For Tank General's Black Lotus.
- She can't disable vehicles.
- When she captures an enemy building while in the middle of the chaotic battle, the capture sound [beep] can't be heard.
- I thought she can throw magnetic field bomb in a long distance. She would die in the middle of battle when she uses that ability.
I agree with capture sound. About magnetic field, you need to distract your enemy first. If Black Lotus can turn off an entire squad of enemy units alone, it will be overpowered.
In Contra 007, vs Demo General Challenge, there is a nuke explosion device near the secondary supply source. No detectors can detect it and they caught in the explosion without noticing.
You can trigger it by a light infantry soldier and get rid of it.
Units can attack AT mines, AA mines, demo traps and cluster mines when revealed. Could you make it auto attack other mines when they are revealed. Although mines can be attacked by force attacking the units onto them, but in shorter range.
Creator won't agree with that.
Jarman Kell cannot attack automatically.
This is intentional and it was not changed in Contra. Jarmen Kell reveals himself when shooting.
Jarman Kell's command aura is using healing icon on affected units. Are they can be conjunction with Underground Commandpost's fire power bonus?
I'm not sure if I understand what you're asking, but I will try to answer. If units have Underground Command Post bonus and are within Jarmen Kell's bonus area - they get both bonuses.
Jarman Kell's kill vehicle still hears the power down sound for Coyote tank, USA dozer and Hydra. It can't kill the driver of Command Truck.
Well, this sound is probably normal. Sound changes for this were not made in Contra. Command Truck is immune to crew killers and neutron shells.
Underground Commandpost has camonet upgrade benefit but no upgrade button on it.
Already reported.
Temple of Jikhad's Missile splits into three parts but the some of the cloud trail from three parts are missing.
This is not very significant. It will be put in the last place of planned fixes.
When the Tech tree of Contra 008 will update?
In the full version.
How enemy AI can pinpoint my units from very far distance? They don't have any scout units to scout my units or base. They even know where my under construction base defenses and new units without any scouting.
Enemy AI also targets stealth buildings with general's powers. All these things are usual for Generals' AI and are unfixable.
Assault Battle bus and other units that are stealthed with GPS scrambler needs hold fire button.
Already reported.
Where's Laser General's Sniper? I like it shooting down missiles.
It was removed. It might be returned along with some other units, but nothing can be confirmed.
Where's Assault General's Marauder Tank's Triple Barrel or Stinger addons?
They were removed.
After finishing 008 final update, could you remake all 008 trailers?
Why would anybody remake trailers for an upcoming version after it is released? I never heard anyone doing so.
I feel Rig Launcher shoots only for digging and not for attacking is quite under powered despite its size and cost. It needs to have an attack or otherwise reduce its size.
Rig Launcher is used in strategic points of the map where you can't create tunnels with a Worker (because the enemy will kill the Worker before construction is finished). Its cost is not so high since you won't need much Rig Launchers. The size and speed are normal for a long range launcher. For attacks, use Dana Artillery.
Can't find Rebel bike from Assault General.
It doesn't exist. Alshain replaced the Rebel Biker for Assault general. Rebel Biker might be added too, though.
There are two points of power available at the start of the game. Why? GLA doesn't need power.
It's with all factions. Just for testing.
Edited by predator_bg, 31 May 2013 - 11:33 AM.