Jump to content


Photo

MO3.0 Support // BUGS


  • This topic is locked This topic is locked
485 replies to this topic

#221 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,192 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 26 December 2013 - 10:35 AM

Kappa tanks continue to float on water when KillDrivered, which is then uncapturable because Engineers and Hijackers do not swim. (Happens for Maruaders too)

May I suggest that the KillDriver weapon be also fitted with a 1-second EMP? This way we can solve two things: (1) Crewless Kappas floating on water, and (2) KillDrivered tanks continuing to move or attack.

30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#222 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 26 December 2013 - 11:42 AM

That's a very cool idea, I have to acknowledge. So I'll certainly be using that. :p


Edited by Graion Dilach, 26 December 2013 - 11:43 AM.

kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#223 Black/Brunez

Black/Brunez

    Title? What title?

  • Project Team
  • 1,262 posts
  • Location:Somewhere in Brazil
  •  Mentalmeister - Random Annoying Guy

Posted 26 December 2013 - 01:14 PM

That will not work for Borillos and Marauders, since they do not use the same hover logic. EMP will not make them go to the deep of the ocean.



#224 Seth

Seth
  • Members
  • 133 posts

Posted 26 December 2013 - 01:15 PM

Strange how this guy has white color... guess he lost connection or something.

1sj7.png



#225 mevitar

mevitar

    REEEEEEEEEEEEE

  • Hosted
  • 1,971 posts
  • Location:your imagination
  • Projects:Doom Desire
  •  (◉ _ ◉)

Posted 26 December 2013 - 01:37 PM

Did that game crash or something for other players just after start?

Edited by mevitar, 26 December 2013 - 01:38 PM.

ded signature

(◉ ᗝ ◉)

#226 Seth

Seth
  • Members
  • 133 posts

Posted 26 December 2013 - 05:59 PM

No, he just didn't started loading, also he had random color.

We had to force close the game tho, seemed strange.... Idk what really happened >.> I guess just that if a player begins a game without color and his connection falls right before the loading screen appeares he will be white..  :ex:  :q:



#227 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,192 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 26 December 2013 - 06:11 PM

I guess he lost connection after sending information on his country and before sending information on his color. That's a pretty narrow window I'd imagine. I'd say it's pretty rare too.


30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#228 mevitar

mevitar

    REEEEEEEEEEEEE

  • Hosted
  • 1,971 posts
  • Location:your imagination
  • Projects:Doom Desire
  •  (◉ _ ◉)

Posted 26 December 2013 - 06:35 PM

But I don't care what happened to that player! :ohmy:
I was asking to know what happened to other players after that, not what happened to him (still got an answer indirectly, though).
ded signature

(◉ ᗝ ◉)

#229 dirkjake

dirkjake
  • New Members
  • 2 posts

Posted 28 December 2013 - 03:35 AM

On Soviet mission 8, the nuclear silo won't be built even when the timer finished counting down, if the superweapon option is disabled in the skirmish mode. 

 

Also on Epsilon mission 10 (easy), the topol-M missile stops moving at the place shown at photo below (I waited at least 15 minutes).

 

bug.png


Edited by dirkjake, 28 December 2013 - 10:02 AM.


#230 Seth

Seth
  • Members
  • 133 posts

Posted 28 December 2013 - 10:51 AM

'On Soviet mission 8, the nuclear silo won't be built even when the timer finished counting down, if the superweapon option is disabled in the skirmish mode. '

This is not a bug, is been there since Ra2.


Edited by Seth, 28 December 2013 - 10:52 AM.


#231 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 28 December 2013 - 10:55 AM

It can be circumvented tbh. So it's indeed a bug.


Edited by Graion Dilach, 28 December 2013 - 10:56 AM.

kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#232 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,003 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 28 December 2013 - 11:54 AM

THAT bug was fixed long time ago, Graion. This bug must be something different.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#233 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 28 December 2013 - 11:56 AM

Well, then it's the fact that something was built at the Silo's place. That happened with me once, I blown down that Factory placed there, killed the survivors, and the Silo got built.


Edited by Graion Dilach, 28 December 2013 - 11:57 AM.

kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#234 RP.

RP.

    Mentalmeister

  • Project Team
  • 447 posts
  • Location:The Netherlands
  • Projects:Mental Omega 3.0
  •  Mental Omega Mission Coder

Posted 28 December 2013 - 02:19 PM

IIRC that's not possible either, map action 125 bumps and erases everything in its place when you spawn a building on a waypoint.


Posted Image


FinalOmega: APYR 3.0 Map Editor ™

Mental Omega mission coder


#235 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 28 December 2013 - 02:42 PM

The AI builds it's base and spawns buildings too. You never seen 2 Radars on that base?


kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#236 Divine

Divine

    NGL, I was kinda drunk when I registered with this name.

  • Members
  • 1,182 posts
  • Location:Hungary

Posted 28 December 2013 - 04:24 PM

Malver is a marvel. He resists radiation which would kill any normal human within 2 secs.

cU2FDVy.png

map: Cowfields (2-8), infantry war. Irradiator is owned by me, force firing on the ground (as there are no enemies to trigger it). Malver is completely immune to its radiation.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#237 Seth

Seth
  • Members
  • 133 posts

Posted 28 December 2013 - 10:41 PM

Is this or it was planned to do 0 damage do friendly units?



#238 Psionic Psychic

Psionic Psychic

    yod vav resh

  • Members
  • 123 posts
  • Location:Philippines
  • Projects:Life
  •  Epsilon Scientist

Posted 29 December 2013 - 01:39 AM

Bug : Naval Shipyards are buildable on map "City Under Seige (2-4)"


ZAdGcaJ.jpg


#239 Divine

Divine

    NGL, I was kinda drunk when I registered with this name.

  • Members
  • 1,182 posts
  • Location:Hungary

Posted 29 December 2013 - 09:47 AM

Is this or it was planned to do 0 damage do friendly units?

No, it accidentaly killed one of my miners prievously, also, I tested it with dogs, archers, and Libra. All got damaged, and killed.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#240 Divine

Divine

    NGL, I was kinda drunk when I registered with this name.

  • Members
  • 1,182 posts
  • Location:Hungary

Posted 29 December 2013 - 04:44 PM

The AI also seems to have a minor problem with building his defenses properly...

gxt8abA.png

Look where this sentry is, and where is his base.... I know the AI can violate some rules, but such thing never happened in vanilla.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users