Shit, to be honest i didn't even notice that (._.')
Fixed it :
Posted 30 April 2013 - 12:20 PM
Looks fantastic. Though, I dislike those animations. It seems more fitting for a pikeman then a spearman.
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"Old modders never die, they just fade away" ~ Hostile
Posted 02 May 2013 - 10:32 AM
If you are looking for a Spearman animation use the Rhudaur Spearman from ROTWK it works in BFME1 and is less "Uruky".
Break dancing into the hearts of millions
Posted 02 May 2013 - 01:11 PM
I'm sorry what? That set works in BFME? How? Why? WHY DID I NOT KNOW THIS!
No fuel left for the pilgrims
Posted 02 May 2013 - 05:55 PM
Woah... <Rubs eyes and gazes once again> woah...
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 02 May 2013 - 07:10 PM
Looks good. It would look better if you placed some shadows on where the breastplate meets the pauldrons. Right now they blend together too easily.
No fuel left for the pilgrims
Posted 02 May 2013 - 07:10 PM
To be honest, I think the lightning is terribly random on the new one. You should of course have it randomly, but non at such a large scale. If you look at this picture, you see that the lightning is "messy", but only up close. That's because of the dents and what-not on the metal itself. When it comes to the overall natural lightning, you should have a smooth brush where the highlights would fall.
Sorry for being the dick. In addition to complaining, I'm doing a poor job explaining how you could improve it
The 4th Age version 0.8 has been released: Link
Posted 03 May 2013 - 12:49 AM
Criticism is required for improvement so I don't mind at all, once it was meant for improvement it's in the right place . And I added a ... collar peice by the neck, some burning by under the shoulders, and most importantly fixed the binding.
Posted 03 May 2013 - 09:59 AM
Matias it's true that most BFME2 anims don't work but for some reason nearly all of the ROTWK anims are BFME1 compatible.
If it starts with a ku it works in BFME1 I've been using them for ages.
From what I can tell the same is true for some of the ROTWK CAH animations and even a few random BFME2 animations like the fish and the crebain.
The skin looks a little fuzzy in some places like the nose guard of the helmet maybe at a thing shadowline around those parts.
Break dancing into the hearts of millions
Posted 03 May 2013 - 11:50 AM
Love the mustache.
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There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
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Posted 13 May 2013 - 11:24 PM
What is up with the shin guards? at the knees it seems like you model just disappears, probably due to the black background. Youve added depth, which is great, but theres soo much it fades into the background.
Posted 13 May 2013 - 11:53 PM
Up your monitor's brightness. There's no hole in the knees, that's a mapping error.
No fuel left for the pilgrims
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