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#101 Rider of Rohan

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Posted 25 April 2013 - 07:14 PM

Shit, to be honest i didn't even notice that (._.')

Fixed it :

W3DView%25202013-04-25%252015-05-09-20.j

W3DView%25202013-04-25%252015-00-41-42.j

 


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#102 Kwen

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Posted 30 April 2013 - 12:20 PM

Looks fantastic. Though, I dislike those animations. It seems more fitting for a pikeman then a spearman.


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#103 Rider of Rohan

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Posted 30 April 2013 - 08:01 PM

He's a pikeman alright :p, and I'm working on some more detail to the Gondor Soldiers, You'll are gonna like it :p !


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#104 Radspakr Wolfbane

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Posted 02 May 2013 - 10:32 AM

If you are looking for a Spearman animation use the Rhudaur Spearman from ROTWK it works in BFME1 and is less "Uruky". ;)


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#105 Mathijs

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Posted 02 May 2013 - 01:11 PM

I'm sorry what? That set works in BFME? How? Why? WHY DID I NOT KNOW THIS!


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#106 Rider of Rohan

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Posted 02 May 2013 - 01:23 PM

Yea, I thought all BFME 2 animations couldn't be "read" in BFME 1 ? But it's worth a shot for More Human Pike-men in BFME 1. I had used the Tower Guard anims for this model btw. 


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#107 Rider of Rohan

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Posted 02 May 2013 - 05:37 PM

As I promised, an Updated Gondor Soldier compare the old Heavy Armor :
W3DView%25202013-05-02%252012-43-20-21.j

To the New :

W3DView%25202013-05-02%252013-34-35-81.j

W3DView%25202013-05-02%252013-34-40-34.j


Edited by Rider of Rohan, 02 May 2013 - 05:37 PM.

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#108 Irenë Hawnetyne

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Posted 02 May 2013 - 05:55 PM

Woah... <Rubs eyes and gazes once again> woah...


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#109 Rider of Rohan

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Posted 02 May 2013 - 06:24 PM

XP Thank You !


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#110 Bofur

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Posted 02 May 2013 - 06:44 PM

High praise from the Fellymeister...

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#111 Mathijs

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Posted 02 May 2013 - 07:10 PM

Looks good. It would look better if you placed some shadows on where the breastplate meets the pauldrons. Right now they blend together too easily. 


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#112 Lauri

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Posted 02 May 2013 - 07:10 PM

To be honest, I think the lightning is terribly random on the new one. You should of course have it randomly, but non at such a large scale. If you look at this picture, you see that the lightning is "messy", but only up close. That's because of the dents and what-not on the metal itself. When it comes to the overall natural lightning, you should have a smooth brush where the highlights would fall.

 

Sorry for being the dick. In addition to complaining, I'm doing a poor job explaining how you could improve it :p


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#113 Rider of Rohan

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Posted 03 May 2013 - 12:49 AM

Criticism is required for improvement so I don't mind at all, once it was meant for improvement it's in the right place :p. And I added a ... collar peice by the neck, some burning by under the shoulders, and most importantly fixed the binding.W3DView%25202013-05-02%252020-16-28-93.j

W3DView%25202013-05-02%252020-19-13-26.j


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#114 Radspakr Wolfbane

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Posted 03 May 2013 - 09:59 AM

Matias it's true that most BFME2 anims don't work but for some reason nearly all of the ROTWK anims are BFME1 compatible.

If it starts with a ku it works in BFME1 I've been using them for ages.

From what I can tell the same is true for some of the ROTWK CAH animations and even a few random BFME2 animations like the fish and the crebain. ;)

 

The skin looks a little fuzzy in some places like the nose guard of the helmet maybe at a thing shadowline around those parts.


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#115 MattTheLegoman

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Posted 03 May 2013 - 11:50 AM

Love the mustache.


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#116 Rider of Rohan

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Posted 03 May 2013 - 01:40 PM

Rad, thank you for sharing that information !! And yea I like the mustache to that's why I choose to keep the face like that :p.


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#117 Rider of Rohan

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Posted 13 May 2013 - 08:47 PM

Any criticism on this ? (The Light armor skins re done, the old were to flat)

W3DView%25202013-05-13%252016-31-32-59.j

W3DView%25202013-05-13%252016-30-32-34.j


Edited by Rider of Rohan, 13 May 2013 - 10:50 PM.

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#118 njm1983

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Posted 13 May 2013 - 11:24 PM

What is up with the shin guards? at the knees it seems like you model just disappears, probably due to the black background. Youve added depth, which is great, but theres soo much it fades into the background.



#119 Mathijs

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Posted 13 May 2013 - 11:53 PM

Up your monitor's brightness. There's no hole in the knees, that's a mapping error.


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#120 Rider of Rohan

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Posted 14 May 2013 - 12:06 AM

See it better now ? Slightly fixed the Shin area and did some more dodge and burn on some of the armor.

W3DView%25202013-05-13%252020-01-04-83.j


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