When some units shoots enemies consecutively, the enemy catches fire and takes after burn damage. Which units can do that and are there any difference of catching fire if a unit attacks an enemy that is effective and least effective? (it means is there any difference of catching fire if tank attacks other vehicles or infantry; are they take same amount of after burn damage of different. and vice versa for anti-infantry tanks, tank hunters and flame throwers.)
The nuclear battle master still shoots nuclear shells that explodes like a nuke cannon shells or nuclear tank hunters.
Demo General dolphins are difficult to dodge while they can chase enemies until it dives. Could you make it more delay of diving? I have four cyber avengers and they can't shoot down before they dive.
Maybe Tank General need a separate factory for heavy vehicles. I don't like to see the heavy vehicles to emerge out of vanilla factories because of their turrets slip through the walls and roofs. In reality, there will be no roofs. I could think of open air factory like Total Annihilation or Supreme Commander. The under constructed tanks are exposed and could be destroyed.
Could Sparrow Gunship have an orange cursor like A-10 strike before attacking?
Is all flame thrower units can damage multiple enemies in a line or in cone shaped?
Could you make all long range bombers can detect enemies in a long range while attack moving so they won't go into their range? Requires scouting or scanning of course.
Vanilla avengers increases weapon accuracy of friendly units when designating an enemy. Is Contra designators have that ability too?
Could you make the Apocalypse device gets red hot as the time counts down, like a boiling kettle?
Could Colossus have launch pad closed with dome while rebuilding the Sparrowhawk gunship?