#118 Pasidon

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Posted 24 January 2013 - 04:36 PM

Talk to Fell about dat.  He's been trying to ponder some competition ideas as well.



#119 DIGI_Byte

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Posted 25 January 2013 - 10:03 PM

I leave for 2 months to do my own solo work and suddenly Unity is interesting...



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#120 Banshee

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Posted 13 February 2013 - 04:32 PM

Characters - who will be in the game (suggestion):

- Pas
- Fell
- Phill
- Hostile
- GenKen
- duke

 

- Mathjis

 

Add me too ;)

 

Anyway, nice idea for a game, guys.
 


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